Age of Empires II: The Conquerors > Game Mods > TDII TeamBonus V4

TDII TeamBonus V4

by Rambit and Gallas - 36 downloads

TOURNAMENT ANNOUNCEMENT:


https://www.voobly.com/forum/thread/303178

Brackets are full.

Prizes so far:
1st 25€
2nd 15€
3rd 10€


Prices will be paid in € through Paypal.

Signed up players:
1-Blood_Drainer
2-[sT]40_EL_KRAKEN_
3-erkowo
4-Black_Berry
5-[_BFB_]Fetih_ALTINORDU
6-kot_hoht
7-Ekonomist62
8-MG_ITA
9-pipafisoo
10-tha_farmer
11-[IITB]VenusBond
12-god_of_war111
13-[I3acI]__reznor
14-koolaidman777
15-Jotaro
16-Adolfo_


Other players on reserve: strika - PENDING CONFIRMATION

POLL: DO YOU WANT V4 TO BE RATED? VOTE HERE:
https://www.voobly.com/forum/thread/302564

Do you want more towers stopping dinos, at the cost of enabling the bug of villagers stopping work after finishing a building near another building? Vote here:
https://www.voobly.com/forum/thread/301493


V4 PATCH NOTES:

Latest patch (02/04/2019): It mostly affects 2v2 3v3 and 4v4, it affects 1v1 very little.
Power tower creation time decreased 10% to match the rest of the towers and damage increased by 10.
Imperial age towers are counted separately from castle age towers in the achievements screen.
Mega Ram armour changed to 85/150
Fire tower upgrade now displays the correct speed upgrade.
Fire tower deals +1 bonus dmg vs Mega Ram.
Dino armour displayed correctly.
Increased melee armour for monster 1-2-3 by 5-10-15.
Last coinage changed from 20% to 30%


LATEST PATCH:
FIXED BUG OF SIEGE ONAGER TOWERS BLOCKING DINOS, NOW THE ONLY TOWER THAT BLOCKS DINO IS DARK TOWER
FIXED BUG OF SIEGE ONAGER TOWER TAKING MORE TIME TO BUILD
SIEGE ONAGER TOWER BLAST WIDTH REDUCED BY 1, IT IS THE SAME AS ONAGER TOWER NOW
VILLAGERS ARE NOT AFFECTED BY SO, ONAGER OR FIRE TOWER BLAST
DINOS HAVE EXTRA ARMOURS
DARK TOWER IS BUILT 4 TIMES FASTER THAN A REGULAR TOWER, BUT SHOOTS 6 TIMES SLOWER THAN BEFORE, HP INCREASED TO 30000, RANGE DECREASED BY 1


NEW TEAMBONUSES:
-Teutons: ALL Dark age trade is 1.42857 faster.
-Korea: 2 extra range for dark age towers, 1 extra for feudal age towers.
-Britons: All towers get +15 damage (5 more than before) except imperial age towers which get +10.
-Franks: Wallace upgrades cost half.
-Japanese: Wallace upgrades can be researched at any age.
-Byzantines: Advancing to Imperial Age costs half.

-Briton teambonus: sky captain montgomery (small ship) carries 100% more gold.
-Spanish teambonus: sky captain taylor (big ship) carries 50% more gold.
-Turk teambonus: imperial units are created twice as fast.
-Celt teambonus: free siege onager tower upgrade.



Other changes:

BUG FIXES:
-Fixed bug of villagers stopping after finishing a building, will not work for big buildings like houses, but works for all small buildings like towers or small pavilions (except dark tower). DINOS CAN NOW ONLY BE BLOCKED BY DARK TOWERS OR BIG BUILDINGS LIKE: UNIVERSITY, BIG HOUSES, BIG PAVILIONS, BIG TOWER, ETC.
-Fixed bug of siege onager towers not appearing on towers built.
-Fixed bug of siege onager towers not being affected by japanese teambonus.
-Fixed the bug of onager tower upgrades not affecting siege onager tower.
-Fixed the bug of area of effect damage killing the main tower, for now it kills villagers and other buildings though.

TOWER CHANGES:
-Fixed wave timings, they are fast like V3 1.6 but balanced like V3 1.5.

-Fire tower +2 range and a small area of damage.. Cheaper fire tower upgrade, now it costs 15K down from 30K but the tech is only available in imperial age and the upgrade will only increase the fire rate by 1.666 instead of 2. Fire towers do bonus damage vs rams.
-Watch Tower, Guard Tower, Keep do bonus damage vs ships.
-Scorpion tower +1 range, +1 dmg vs elephants (affected by half by blacksmith upgrades), 14 projectile damage, slightly faster attack, projectile damages a bigger area making it easier to hit multiple enemies, second speed upgrade removed, tower price increased to 70.
-All towers constructed 5 seconds faster (10%) to adjust for the faster waves.
Adjusted tower prices to match their strength and small damage changes: chinese chukonu +5 damage, rapid +4 dmg, accursed 20 dmg, big tower +3 dmg, bombard tower +30 dmg, fire tower 4 dmg.
-Last axe tower upgrade split in 2, each give 50% more speed instead of 100%.
-Dark age towers built 10% faster.
-Siege onager tower cost increased to 100.
-Siege onager damage changed to melee. Onager tower damage remains pierce.
-Last onager tower upgrade split in 2, each give 50% more speed instead of 100%.
-Increased blast radius for onager and siege onager tower.
-Onager tower +25 damage.


MONSTER WAVES:
-Ent, troll, +5 armour
-Early waves hp increased
-Dinos are smaller, dino trap must be more complex to stop them.
-Early dinos have more hp.
-Enemy air ships more hp but less pierce armour. 50 extra mele armour.
-Hawks hp increased to 50, trade bird to 100, small rocket increased to 200
-Bosses hp and armour doubled or greatly increased.
-Increased melee armour for various units: monster1 +5, fish +30, troll +35, ent +40, balrog +45, dragon +50. rams +10 each.
-Mega ram 30 secs later


MISCELLANEOUS:
-The 40% coinage is moved to imperial age, the 20% coinage now costs 10000 and the 0% coinage is removed.
-Removed chesmistry as it has unwanted effects on several tower projectiles.
-Standard resources changed to 1200wood, 800gold, 500stone to minimize starting differences. after selling and buying both players get 100 more wood than before. Standar resources not affected by byzantine bonus resources.
-All buildings hp increased.
-Sea trade is faster to stop trade abuse.
-Sea trade rates adjusted to match air trade. this are the new travel times and gold for the water trade, that you can use in the v3 excel sheet:
258 40
302 93
250 179
312 368





TO STOP DINOS YOU NEED A TRAP AT LEAST AS CONVOLUTED AS THIS ONE:
[You must login to view link]
trap.png


ANY SUGGESTIONS WRITE THEM DOWN.

Possible problems:
Vill damage on path too early, move to second ram.
Fish wave too early.
Etc.

PENDING:
FIX THE BUG OF PLAYERS KILLING THEIR OWN MAIN TOWER, IT CANNOT BE TARGETED ANYMORE
FIX THE BUG OF BYZANTINE NOT GIVING BONUS RESOURCES ON STANDAR RESOURCES SETTING
IMPROVE BIG TOWER
IMPROVE ACCURSED
CHANGE POPULATION SO 1 UNIT=1POP SLOT
GIVING VILLAGERS SMALL HP REGEN LIKE BERSEKERS.

OPTIONAL:
DOUBLE THE NUMBER OF MEGA RAMS
VERY SLIGHTLY FASTER ELES BUT CARRY LESS GOLD MAKING THEM THE SAME BUT FASTER.
ADD THE METEOR TOWER: VERY EXPENSIVE TOWER WITH VERY BIG AOE DAMAGE.

PENDING FOR GALLAS:
FIX UNITS GETTING STUCK ON THE BORDER OF THE RIVER PATH IF POSSIBLE.
CHANGING THE FINISH AREA SO STACKING UNITS DEAL CORRECT DAMAGE TO THE TOWER.


NOTAS DEL PARCHE:

Estos bonus se añaden a los que ya existían:
-Teutones: Todo el comercio de primera edad (alta edad media) es 1.42857 más rápido.
-Korea: 2 rango extra para torres de primera edad .
-Ingleses: Todas las torres obtienen 15 de daño (10 más que antes) excepto las torres de imperial que obtienen +10.
-Franks: Mejoras de Wallace cuestan la mitad
-Japanese: Mejoras de Wallace se pueden desarrollar en cualquier edad
-Byzantines: Avanzar a edad imperial cuesta la mitad.


Other changes:
- El bug de las carretas locas que no soltaban el oro con godos/sarracenos está arreglado.
- El bug de los aldenos parados tras construir un edificio se ha arreglado para todos los edificios pequeños excepto Dark Tower. Pero ahora los dinos solo se pueden parar con Dark Tower
- Mejoras de fire tower más baratas, de 30K a 15K pero la tecnología sólo está disponible en edad imperial y la mejora multiplica la velocidad por 1.666 en vez de 2. 2.
- El 40% coinage de tributos sólo se puede desarrollar en edad imperial, el 20% coinage ahora cuesta 10000 y el de 0% ha sido eliminado para evitar slings tan fuertes.
- Los tiempos de las oleadas se han arreglado.
- Fire tower +2 rango y hace un pequeño daño en área.
- Torre de vigilancia, de guardia y de homenaje hacen mucho daño extra contra barcos (más que torre de bombardeo).
- Torre Scorpion +1 rango, +5 daño contra elefantes (daño extra afectado por las mejoras de la herrería), se ha subido el daño a 14, disparan más rápido y los projectiles hacen un daño en área más grande.
- Todas las torres se construyen 5 segundos antes (10%) para ajustar a las oleadas más rápidas.
- Cambios en el precio de las torres y su daño, chinese chukonu +5 daño, rapid +4 daño, maldita 20 daño, big tower +3 dmg, bombard tower +30 daño, fire 4 de daño.
- Química no se puede desarrollar para evitar bugs.


Si tenéis sugerencias escribidlas abajo.
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Information
Type:
Changes Game Play
Game Name:
Downloads:
36
Created By:
Rambit and Gallas
Version:
2.1
Allowed in Rated Games:
Yes
Download Size:
13.51 MB
Uploaded By: