Age of Mythology: The Titans > Game Mods > DM Patch 2019

DM Patch 2019

by Nakamura - 57 downloads

New Features:

Blind Pick: God choice is now hidden.

Bug fixes:
    Disabled the usage of the console for multiple instances.
    Removed in-game cheats from LAN.
    The Tornado god power is no longer controllable via scripted hotkeys.
    Fixed an exploit involving the spawning of Ajax SPC units.
    Trees and mines no longer provide one less unit than they're supposed to.
    Hippolyta minion conversion bug fixed.
    Healing spring decontruction bug fixed.
    Undermine now works on mirror towers.
    Fixed a bug regarding docks being unable to shoot at certain water myth units.
    Changed the basic unit stance of Leviathans from defensive to aggressive.
    The Satyr`s accurate attack no longer misses targets due to spread javelins.
    Atlanteans can research draft horses now .
    Changed the caravan unit stance to aggressive to fix the caravan drop-off bug.
    Oracle scouts can now garrison, and all myth unit special attacks affect them.
    Titan gates are now deletable.
    Changed the basic unit stance of oracle heroes from passive to aggressive.
    All huntable animals (therefore set`s animals) are now affected by frost.
    Caribous of Set now convert nearby herdables .
    Traitor now affects Caribous of Set.
    The kraken special attack now works on fireships.
    Changed the initial stance of fishing ships to aggressive to fix the drop-off bug.
    Atlantean citadel centers now provide favor.
    Fixed a bug regarding fire siphons being unable to hit gates on higher/lower ground from their maximal range.
    Destroyers` and hero destroyers` bonus damage now affects underworld passages, titan gates and tartarian gates.
    Sun Ray now affects Medusas.
    The Argo now receives the hero tag and is no longer affected by traitor, chaos, shockwave and the frost giant special attack.
    Meteor, Pestilence, Restoration and Lightning Storm now display their real range.
    Rain no longer creates an effect above docks, seeing as fishing rates aren`t affected.
    Chimeras can no longer cast their special attack on hero citizens.
    Greek unique units can now be trained with hotkeys in Arhcery ranges, stables, military academies. You can change your hotkeys in options. Default is "u" and "shift-u".
    Son of Osiris and New Kingdom Pharaoh is now affected by Funeral Rites.
    Greek siege and ballistas receive a bonus damage vs gates in order to counteract the accuracy bug against gates.
    Satyr train time fix (15 seconds instead of the default 30, which happened because no value was defined).
    Atlantean Heroes are now affected by lemurian descendants.
    Tornado now affects TCs under construction.
    Citadel Center now gets affected by masons hack armor improvement, aswell as make the garrison capacity and accuracy the same as normal town centers. (previously less/weaker).
    Myrmidons now get their bonus vs Priests.

Map changes
    Settlements and resources are move evenly divided.
    Removed Highland, Mediterranean, Anatolia, Watering Hole, Marsh, Alfheim and Midgard from the random map set.
    Added Tartarus and Wetlands to the random map pool.
    Ghost lake’s middle is now a snowy terrain (you can build on it).
    Maps no longer spawn aggressive animals.
    Oasis no longer spawns with a single central forest.
    Savannah and Tundra no longer spawn ponds and rock piles.
    Alfheim cliffs can no longer be landed on.
    Starting resources avoid the starting gold.

Balance Changes:

    Wall hack armor reduced from 64 to 50%.
    Wall and Underworld passage repair speeds have been normalized (similar to other buildings’).
    Stone Wall and Citadel Wall effects reduced from +600 HP each to +500 HP each. Fortified Wall effect reduced from +500 HP to +400 HP.
    The Guard Tower technology increases tower attack by + 40%, instead of + 70%.
    Tower limit reduced from 20 to 16.
    The „Hold all Town Centers” win condition now affects Deathmatch games.
    Disabled titans and wonders in deathmatch.
    All favor trickle rates removed in deathmatch.
    Naval Oxybeles’ range bonus reduced from 12 to 4. Damage bonusvs buildings reduced from +200% to +50%.
    Anti-archer(turma(hero), slinger, peltast) max ranges increased by 4 each.
    Scarab Pendant relic bonus reduced from +100% damage vs buildings to +50%.
    Removed the following relics: Wand of Gambatein, Golden Bridle of Pegasus, Golden Lions, Monkey Head, Harter’s Folly, Anvil of Heaphaestus, Titan’s treasure, Gaia’s book of knowledge, Fetters of Fenrir.
    The Bow of Artemis relic now affects Throwing Axemen and all ranged myth units. Centaurs no longer get an extra 5% bonus from this relic.
    The Scarab Pendant relic now affects Fire Siphons.
    The Toothed Arrows and Trios Bow relics now affect Throwing Axemen.
    Removed god power randomness from: Great Hunt, Undermine, Walking Woods, Frost, Lightning Storm, Meteor.
    Tower boiling oil attack stregth now matches arrows.

    Nidhogg hitpoints increased from 2000 to 2500, speed increased from 3.6 to 4, hack damage increased from 30 to 40.
    Fenris wolf boost effect increased from 15% per wolf to 18%. Range of boost increased from 25 to 30.
    Hersir/Ragnarok Hero Town center build rate increased from 50% to 75% in DM.
    Removed the 50% increase to Hersirs` automatic favor gathering in DM.
    Increased starting ulfsark count from 5 to 6 in DM.
    Ballista crush attack is increased by 50% by Burning Pitch, rather than 20%. Ballista now auto-attack units instead of buildings.
    Portable ram speed increased from 3.25 to 3.5, training time reduced from 20s to 15s, hack armor increased from 5% to 10%.
    Dwarven Auger's speed boost on rams reduced from +20% to +10%, training time reduction changed from -50% to -25%.
    Ulfsark hp increased from 80 to 85, but Call of Valhalla and Berserkergang effect reduced from 20% to 15% (Same max total hp).
    Bravery bonus damage vs buildings increased from 100% to 125%.
    Dwarves now get a 100% bonus damage multiplier vs siege weapons, like other villagers.
    Odin's passive regeneration increased from 0.08 to 0.15 HP/s.
    Odin’s Jarls receive a +15% hitpoint bonus instead of +10%.
    Throwing axemen maximum range increased from 9 to 12, bonus vs Fanatics increased from 2.25 to 2.5.
    Walking woods trees are now controllable, crush damage reduced from 30 to 15, hitpoints reduced from 300 to 240.
    Flaming Weapons can now be casted anywhere on the map (you no longer need to target a unit).
    Healing Spring’s passive healing rate increased from 3 hp/s to 4 hp/s (when idle. Active regen is always 1/10th of the passive).
    Hersir movement speed increased from 4.2 to 4.3. Hall of Thanes’ bonus on Hersir speed reduced from +1.1 to +1.
    Mountain Giant favor cost reduced from 28 to 25, food cost reduced from 300 to 250.
    Einherjar Speed increased from 3.0 to 3.5.

    Bolt does partial damage to Son of Osiris(~55%) and Nidhogg(~30%).
    Bellerophon special attack damage reduced from 100 to 70 hack damage.
    Increased the favor gathering rate bonus on villagers from +20% to +30% in DM.
    Colossus base hitpoints reduced from 1100 to 1000, eating rate reduced from 30/s to 15/s.
    Underworld passage pierce armor increased from 70% to 85%.
    Zeus' favor bonus reduced from +38% to +20%. Starting favor reduced from +15 to +10.
    Bronze improves armor vulnerability by 40% (up from 30%).
    Hetairoi base hitpoints increased from 110 to 145, speed increased from 4.8 to 5.3, food cost reduced from 55 to 50, gold cost reduced from 90 to 80.
    Polyphemus’ speed increased from 3.5 to 4.1. Base attack crush damage increased from 5 to 12.
    Hippolyta’s base hitpoints increased from 240 to 280.
    Chiron`s range increased from 14 to 16, track rating increased from 5 to 6, speed increased from 5.3 to 5.5.
    Achilles and Heracles cost changed from 350 food, 4 favor to 200 food, 150 wood, 4 favor.
    Perseus special attack range increased from 5 to 10. Base attack increased from 7 to 13, multiplier vs myth units reduced from 10 to 5, HP increased from 360 to 400.
    Sentinel now spawns 5 statues max. Track rating increased from 3.5 to 5.
    Gastraphetes cost reduced from 120 wood to 110, and 80 gold to 70.
    Shades are now affected by armory upgrades.
    Restoration duration reduced from 8 to 6 seconds.
    Medusa Favor cost reduced from 32 to 28.
    Shafts of Plague effect increased from +15% to +20%. Now affects Gastraphetes.
    Monstrous Rage now affects special attacks of the Manticore, Centaur and Minotaur.
    Divine Blood now affects TC build speeds.
    Centaur base speed increased from 5 to 5.2. Sylvan lore’s effect on centaur speed changed from +40% to +1 speed.
    Pegasus population cost reduced from 2 to 1.
    Cyclops favor cost reduced from 20 to 18, speed increased from 3.5 to 3.8.
    Phobos' Spear of Panic now affects Militia.
    Poseidons trade bonus increased from 10% to 15%.

    Isis’ monument hit points reduced by 20%.
    The Ballista Tower technology increases tower attack by + 33%, instead of + 50%.
    Mercenary Infantry hack armor reduced from 45% to 35%, pierce armor reduced from 30% to 15%, train time increased from 1 to 2 seconds.
    Mercenary Cavalry hack armor reduced from 40% to 20%, pierce armor reduced from 45% to 35%, train time increased from 3 to 4 seconds.
    Roc speed decreased from 4.8 to 4.5, hack armor reduced from 35% to 25%.
    Catapult population cost increased from 3 to 4.
    Phoenix hitpoints increased from 400 to 500, hack and crush damage increased from 30 to 40 and 50 respectively, speed increased from 3.6 to 4, Favor cost reduced from 30 to 25, Phoenix from egg no longer costs favor. Egg hitpoints increased from 300 to 400. Phoenix now have 100% bonus damage vs other myth units.
    Locust damage increased from 20 to 30, and aoe-range increased from 6 to 9.
    Locust now only spawns a single locust rather than 4 in a random position.
    Locust bonus damage vs fishing ships increased from 200% to 300%.
    Locust duration reduced from 27 to 22 seconds.
    Avenger favor cost decreased from 30 to 25, speed increased from 5.3 to 5.5.
    Slings of the Sun effect increased from +30% damage vs infantry to +75%.
    Axe of Vengeance: +20% damage effect added.
    Set animal speed increased by 10%. Feral increases their hitpoints by 20% rather than 10.
    Siege works cost increased from 25 to 75 gold.

    Fire Siphon maximum range increased from 12 to 16, pierce damage of 12 added.
    Favor gather rate buff increased from +30% to +60% in DM.
    Heka Gigantes Hack and Pierce armor increased from 44% each to 60% each.
    Hero costs reduced by 30%. Citizen heroes cost 2 favor instead of 3.
    Bite of the Shark (Oce****) will now affect Fanatics as well.
    Heroic Renewal regeneration increased from 1.5hp/s to 2.25hp/s.
    Mirror tower limit decreased from 10 to 5, cost reduced from 300/150/5 wood/gold/favor to 250/100/3, attack increased from 20 to 25, now benefits from weapon upgrades.
    Atlantean TC stats now match that of other civs. They can still build them in archaic.
    Kronos now increases all Myth Unit, Fire Siphon and Destroyer (including Hero) speeds by 10%.
    Focus now also gives a 20% hack attack bonus, aswell as a 15% HP bonus to oracle heroes.
    Contarius and Contarius hero pierce armor increased by 10%, food cost reduced by 10.
    Lance of Stone dmg vs buildings from +200% to +175%.
    Oracles spawn instantly at the start instead of coming out one-by-one.
    Maximal range of lush increased from 8 to 10.
    Shockwave stun time reduced from 4 to 2s.
    Sky Passage Pierce armor increased to 85%.
    Gaia's building regeneration speed increased from 1 to 2 HP/s.
    Traitor and Chaos now have 3 charges instead of 2. Chaos now always converts 1 Myth Unit, and 4 Human Units instead of 3-4 human units and 0-1 Myth Unit.
    Automaton speed increased from 3.75 to 4.2.
    Volcanic forge acts as a pierce armor upgrade for every unit affected by armory techs, and keeps its current bonus to automatons.
    Spider Lair recharge time reduced from 300 to 150 seconds, egg hatching time reduced from 10 to 5 seconds, warning time reduced from 1 to 0.5 seconds.
    Satyr pierce attack increased from 12 to 20, and special pierce attack increased from 22 to 27.
    Walls no longer cost 50% more for atlanteans.
    Argus Hitpoints increased from 400 to 550, and special attack range increased from 2 to 3, train time reduced from 30s to 20s.
    Io guardian decreases the recharge time of argus further from -20% to -40%.
    Cheiroballista now benefit from armory upgrades, speed increased from 3.85 to 4.
    Dryads Crush armor reduced from 99% to 80%.
    Carnivora land +100 HP, and -2 second recharge time on their special attack.
    Deconstruction now has 3 charges.
    Valor charges reduced from 3 to 2.
    Tartarian Gate pierce armor increased from 60% to 85%.
    Man O’ War range increased from 8 to 16.
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