Age of Empires II: The Conquerors > Game Mods > Interactive Build Order Guide

Interactive Build Order Guide

by Cicero - 8319 downloads

A series of interactive tutorials for learning and practising build orders. Includes 10 build orders, each with step by step instructions in both text and audio, and a scoring system which will mark you at several benchmarks leading to a final grade (A+ to F). Credits and thanks to ZeroEmpires for voicing these scenarios.

Build orders included:
- Scouts
- Scouts - Skirms
- Scouts - Archers
- Archers
- Men-at-Arms - Archers
- Drush - Archers
- Drush - Fast Castle
- Fast Castle - Boom
- Fast Castle - Knights
- Fast Castle - Unique Unit

Be warned that these are somewhat difficult scenarios - these are mainly intended for experienced players, who are already practised with core game mechanics. Players should be fluent with hotkeys to be able to keep the TC working throughout, whilst managing various aspects of the economy and producing from multiple military buildings.

Also, it is not expected that you will get a good grade the first time. Rather, you should expect your grade to improve only by repeated practice. Start by trying to master the Dark age - try to achieve at least a C here before continuing with the rest of the scenario. This is mainly about having minimal idle time on the TC. (If you lose a villager to a boar here a restart is recommended, since the triggers are generally based on villager count.) If you want to play these scenarios on a different map, simply open them up in the scenario editor and generate a new map to practice on.

Finally, these scenarios are intended to be enjoyed! Don't beat yourself up because you find them hard - they are intended to provide a serious challenge. There are many valid ways of enjoying this great game, so these scenarios won't be for everyone.

Have fun :)
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