Age of Empires II: The Conquerors > Game Mods > TTM Rated

TTM Rated

by Gallas and Taichi San - 30 downloads

Triples each technology and civ bonus in the game!


This mod is based on the original Triple Tech Mod, but allowed in RATED games with some rules:
  1. You MUST use UP 1.5, or it won't work!
  2. Host is not allowed to set starting age to Castle, Imperial or Post-Imperial to prevent an abuse. Only Dark and Feudal age start is allowed, or you will lose instantly!
  3. Only specific and approved maps are allowed in AoC Arcade lobby at CAL - CBA/Hero TTM ladder. Using this mod for other maps or in rm will makes it inactive.



Current Map list:
  • =V= CBA Hero AC V13 TTMR.scx
  • =V= CBA Hero AC V15 TTMR.scx
  • =V= CBAv19 TTMR.scx
  • =V= CBAv20 TTMR.scx
  • =V= CBAv21 TTMR.scx
  • =V= CBAv22 TTMR.scx


FAQ:
Q: Why don't you simply allow rated games with the original Triple Tech Mod?
A: The mod is way too imbalanced for regular games, yet we still want to allow to have this experience in a controlled environment. This fun place is called AoC Arcade lobby.

Q: Can I use this mod for other rated maps or rm?
A: NO. The triple tech won't be activated, but the age limit still stays up.
Abusing this, is against the Voobly rules! People who abusing this can be reported at: here

Q: Why do you only allow Dark and Feudal Age start?
A: It's complicated to make this mod work correctly under special rules. Starting in other ages than Dark or Feudal would research TTM techs without the rule. This was the only possible way for me.

Q: What if I'll use wrong patch like 1.4RC?
A: Nothing. The triple tech won't activate itself (even with the supported maps), but keep in mind, the starting age rule is still active.

Q: What if I'll use this mod for other scenarios (by a mistake)?
A: Nothing. The triple tech won't activate itself, but keep in mind, the starting age rule is still active.

Q: What if I'll use this mod for an original random maps (by a mistake)?
A: Nothing. The triple tech won't activate itself, but keep in mind, the starting age rule is still active.

Q: What if I'll use this mod for a custom random map?
A: Technically it's possible to make this mod works with up-effects, but not tested this. Try not to, please.

Q: What if I'll use a TTMR map without the mod?
A: Nothing. The map will goes as the normal one.

Q: Help! Your mod is bugged! My units died at start and I'm defeated!
A: Can't you read? Only Dark/Feudal age start! If not you were the host, make sure he/she knows this too!

Q: I want a map to be rated with this mod!
A: Making a map rated requires an approval from CS lead.

Q: I'm a map editor, how can I make my map work with this mod?
  1. Your map must support fully the UP 1.5
  2. No player should start in Castle, Imp and Post-Imp age.
  3. Trigger research the TTM RATED technology for all players with type number 5 (the black box).



Special thanks /credits:
- Taichi San for Triple Tech mod and Pine for fixing it
- UP team for advanced triggers
- Keisari Tapsa, Ruralist and DiGiT for modding tools
1 User(s) are viewing this mod (in the past 30 minutes)
0 members, 1 guests

Information
Type:
Changes Game Play
Game Name:
Downloads:
30
Created By:
Gallas and Taichi San
Version:
1.0
Allowed in Rated Games:
Yes
Download Size:
1.25 MB
Uploaded By: