Vetz 2v2

 _IYIastA_


Joined:  22 August 2011
Posts: 3559
Posted 9 March 2012 - 4:28 pm
Alright. This is now the next event so time to get organised.


Is there a delay map for veterans apart from the BvsG one?

What rules should be placed for colours? Will it be Side vs Side?
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 UserID123476158


Joined:  5 February 2012
Posts: 298
Posted 9 March 2012 - 5:36 pm
If you need a tweak on a map you can ask Damian, he has offered to help with small changes required.
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 UserID123138440


Joined:  18 October 2009
Posts: 55
Edited 9 March 2012 - 6:51 pm by UserID123138440
;flowers Can add one if that is the consensus, what do others think?
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 [NSA]ForgiveMe_USA


Joined:  5 September 2007
Posts: 117
Posted 9 March 2012 - 9:04 pm
Spawn fix would be great.

1/3 v 2/4?
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 _IYIastA_


Joined:  22 August 2011
Posts: 3559
Posted 13 March 2012 - 3:52 pm
Yea add it, make it short enough though. Just enough to get past the worst of black screens. Make sure you stop them from moving kings before time too.
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 Pestilence_


Joined:  14 March 2012
Posts: 1388
Posted 15 March 2012 - 3:24 am
Mix positions each round?

eg.
R1. 1/3 v 2/4
R2. 1/2 v 3/4
R3. 1/4 v 2/3

Thoughts?
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 [NSA]ForgiveMe_USA


Joined:  5 September 2007
Posts: 117
Posted 15 March 2012 - 12:09 pm
Ive asked a few vetz players about spots and none of them seem to care.
So I think 1/3 v 2/4 would be best with the option for teams to switch sides between the 1st/2nd rounds.
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 _IYIastA_


Joined:  22 August 2011
Posts: 3559
Posted 15 March 2012 - 5:51 pm
Ive asked a few vetz players about spots and none of them seem to care.
So I think 1/3 v 2/4 would be best with the option for teams to switch sides between the 1st/2nd rounds.

Yea, definitely according to Virus. Anything else is a recipe for disaster.
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 UserID123138440


Joined:  18 October 2009
Posts: 55
Edited 16 March 2012 - 8:54 pm by UserID123138440
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15 seconds haystacks.


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