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standard civ with 3 vils:
H+CCCC
vil 1+2 build 1 house
vil 3 builds 2 houses
scout gets all sheep then goes on defensive near a choke hole/gap to be walled later (if there is one and you're not in the pocket)
vil 1-6 sheep
vil 7 lumber camp, 8-9 on wood
vil 10 on boar, then depending on whether I have to wall or not I loom and put vil 11 on wall (when boar is finished just get another vil to lure boar)
vil 11 wall or wood
vil 12 builds mill then 13-15 berries
vil 16 builds another mill near deer, 17-19 deer (18 builds house along the way)
vil 20 build second lumber camp then 21-23 wood (23 builds house)
vil 24 mining camp near the big lump of gold, 25 mine gold too
then if i have time 1/2 more vils on wood.
GO FEUD
then in feud - my usual feuds 12-13 minute mark
>make 2 vils at TC
>3 woodcutters on a market and a blacksmith (2M and 1BS)
>1st vil made on gold
>2nd vil made on wood
>GO CASTLE
then in castle - my usual castles 16:16 - 17:30 minute mark
>drop 2 TCs quick 1 near stone 1 near gold
>buy stone with gold and build another TC then boom.
>stone wall near 21 minute mark
>I start building my army just before I click imp and as I go into imp, building army buildings as I go into imp.
>press imp at 27-28 minutes.
(get wheelbarrow and hand cart when ever I can get them)
then in imp - around 30-33 minute mark
>do all upgrades for army, attack.
additional info = I always have a bad game if I have a bad start, it feels pointless to try as I get p****ed off easily (haha). Also I panic most of the time at flushes or castle rushes. if I'm in feud age, if an enemy sneaked a vil in; I panic and completely forget about eco.
A little pet peeve of mine = I hate it when my build order messes up or I don't do certain things in time.
So, please please post your booms, would be greatly appreciated.
Thanks a lot - FlipSwitch
In castle designate every 60 wood to new farm, only harvest the resources you need to boom quickly (i.e. wood and food 1st priority, a couple on stone for new TCs, gold in late castle unless your decide to rush in castle age or flush with archer).
For me 130 villager boom is plenty to support army and upgrades in anything, but every Rm player is different. Each civ is obviously different, and also depends whether you outright boom, rush, sling or w.e.
Other piece of advice is not to panic. Wall early, keep scouting and keep eco working. You can build houses in economy like secondary walls to protect parts of eco as well. If you get easily pissed off you can't concentrate or think clearly and opponent gain huge edge with just mental advantage.
I'm sure better Rm players will help you in more detail.
- You will only need 3 vils on gold if u want to buy 100 stone for 4th tc, alternately u can do 3 on stone and sell 200 stone to get gold for castle upgrade. You can delay ur 4th tc, if u are having idle tcs in castle, how u write is like u make 4 tc. You don't have to make tc on gold or stone, make on wood is best, if wood near gold stone make there, u can use mining camps.
- I'm not sure what u mean by if u have time make 1/2 more vils on wood, up to castle depends on civ and wether u spent time walling.
- You don't have to use deer. Use only if deer r close and u have a good hunting civ, if good farming civ (or china ally) farms r fine, or just put a few more on berry.
- If u find urself sneaked often and have trouble with it, try looming early and sending ur 4th vil to wall with ur scout. Don't make 4th tc and use stone to stone wall if u r having trouble with castle attacks. You don't need a perfect boom if ur gonna die to something else.
- maximise ur economy with mills and wood pits to save travel time, even with less vils u can often have more eco if u do this. And it will pay off in the long run.
- Since ur stone walled, speed isn't super important, if u want over boom and click up a bit later. Just make ur eco better than theirs and u should still win.
- Practice
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here is an example with mongols, not perfect but good enough for u to learn from, mong is one of the easiest civs to boom with.
Oh u may have trouble following this, I don't use build order, I just feel it.
Noob way:
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Alternately u can check out the expert way and try to copy that. [You must login to view link]
GL, btw personally I think Fast imp sux. Especially on BF team game.
he is most likely to do that on arena,and the best counter for turk Fi is monks and mangonels.
the main idea is to fend off the attack for 3-4 min coz his eco is weak.
his army woudl mainly posses hand cannons,bombard.1-2 hussar.monk.
easily wid mangonel and vill and monk u can hold him off till u get imp make some realy army crush him.
best counter to turks FI are eagles and monks
Xbows would be a better option..As shown by those daut vs kkab training games.
because turks don't even have pikeman...
they will own him for sure...
and never go for the best units i have...
i always check enemy's week unit and do some mass unit against them...
its a better option untill he will try upgrate and build...you will own him...
because he never try to go for week units and never use to build or upgrates too early..
and you can check turk FI...if he goes late feudal and castle still top on score bar..you can predict he is doing extra on gold and arms...so you can do cavaliers in castle and rams..first eat his units then break gates and start killing vills on building and gold....and along rams on tc..try to protect rams to be touched by units....when you think his vills get in...then use cavary to kill same you were raming...vills get out soon...and its upon you how you hunt them..
and mean while do more and more rams...i am sure he will resign soon...
FI primarily means no upgrade IMP attack...which consist of MONKS,hand cannons,bombard cannons and the only one hussar u have as a scout........