Whoever is making these edits has no idea how to play CBA Hero and this must be stopped.
I've seen 20 different map versions within a year and each of those is worse than the other.
The newest map instead of fixing real issues, add a lots of unnecessary changes which no one asked for, as well as introduces a major bug.
First of all in feudal age population is limited to 2 and you can't produce any feudal units:
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In castle age it goes to 200:
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But if you delete castles (which everyone does and is necessary in lots of games) it lowers to 142!:
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Why weren't real issues fixed?
1. Sabs get mixed with villagers and all of them get blocked at the villager spawn.
- This is extremely frequent and lots of times causes a game loss.
2. You don't get anything after 3K kills and the game just goes on forever, like this one with 9K kills:
- https://www.voobly.com/match/view/27373564
2. Why get sabs at 3K kills instead of 3.5K?
- This is so fast especially in the end game where all players are spamming units constantly.
- It encorages camping and time wasting.
4. Why not add rapid SGK spawn + sabs at 5K kills to help end the game faster?
5. Why not add auto-win at something like 8K kills?
6. Why are towers limited to 50 but bombard towers have no limit? Neither of those should be limited.
Today is a good day. This is the first time someone from the CS community has shared their feedback with us and reported a bug since 21th August 2018. I will forward your points.
Today is a good day. This is the first time someone from the CS community has shared their feedback with us and reported a bug since 21th August 2018. I will forward your points.
I checked the changelog, and I fail to see how the following points will stop feeding:
Quote:
Pop will stay 0 til Castle Age to prevent Feudal unit feeding.
Scout line removed.
1. The scout line is very useful, especially in the late game against sabs, when you are running out of gold.
2. All units can also be useful in the Feudal Age, including scouts. Granted, their use may be limited to a smaller number of games, but it’s still an option.
3. If a player wants to feed either intentionally or unknowingly, this will still not stop them as they will keep feeding castle units.
4. If you want to stop feeding and players ruining games, consider adding a vote option: if three teammates vote to kick a player, they are automatically booted.
1. The scout line is very useful, especially in the late game against sabs, when you are running out of gold.
Something that could be added after a certain amount of kills, yes. In the early stages of the game it was disabled, so certain trolls no longer can feed on purpose to ruin the game.
2. All units can also be useful in the Feudal Age, including scouts. Granted, their use may be limited to a smaller number of games, but it’s still an option.
Difficult. We are still dealing with dozen of complaints every month where troll players abuse this to piss off players and ruin the game for everyone, by feeding on purpose. According to our logs they are doing this for disagreements in previous games using a account.
4. If you want to stop feeding and players ruining games, consider adding a vote option: if three teammates vote to kick a player, they are automatically booted.
We had this more than 15 years ago, then people were abusing the booter to win more points by booting player 4 in every game they were playing together.
Most changes are related to 1.6. CBA Hero and CBA can be played on DE (1.6 + 1.6 Game Data), that's why we released more than 20 versions in the past three years.
Yeah, but you must admit that this is much easier when you can build 20 stables and spawn scouts like crazy.
I admit that could be feeding on a larger scale, however, the scale of intentional feeding doesn't matter as the end result is always the same (100% loss) and there's no way to recover.
We had this more than 15 years ago, then people were abusing the booter to win more points by booting player 4 in every game they were playing together.
I heard this is implemented in Steam and they don't encounter such issues there, but then again it could be because the games aren't ranked.
If needed, I (as someone who is playing the map regularly and understands daily the issues) am willing to help edit the map and hopefully avoid these unpleasant issues which we've encountering release after release, however, I would need some tutorial or something on how to edit.
Most changes are related to 1.6. CBA Hero and CBA can be played on DE (1.6 + 1.6 Game Data), that's why we released more than 20 versions in the past three years.
I understand but please don't remove the actual version immediately after introducing a new version.
Give the players a chance to test the map for a bit (and gb to a previous version if there are any issues) instead of encountering issues.
I understand but please don't remove the actual version immediately after introducing a new version.
Give the players a chance to test the map for a bit (and gb to a previous version if there are any issues) instead of encountering issues.
We switched just recently to v54. The map was released more than two months ago and we received zero feedback. It's a general problem... receiving feedback. :/
If you don't remove the previous map, they will switch to the old map without reporting. *sigh*
We switched just recently to v54. The map was released more than two months ago and we received zero feedback. It's a general problem... receiving feedback. :/
If you don't remove the previous map, they will switch to the old map without reporting. *sigh*
This map was added to the CS map pack today, not 2 months ago. I doubt anyone was aware that it exists.
Also v53 which was the only rated option was removed today.
This map was added to the CS map pack today, not 2 months ago. I doubt anyone was aware that it exists.
Also v53 which was the only rated option was removed today.
That's correct, the map was included with 1.6 Game Data. That's just another problem in CS. It's time to move to patch 1.6 / DE and stop playing the original game from 1999 with only 20 civs.
I agree, it would be a good option to improve the bugs that occur with saboteurs and upgrade them to super saboteurs or change them and add other units that allow you to win the game, such as super gk + super martels (300% spawn faster) or even win taking into account a certain number of kills
That's correct, the map was included with 1.6 Game Data. That's just another problem in CS. It's time to move to patch 1.6 / DE and stop playing the original game from 1999 with only 20 civs.
With all due respect, I've never seen anyone in CS lobby play 1.6.
No players playing it = No tests.
While I understand that you want to push players to a new patch where the development is, I'm not sure I understand how logical it is to prioritize a map for 1.6 (which has 0? CS players) and ruin it for 1.5 the patch where more than 200-300 CS players play it daily.
With all due respect, I've never seen anyone in CS lobby play 1.6.
No players playing it = No tests.
While I understand that you want to push players to a new patch where the development is, I'm not sure I understand how logical it is to prioritize a map for 1.6 (which has 0? CS players) and ruin it for 1.5 the patch where more than 200-300 CS players play it daily.
You must login into Voobly to view image
We are trying for a whole year to get someone to play 1.6 in CS. While RM plays more than 12k matches on 1.6 every month (with a market share of 65%), no one in CS is willing to do that. We even hired Member Pluses with the only task to play 1.6... nope, no chance. We even had a promotion campaign where players could get free premium memberships for playing on 1.6... no chance. Instead we have a flood of complaints from 1.5 players asking us, why they didn't get their free premium. *sigh*
Yes, I agree, it needs to be changed; I've experienced this too many times. Sabs is a really bad hero. It prevents the villagers from leaving after 3k kills and everything gets blocked in spawn so a fix is needed here. Heliuminside is right, Super GK + Super Martels should come, Listen to the community please and don't make changes without consulting pro players.
I just checked the game. I've never seen a map like this in my life, and it's very confusing. It needs to be fixed fast as we can't play like this. I didn't know about it but I'm glad I didn't play the game. When the game started, the pop display showed 2, and then in castle age when we deleted the castle, it dropped even further.
I've seen 20 different map versions within a year and each of those is worse than the other.
The newest map instead of fixing real issues, add a lots of unnecessary changes which no one asked for, as well as introduces a major bug.
First of all in feudal age population is limited to 2 and you can't produce any feudal units:
In castle age it goes to 200:
But if you delete castles (which everyone does and is necessary in lots of games) it lowers to 142!:
Why weren't real issues fixed?
1. Sabs get mixed with villagers and all of them get blocked at the villager spawn.
- This is extremely frequent and lots of times causes a game loss.
2. You don't get anything after 3K kills and the game just goes on forever, like this one with 9K kills:
- https://www.voobly.com/match/view/27373564
2. Why get sabs at 3K kills instead of 3.5K?
- This is so fast especially in the end game where all players are spamming units constantly.
- It encorages camping and time wasting.
4. Why not add rapid SGK spawn + sabs at 5K kills to help end the game faster?
5. Why not add auto-win at something like 8K kills?
6. Why are towers limited to 50 but bombard towers have no limit? Neither of those should be limited.
Changes:
https://www.voobly.com/forum/thread/351991/:1474368#post1474368
Some of the changes are related to the high volume of CS complaints, please read here:
https://www.voobly.com/forum/thread/356846
Changes:
https://www.voobly.com/forum/thread/351991/:1474368#post1474368
Some of the changes are related to the high volume of CS complaints, please read here:
https://www.voobly.com/forum/thread/356846
Thanks for the prompt response.
I checked the changelog, and I fail to see how the following points will stop feeding:
Scout line removed.
1. The scout line is very useful, especially in the late game against sabs, when you are running out of gold.
2. All units can also be useful in the Feudal Age, including scouts. Granted, their use may be limited to a smaller number of games, but it’s still an option.
3. If a player wants to feed either intentionally or unknowingly, this will still not stop them as they will keep feeding castle units.
4. If you want to stop feeding and players ruining games, consider adding a vote option: if three teammates vote to kick a player, they are automatically booted.
I admit that could be feeding on a larger scale, however, the scale of intentional feeding doesn't matter as the end result is always the same (100% loss) and there's no way to recover.
I heard this is implemented in Steam and they don't encounter such issues there, but then again it could be because the games aren't ranked.
If needed, I (as someone who is playing the map regularly and understands daily the issues) am willing to help edit the map and hopefully avoid these unpleasant issues which we've encountering release after release, however, I would need some tutorial or something on how to edit.
I understand but please don't remove the actual version immediately after introducing a new version.
Give the players a chance to test the map for a bit (and gb to a previous version if there are any issues) instead of encountering issues.
Give the players a chance to test the map for a bit (and gb to a previous version if there are any issues) instead of encountering issues.
If you don't remove the previous map, they will switch to the old map without reporting. *sigh*
If you don't remove the previous map, they will switch to the old map without reporting. *sigh*
This map was added to the CS map pack today, not 2 months ago. I doubt anyone was aware that it exists.
Also v53 which was the only rated option was removed today.
Also v53 which was the only rated option was removed today.
With all due respect, I've never seen anyone in CS lobby play 1.6.
No players playing it = No tests.
While I understand that you want to push players to a new patch where the development is, I'm not sure I understand how logical it is to prioritize a map for 1.6 (which has 0? CS players) and ruin it for 1.5 the patch where more than 200-300 CS players play it daily.
No players playing it = No tests.
While I understand that you want to push players to a new patch where the development is, I'm not sure I understand how logical it is to prioritize a map for 1.6 (which has 0? CS players) and ruin it for 1.5 the patch where more than 200-300 CS players play it daily.
We are trying for a whole year to get someone to play 1.6 in CS. While RM plays more than 12k matches on 1.6 every month (with a market share of 65%), no one in CS is willing to do that. We even hired Member Pluses with the only task to play 1.6... nope, no chance. We even had a promotion campaign where players could get free premium memberships for playing on 1.6... no chance. Instead we have a flood of complaints from 1.5 players asking us, why they didn't get their free premium. *sigh*
Here is the thread:
https://www.voobly.com/forum/thread/356039/0
I just checked the game. I've never seen a map like this in my life, and it's very confusing. It needs to be fixed fast as we can't play like this. I didn't know about it but I'm glad I didn't play the game. When the game started, the pop display showed 2, and then in castle age when we deleted the castle, it dropped even further.
____________________________________________________________
Regards
CihaD
Walkz & Darrk Still doing edits? 11
months ago they were blaming each other for what they have done in the map in whatsapp group.