Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > Cba Hero need a total remake
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Simple as the title says, this map needs to return to its bases, a map of heroes deciding who wins the game, lately handling sabs that get stuck at the spawn no matter how much space you leave it happens in 90% of cases made game very unplayable.
also I feel like you don't care about the will of your community when those in charge make updates without anyone validating it.
All this without taking into account that no matter how clean your installation of the game is, it keeps lagging and becomes dense or the units stumble as if you were using a toaster, the gameplay is totally broken..
IMO should be like old style, with some changes but without sabs, maybe some weird new heroes(trial test version)
what you think guys?
I'll make a pool >
CBA HERO lost its essence by adding that end-game unit. It lost the essence of spending 3 or 4 hours fighting with SGK and towers, waiting for the moment to rush... among other things.
Introducing saboteurs was like telling the player: "Go and finish the game already."
With the new "heroes," I would like to see other heroes in the game, to see heroes we were able to play in the classic campaigns. I think it would bring back a bit of nostalgia for the most veteran players (speaking in terms of years of a person's life).
Just my humble opinion.
CBA HERO lost its essence by adding that end-game unit. It lost the essence of spending 3 or 4 hours fighting with SGK and towers, waiting for the moment to rush... among other things.
Introducing saboteurs was like telling the player: "Go and finish the game already."
With the new "heroes," I would like to see other heroes in the game, to see heroes we were able to play in the classic campaigns. I think it would bring back a bit of nostalgia for the most veteran players (speaking in terms of years of a person's life).
Just my humble opinion.
For Ex:
at 2500 kills you get only for once 20 haralds with +100HP / 10AP +1 range extra reinforcement to help you defend yourself in case you leading in trouble against many players.
3k kills SGK +20% spawn speed
3.5k 20 martels with +100HP/10 AP +1 range extra only for once too
4k SGK +30% spawn speed + 50K of all resources
4.5k only for once you get 80 william wallace with +200 HP +10AP
5K Double spawn SGK +100k of all resources
all of this change obviously as a trial mood till we get balanced final versión
No one would ever come to the idea and add any of the proposed CBA Hero changes to Smosh. The reason is the same, it would take hours for the match to finish. If we don't want any saboteurs, that's okay, but then remove Kahns and keep either Martels or Harolds as final unit and give it more HP and AP. With Kahns as final unit, only RAMs as siege workshop unit and the BBT spam, the game is going to last forever -- especially if the fed player has to fight two or more players.
also games actually last forever mostly for crapy playeability, lets say you keep till SGK 2k and at 3k only resourse with non sabs most ppl will agree whenever game fluent(this the main point)
i cant tell from another players but i use to make clean windows 11 install and voobly/aoc too to had no trouble but forums always show many new threads talking about it
Perhaps let's discuss the problems we are having with saboteurs and remove the queuing problems. The player getting saboteurs is supposed to win the game.
btw IMO sabs makes no sense at all in this map.
ill remember losing this game hitting 3k long minutes before enemy team, don't care how much effort and even know to use sabs, if game stuck and run like 2 frames per second you still can lose this, the main point is that was suposed to happend not doesnt not only unfair, now became random win
for ex in gwarz if you get 30 raze spawn sabs to win the game alone and still fair, hero wasnt made for sabs