Community Forums > Voobly Support and Game Complaints Support > Game related Problems and Questions > 1.6 Out of sync without any player dropping
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Please just tell me if you have outsync for version 3.3.5 now . this will help to know witch code line cause the outsync.
i will disable some feature until found the function that cause the issue.
If u please add the vils count and civ names beside the names will be appreciated
Also it was just perfect the nickname first then the civ not visversa
The spec overlay on the prev ver is way too small and looks not good if u want let us try it maximize the font and bold it so we be able to read the details.
We will proceed step by step until we found the cause of outsync.Please continue to report outsync if you have.
No specific player mentioned, "an error occurred".
Civs: Sicilians, Franks, Lithuanians, Poles, Koreans, Mongols, Celts, Turks
Game time: 9:23, all still dark age so must be something very basic. This other short desync game also had Poles so maybe it's something with pole stone mine bonus?
No specific player mentioned, "an error occurred".
Civs: Teutons, Malay, Sicilians, Hindustani, Britons, Italians, Vietnamese, Franks.
Game time: 38:07 (all in imp)
and fail to restore coz slyfox_sna couldn't join back
No specific player mentioned, "an error occurred".
Civs: Teutons, Malay, Sicilians, Hindustani, Britons, Italians, Vietnamese, Franks.
Game time: 38:07 (all in imp)
and fail to restore coz slyfox_sna couldn't join back
In general which features are still disabled?
No specific player mentioned, "an error occurred".
Civs: Teutons, Tatars, Bengalis, Magyars, Persians, Slavs, Malians, Koreans
game time: 55:35 (all imp)
Civs: Portuguese, Vietnamese, Burgundians, Chinese, Burmese, Poles, Turks, Tatars
Game time: 44:48 (all imp)