Community Forums > Voobly Community > Other Games > Age Of Mythology > Mythodea Sudden Death Edition - Bug report & feedback
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Mythodea Sudden Death Edition is a much shortened version of the Pwnage Mythodea scenario. A game of Mythodea SDE shouldn't take longer than 5 minutes. Mythodea SDE is suitable for a 1v1, 2v2, 1v1v1 and 1v1v1v1 format. Additionally, there is an observer feature accessible through player 5. You can download the scenario here.
At the start of the game players can build their own army, consisting of 29 human soldiers of one type and 1 myth unit. After that they choose an upgrade for their units and pick a god power of their choosing. Contrary to Pwnage Mythodea, your army is deployed only once in Mythodea SDE, so be careful with your units. Whoever loses their army or their market, will lose the game.
Some noteworthy features that speed up the game or prevent abuse:
*Flying myth units die when a player has no human soldiers left anymore.
*Flying myth units can't move before the starting timer runs out.
*Players can't leave their base before the start of the game.
*Camping in your base during the game will cause your market to deteriorate slowly.
*When a market is destroyed, all units of the owner will be killed automatically.
*When an army is killed, the market of the owner will be destroyed automatically.
*AFK players are automatically booted when the starting timer runs out.
*You can see the amount of units a player has left by looking at his market.
*At 4.30 minutes four watch towers from mother nature start shooting at all players in order to prevent players from turning the map's corners into their personal sanctuaries.
Have you been playing Mythodea SDE and do you have some feedback or would you like to report a bug? You can do that below. Your comment will be much appreciated.
A map overview
The soldier shop
The myth unit shop
Example army I
Example army II
Example army III
Bugfixes
*Fixed a bug that caused the AFK booter not to function properly.
Bugfixes
*Fixed a bug that caused a player's units not to be cleared upon resignation.
*Fixed a bug that caused the game to often go out of sync during the cinematic.
Known issues
*The game sometimes goes out of syncs at the start right after the cinematic. A solution has not yet been found. If you experience this issue, just restore the save file (Sync Error.svx) or start a new game.
New features
*The flame during the cinematic has been made more spectacular again, after making it rather pathetic in version 1.3.
Bugfixes
*Created a custom trigger for the unit counter on the market, making it more reliable.
*Changed a multitude of triggers under the hood to mitigate the out of sync risks. The scenario should be more reliable now. These changes don't affect the gameplay.
New features
*All special pigs are now killed when the starting timer runs out.
*The LOS of the players in the shop has been impaired.
Balance changes
*Damage to market when camping:
2%/sto 4%/s.Bugfixes
*Fixed reliability issues with the damage to market when camping.
Balance changes
*Ulfsark: now gains Lone Wanderer;
*Ulfsark: now gains Berserkergang;
*Throwing Axeman: hitpoints
81to 101;*Throwing Axeman: speed
4.00to 4.40;*Raiding Cavalry: now gains Spirited Charge;
*Raiding Cavalry: now gains Poseidon's Secrets;
*Spearman: now gains Serpent Spear;
*Spearman: now gains Spears on the Horizon;
*Axeman: now gains Axe of Vengeance;
*Axeman: hack armor
40%to 50%*Slinger: now gains Mail of Orichalkos;
*Slinger: now gains Sun Ray;
*Slinger: hack armor
15%to 28%;*Katapeltes: hitpoints
143to 178;*Katapeltes: speed
4.95to 5.15;*Katapeltes: pierce armor
10%to 15%;*Turma: now gains Sun Ray;
*Turma: hitpoints
96to 108;*Turma: speed
5.00to 6.00;*Turma: hack armor
14%to 19%;*Chieroballista: no longer gains Champion Chieroballista.
*Nemean Lion: now gains Roar of Orthus;
*Manticore: now gains Sun Ray (only if the Slinger or Turma is chosen as well);
*Manticore: pierce attack
11to 14;*Scarab: hitpoints
670to 1100;*Satyr: now gains Gemino;
*Behemoth: hitpoints
550to 1050.*Eclipse: now blocks the casting of other god powers (undoing initial nerf);
*Serpent: hitpoints
90to 110;*Serpent: speed
5.30to 6.40;*Serpent: hack armor
15%to 30%;*Serpent: pierce armor
20%to 40%;*Serpent: hack attack
7to 9;*Carnivora: hitpoints
500to 1200;*Carnivora: line of sight
15to 40;*Carnivora: hack armor
35%to 40%;*Carnivora: pierce armor
20%to 60%;*Carnivora: hack attack
15to 25;*Carnivora: crush attack
10to 20.New features
*The special pigs have been replaced by relic monkeys, making the shop no longer littered with pig corpses.
New features
*Chieroballista's can now purchase extra pierce armor as well.
Balance changes
*Hippikon: damage bonus vs siege weapons
0%to 100%;*Ulfsark: hitpoints
116to 126;*Throwing Axeman: now gains Axe of Muspell;
*Throwing Axeman: hitpoints
101to 111;*Throwing Axeman: speed
4.40to 4.60;*Throwing Axeman: hack armor
30%to 35%;*Throwing Axeman: pierce armor
10%to 15%;*Raiding Cavalry: damage bonus vs siege weapons
100%to 200%;*Axeman: hack armor
50%to 55%;*Slinger: hitpoints
91to 101;*Slinger: pierce armor
20%to 25%;*Slinger: pierce attack
5to 6;*Katapeltes: hitpoints
178to 168;*Turma: hitpoints
108to 123;*Turma: pierce armor
30%to 35%;*Chieroballista: now gains Draft Horses;
*Chieroballista: hitpoints
93to 68;*Chieroballista: line of sight
30to 19;*Chieroballista: range
20to 15;*Chieroballista: hack armor
25%to 15%;*Chieroballista: pierce armor
50%to 20%.*Manticore: pierce attack
14to 16;*Manticore: pierce attack when the Slinger or Turma is chosen
15to 20;*Frost Giant: hitpoints
600to 550;*Battle Boar: speed
5.30to 4.70;*Battle Boar: pierce armor
60%to 45%;*Pegasus: now grants the Shockwave god power when chosen;
*Scorpion Man: hitpoints
500to 600;*Satyr: pierce attack
12to 14.*Eclipse: now spawns a Kemsyt (Hero) when chosen;
*Kemsyt (Hero): damage bonus vs myth units
200%to 500%;*Serpent: speed
6.40to 8.60;*Serpent: hack attack
9to 14;*Serpent: pierce attack
0to 7;*Carnivora: hitpoints
1200to 950;*Carnivora: hack attack
25to 20;*Carnivora: pierce attack
0to 10;*Carnivora: crush attack
20to 0.New features
*Time until the game starts has been reduced from 150 seconds to 120 seconds.
*At 4.30 minutes four watch towers from mother nature start shooting at all players in order to prevent players from turning the map's corners into their personal sanctuaries.
Balance changes
*Throwing Axeman: hack armor
35%to 38%;*Slinger: hack armor
28%to 33%;*Turma: hitpoints
123to 133.*Nemean Lion: pierce armor
80%to 70%;*Hydra: hack attack
20to 22;*Scorpion Man: hitpoints
600to 650;*Satyr: pierce attack
14to 18;*Satyr: range
16to 13;*Satyr: line of sight
17to 14.*Kemsyt (Hero): damage bonus vs myth units
500%to 600%;*Serpent: hitpoints
110to 120;*Carnivora: hack attack
20to 10;*Carnivora: pierce attack
10to 20.Bugfixes
*Fixed a bug that made players able to cast the Carnivora god power on each others markets without having line of sight on them.
New features
*The game now starts immediately after all players have finished shopping (1v1v1v1 and 2v2 only).
*The scenario's "Anti-Cheat" now accounts for myth units accidentally spawning outside a players base.
*The watch tower event now makes a wolf grunt sound rather than the wonder sound.
Balance changes
*Hoplite: hitpoints
143to 137;*Hoplite: speed
4.20to 4.50;*Hoplite: pierce armor
15%to 10%;*Toxotes: damage bonus vs infantry
0%to 15%;*Throwing Axeman: speed
4.60to 4.70;*Throwing Axeman: hack attack
6to 6.5;*Raiding Cavalry: hitpoints
141to 151;*Axeman: hitpoints
105to 115;*Axeman: speed
4.30to 4.60;*Slinger: hack armor
33%to 35%;*Slinger: damage bonus vs infantry
30%to 45%;*Katapeltes: speed
5.15to 5.65;*Turma: hitpoints
133to 138;*Turma: pierce armor
35%to 38%;*Turma: damage bonus vs infantry
0%to 15%;*Chieroballista: hitpoints
68to 73.*Hydra: hack attack
22to 23;*Manticore: pierce attack
16to 18;*Manticore: pierce attack when the Slinger or Turma is chosen
20to 22;*Mountain Giant: hitpoints
1200to 1100;*Frost Giant: hitpoints
550to 580;*Battle Boar: pierce armor
45%to 50%;*Pegasus: speed
5.00to 6.00;*Scarab: hitpoints
1100to 1080;*Petsuchos: now gains Crocodopolis;
*Scorpion Man: hack attack
25to 27;*Satyr: pierce attack
18to 20;*Satyr: range
13to 14;*Satyr: line of sight
14to 15;*Stymphalian Bird: pierce attack
11to 12.*Kemsyt (Hero): now gains Olympic Parentage;
*Kemsyt (Hero): now gains Heroic Renewal;
*Serpent: hack attack
14to 16;*Serpent: pierce attack
7to 8;*Carnivora: pierce attack
20to 30.*Watch Tower: no longer gains Crenellations.
Bugfixes
*Fixed a bug that caused the observer to go blind after the watch tower event.
Balance changes
*Hoplite: hack armor
34%to 31%;*Hoplite: pierce armor
10%to 7%;*Ulfsark: hack armor
30%to 27%;*Ulfsark: pierce armor
10%to 7%;*Spearman: hack armor
40%to 36%;*Spearman: pierce armor
20%to 14%;*Axeman: hack armor
55%to 50%;*Murmillo: hack armor
34%to 31%;*Murmillo: pierce armor
10%to 7%;*Katapeltes: hack attack
7to 6;*Turma: hack armor
19%to 22%.*Hydra: pierce armor
40%to 45%.Bugfixes
*Fixed a bug that caused the Petsuchos from the shop to attack player 4's market after the watch tower event.
Balance changes
*Hoplite: speed
4.50to 4.20;*Toxotes: damage bonus vs infantry
15%to 20%;*Ulfsark: speed
5.28to 4.70;*Spearman: speed
5.00to 4.50;*Slinger: damage bonus vs infantry
45%to 35%;*Katapeltes: hack attack
6to 7;*Chieroballista: hitpoints
73to 78.*Manticore: crush attack when the Slinger or Turma is chosen
0to 5;*Manticore: range
16to 18;*Manticore: line of sight
20to 22;*Petsuchos: hitpoints
480to 140;*Petsuchos: speed
3.60to 4.20;*Satyr: range
14to 16;*Satyr: line of sight
15to 17;*Stymphalian Bird: hitpoints
400to 440;*Stymphalian Bird: speed
3.60to 4.00.*Kemsyt (Hero): hitpoints
320to 380;*Kemsyt (Hero): speed
3.70to 4.00;*Carnivora: hack attack
10to 0;*Carnivora: pierce attack
30to 10;*Carnivora: crush attack
0to 20;*Carnivora: hitpoints
950to 220;*Carnivora: hack armor
40%to 15%;*Carnivora: pierce armor
60%to 30%.*Watch Tower: now gains Crenellations;
*Watch Tower: number of projectiles
3to 5.