You create a new mod in our mod centre. The name of your mod will be the name of your folder in \Voobly Mods\AOC\Patches\. EXE and DLL patches require a code review by the Admin team.
I already played with my patch which was injected by my own automatic process-scanned and DLL-injector
All works fine and I hope after submitting my patch we all will be able to launch rated matches with changed trade
I also want to ask about UserPatch... AutoFarm and many more patches use that in them, so can I do like them and put userpatch.dll into my mod and name it "UserParch 1.5 TradeMod" ?
update userpatch 1.4 to 1.5 by eraze dll :
copy Voobly Mods\AOC\Patches\v1.5 RC\userpatch.dll + copying file to Voobly Mods\AOC\Patches\YouPatch\userpatch\userpatch.dll
todo if the game crash check your injections:
push ->sub esp 4
check if you use the good size of your registry :
You must login into Voobly to view image
check userpatch injection interferance: [You must login to view link]
for example if you write on 0x0537AC7 this will not work because userpatch will overwrite your injection and the hooks that you made will maybe crash the process
you need place injection in other addresse
All DLL's from \Voobly Mods\AOC\Patches\"Patch name"\ will be loaded into the memory, or what?
After reversing game engine I want not reverse UP and Voobly too! Answer me pls admins
My patch is a few bytes in AoC engine
Who can check my code?
Once you have uploaded and submitted your Patch here:
https://www.voobly.com/games/view/Age-of-Empires-II-The-Conquerors/Game-Mods/gamemods/browse2/13/100
Most likely
You can consult
https://www.voobly.com/games/view/Age-of-Empires-II-The-Conquerors/Game-Mods/gamemods/browse2/13/100
Most likely
You can consult
To be fair,
I already played with my patch which was injected by my own automatic process-scanned and DLL-injector
All works fine and I hope after submitting my patch we all will be able to launch rated matches with changed trade
I also want to ask about UserPatch... AutoFarm and many more patches use that in them, so can I do like them and put userpatch.dll into my mod and name it "UserParch 1.5 TradeMod"
dowload v1.5 RC
Edit userpatch.dll (5ko) loader:
[You must login to view link]
i advice you to take same number digit name (5 digit to you dll name)
user a hex editor
put the name of you dll here and save :
[You must login to view link]
update userpatch 1.4 to 1.5 by eraze dll :
copy Voobly Mods\AOC\Patches\v1.5 RC\userpatch.dll + copying file
to
Voobly Mods\AOC\Patches\YouPatch\userpatch\userpatch.dll
todo if the game crash check your injections:
push ->sub esp 4
check if you use the good size of your registry :
check userpatch injection interferance:
[You must login to view link]
for example if you write on 0x0537AC7 this will not work because userpatch will overwrite your injection and the hooks that you made will maybe crash the process
you need place injection in other addresse
[You must login to view link]
I already made dll and injected with my dll injector into game with running with UP RC 1.5
Thanks you much, i know about UP reference
Sorry I really dont understand, may be i dont know all
Cris said that Voobly load all DLLs from folder, so why do I need to inject UP with some other dll? I cant just put 2 dlls into folder?
And of course I use 32 bit DLL without R** registres
Thanks you for help but i dont know what to do... Mmm if english is your native, could you explain me at ur native lang?
Good luck.
Also reversed UP a bit