How to create this scenario? Thanks.

 NewBru7


Join Date: 23 October 2020
Posts:2
Posted 24 October 2020 - 6:53 pm
Hi guys, can you help me?

My girl likes to do scenarios and she gives me a good beating in 1v1. She like 1000 inhabitants scenarios, but you don't know how to create them. So I came to bother you, what do you have to do? You don't want to build 200 houses to have 1000 inhabitants.

For example, scenario European.

I'm learning English, I accept lessons, jajaja.
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 +koandcul13


Join Date: 12 May 2020
Posts:88
Edited 24 October 2020 - 7:39 pm by +koandcul13
Hey,

If I got you right, you don't want to build houses. Then you could try this:

Use the trigger effect called Research Technology and choose a technology called Set Maximum Population. That will give whichever player you want the Hun no housing bonus.

There are some other interesting hidden technologies that can be enabled via this trigger. For example, you can enable cows, sheep, etc to be trainable at the Town Center.


Here is a mod for it:
[You must login to view link]

source: [You must login to view link]

Can be done also with RMS (random maps), you have to add these to map.rms ( you open it with any text editor). The following script gives houses 20 pop, can be changed to any

#const ATTR_STORAGE_VALUE 21 /* population support, tree wood amount, etc. */
#const SET_ATTRIBUTE 0
#const ATTR_STORAGE_VALUE 21



<PLAYER_SETUP>
effect_amount SET_ATTRIBUTE HOUSE ATTR_STORAGE_VALUE 20


You can find more maps at [You must login to view link]
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 NewBru7


Join Date: 23 October 2020
Posts:2
Posted 25 October 2020 - 10:25 pm
Thank you very much, really, thank you friend. I want you to do well. You helped me and many people with your answer. I will put it into practice.

How good it feels that you understand me, I'm still a beginner. ;yahoo
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 +[MM]Screw_Driver


Join Date: 31 January 2018
Posts:63
Posted 26 October 2020 - 4:24 pm
Or hey you can play with the 1000 House Mod in which you don't have to build any houses :)


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