Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Improve the AoE 2 gameplay
[1]
Displaying 1 - 5 out of 5 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
目前最热门的是:








AoKTS updates (78 用户)

Word Association (63 用户)

1.6 reward campaing (31 用户)

CBA PathBlood 1.8.2 (28 用户)

TDII (27 用户)


TIW 2020 Map votes (22 用户)
过去一周最活跃的帖子:
I can make mod for aoe
What would you like
And may be there are some aoe2 code or something from developers which can help (i dont mean editors, i even can make my own)
Try to make something like ini file with speed of resource gaining
And also i would to see ini file with bonuses of hills
The game itself is obviously closed source and Userpatch was totally developed without the source code. If you're a developer, you may be interested in working on new patches, just as Katsuie has done with Auto Farms (https://www.voobly.com/gamemods/mod/1430/Auto-Farms).
If you wanna create data mods, you only need Advanced Genie Editor. If you wanna create visual mod, SLX Studio and/or Turtle Pack are what you need.
- Queueing techs: The mods that already have it (like wololowkingdoms DE) transforms techs into units. It would be great if modders won't have to transform tech into unit to have this feature.
- Display the number of villagers of each ressources(next to ressources like in DE) without changing the minimap + Display the number of units without changing the minimap.
- Display progress bar of tech currently being researched ( the spectator overlay mod have it but only to spectate games & I couldn't get the source code of the mod)