Override taunts?

 Sogomn


Join Date: 9 December 2017
Posts:13
Posted 28 August 2018 - 2:52 pm
Is it possible to override taunts with a local mod?
I've only managed to add new ones by prefixing the file with a number greater than 42 but if I try to override, say, the 11 taunt, it doesn't get loaded.
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 Sogomn


Join Date: 9 December 2017
Posts:13
Posted 28 August 2018 - 2:57 pm
Ok the problem is that WK has priority over local mods. Is there a way to load my mod after the WK loads its taunts?
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 Sogomn


Join Date: 9 December 2017
Posts:13
Posted 28 August 2018 - 3:39 pm
Alright, got it. You need to replicate the WK mod structure and override that taunt aswell.
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 [MM]Gallas


Join Date: 25 May 2011
Posts:2751
Edited 28 August 2018 - 11:07 pm by [MM]Gallas
Sogomn wrote:
Is it possible to override taunts with a local mod?
I've only managed to add new ones by prefixing the file with a number greater than 42 but if I try to override, say, the 11 taunt, it doesn't get loaded.
Yes you can. Just example, you can find a lot of custom taunts at mod center.
Sogomn wrote:
Ok the problem is that WK has priority over local mods. Is there a way to load my mod after the WK loads its taunts?
WK not override taunts, but it has own directory for them (all mod with extra civs do this). It means your visual mod need extra directories as:

\[your_mod_name]\Voobly Mods\AoC\Data Mods\WololoKingdoms\Taunts


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