Masters of RCB FFA

 Rizi_Bajwa_Rox


Joined:  30. September 2012
Posts: 296
Geschrieben 11. Juni 2016 - 16:35
and if u want best of 3 games of 8 ppl then i suggest u to not to drop winner in next game coz it will unbalance since if 7 ppl then p1 and p7 are at huge advantage , p2 p6 wont get mid advatange and cant go heroes like charlegmne and robins ,
similarly for 6 ppl p5 and p2 wont get razes.
so if u want bo3 then let it b 8 ppl.
giving points to heroes isnt a good idea since in bo3 or in whtevr if a person dies 10 sec after taking khans/haralds then i think he would get meaningless points
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 ['RB']nhoobish


Joined:  8. August 2010
Posts: 3314
Geschrieben 11. Juni 2016 - 17:54
In my Oponion just disable chat in RCB FFA tourney, then it will b a decent tourney.
i knw still ppl will go team for top kill/rate. but by disabling chat they cant say something like **i go left , u go right**
**open him, i sent beli,theo,willi**
or **get mid and i help u** etc and blah blah

One thing more, we Learn from out mistakes doesnt matter if this tourney doesnt go well in future we can improve our mistakes and arrange more decent tourney


Manipulation is part of RCB FFA.

Also, unfair spots could be compensated with +1 point perhaps, if I should go with the scoreboard method.
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 [Me_]Zanchy____


Joined:  30. November 2012
Posts: 2595
Geschrieben 11. Juni 2016 - 20:40
the most stupid part of this whole thing is rewarding people for living longer, this is just not the way rcb is played 11

every game bar none ive killed the strongest opponent first IF ive had the chance, and that should go to any1 with their brain screwed on, so games where noobs get left to last bc they have 0 chance of winning will be rewarded..

^c'mon u can do better than that 11
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 [7th]x4AwaKeNg


Joined:  15. Oktober 2013
Posts: 1331
Geschrieben 11. Juni 2016 - 20:53
the most stupid part of this whole thing is rewarding people for living longer, this is just not the way rcb is played 11

every game bar none ive killed the strongest opponent first IF ive had the chance, and that should go to any1 with their brain screwed on, so games where noobs get left to last bc they have 0 chance of winning will be rewarded..

^c'mon u can do better than that 11
yea,dying first or dying last one, dosent mean thing as whos better,all map is about who win it
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 4V3NG3R_


Joined:  2. November 2013
Posts: 666
Geschrieben 13. Juni 2016 - 05:38
What if 36 players signed up then make 6 pool of 6 and then we get 6 winners and those 6 play together gets first , then remaining 5 play and get second and then 4 person ffa for third.
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 Faravahar


Joined:  19. August 2014
Posts: 1456
Geschrieben 13. Juni 2016 - 11:58
It's not a fair game if there's less than 8 players, the guys on the edges get at advantage and the guys next to the guys on the edges get shafted. A FFA tournament just isn't going to work.
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 [7th]x4AwaKeNg


Joined:  15. Oktober 2013
Posts: 1331
Geschrieben 13. Juni 2016 - 14:04
Faravahar wrote:
It's not a fair game if there's less than 8 players, the guys on the edges get at advantage and the guys next to the guys on the edges get shafted. A FFA tournament just isn't going to work.
ffa 5-8 players is fine,as i saw in rcb rooms no much ppl really care about got bad spot or not ,althout those bad spots won enouph games, ffa tourney can work easy

But tbf ffa with 8 players is not that great game,most of it have mega feed and end up with 3+ players have harlds or someone near global in 1 hour,best thing for it 2v2v2v2,but it can tried if the winner will not play next game so other game with 7
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 ['RB']nhoobish


Joined:  8. August 2010
Posts: 3314
Geschrieben 13. Juni 2016 - 15:21
I agree with Suchen, being BBT ****ed is a minor problem in FFA and usually has no impact.

Also, I thought of an option to vote for underdog players, who are not that great, they could be positioned on those edge spots, if needed. However, I will keep thinking for a different formats to figure out what would be the best.
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 [Me_]Zanchy____


Joined:  30. November 2012
Posts: 2595
Geschrieben 13. Juni 2016 - 19:43
11 it has a big impact if you're say goths vs pers and you want to go magne to have any chance but your bbt died first because 5 players hit it at once.................

and as damian said, going on edges is big deal, need to make it 8p... but then why not do 8p 2v2v2v2 the way the map was designed and built for
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 ['RB']nhoobish


Joined:  8. August 2010
Posts: 3314
Editiert 13. Juni 2016 - 20:57 von ['RB']nhoobish
11 it has a big impact if you're say goths vs pers and you want to go magne to have any chance but your bbt died first because 5 players hit it at once.................

and as damian said, going on edges is big deal, need to make it 8p... but then why not do 8p 2v2v2v2 the way the map was designed and built for

Shush, you glibbering fool. There is never a situation 5 players hit your BBT at the start of the match. Moreover, you seem to forget the BBT is immortal for a good period of time and you will be easily able to razings, if actually using the BBT to target.

And who are you to say the scenario was designed for 2v2v2v2? Did you ask the creator himself? And by that logic CBA should be played 2v2v2v2 just because of the layout.

Edit!
I am even sure that, even if I hosted a 2v2v2v2 RCB tournament, one of you 7ths would complain about the view angle and being able to create blocks that cannot be easily attacked. Stop making a fuss about minor things that most players do not even mind, after all in a random RCB FFA game you are not able to choose what spot you are, what civ you get or if the game is going to be 8p or less (unless you are the host).
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 [7th]x4AwaKeNg


Joined:  15. Oktober 2013
Posts: 1331
Geschrieben 13. Juni 2016 - 21:57
Shush, you glibbering fool. There is never a situation 5 players hit your BBT at the start of the match. Moreover, you seem to forget the BBT is immortal for a good period of time and you will be easily able to razings, if actually using the BBT to target.

And who are you to say the scenario was designed for 2v2v2v2? Did you ask the creator himself? And by that logic CBA should be played 2v2v2v2 just because of the layout.

Edit!
I am even sure that, even if I hosted a 2v2v2v2 RCB tournament, one of you 7ths would complain about the view angle and being able to create blocks that cannot be easily attacked. Stop making a fuss about minor things that most players do not even mind, after all in a random RCB FFA game you are not able to choose what spot you are, what civ you get or if the game is going to be 8p or less (unless you are the host).
Hes not familiar much with rcb f12 map so leave it
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 [7th]x4AwaKeNg


Joined:  15. Oktober 2013
Posts: 1331
Editiert 13. Juni 2016 - 22:03 von [7th]x4AwaKeNg
11 it has a big impact if you're say goths vs pers and you want to go magne to have any chance but your bbt died first because 5 players hit it at once.................

and as damian said, going on edges is big deal, need to make it 8p... but then why not do 8p 2v2v2v2 the way the map was designed and built for
Buy vills and rape persa,if u in weird way couldnt buy mang,anyway mang is sux after last edition,halbs and huskar and arc cavas may fk him, persa can bulid 2 castels with vills and 2 from king store so its 6 castles max till min 25 while he got his free stones,u can got so strong nevisk and use to fight or finish
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 [ViCiouS]JlackalL


Joined:  20. September 2009
Posts: 269
Geschrieben 14. Juni 2016 - 08:12
Nhoobish respond to my post please. Ignore zanchy and all his ****ing obscure non-sensical "examples".
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 ['RB']nhoobish


Joined:  8. August 2010
Posts: 3314
Geschrieben 14. Juni 2016 - 09:45
Nhoobish respond to my post please. Ignore zanchy and all his ****ing obscure non-sensical "examples".

I marked down some notes from your post and will consider them.
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 [Me_]Zanchy____


Joined:  30. November 2012
Posts: 2595
Geschrieben 14. Juni 2016 - 12:21
Hes not familiar much with rcb f12 map so leave it

11 i have more FFA wins combined than both of u put together x 20 and less total games than 150 :)


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