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Top Pyramid Destruction

 bukayosaka


Joined:  9 January 2016
Posts: 1083
Posted 16 January 2016 - 2:57 pm
Btw I dont think 16k hp will give time for post imp if im honest. Would just about be castle age just when games finish. Your probably talking about 12-13 minute times at a guess. I think 30k your talking about 20 mins. We can test it out all the same

Though of course we could have a v3 with 30k


Thats the idea.
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 [I3acI]_Army1_


Joined:  2 July 2007
Posts: 3332
Edited 16 January 2016 - 2:59 pm by [I3acI]_Army1_
What about also making a version where the water disappears after a certain amount of time, meaning you can attack opponents while also racing to destroy your pyramid.
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 [I3acI]JimmyRat


Joined:  30 June 2007
Posts: 1227
Posted 16 January 2016 - 3:33 pm
Or split the map into 2 parts for each team
Each player of a team can only attack one side of the pyramid
So it needs implication of all the team to destroy the pyramid
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 bukayosaka


Joined:  9 January 2016
Posts: 1083
Posted 16 January 2016 - 4:34 pm
Or split the map into 2 parts for each team
Each player of a team can only attack one side of the pyramid
So it needs implication of all the team to destroy the pyramid

Just play TTD at that stage.
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 emiliano1


Joined:  4 November 2015
Posts: 9
Posted 16 January 2016 - 7:57 pm
real sh1t map... no fun... who kill first the piramid? 11
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 [Eot_]Marvel__


Joined:  17 February 2012
Posts: 6631
Posted 16 January 2016 - 8:14 pm
dunno the map well, but cant you just lower the pyramids armour combined with extra HP to make post imp matter more?
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 [I3acI]_Army1_


Joined:  2 July 2007
Posts: 3332
Posted 16 January 2016 - 8:42 pm
Post imp will come into play in the next versions cause we will just double hp. Need to turn all techs off diffently in next version. I wanna see some times posted for v2. Best time ive saw so far is scar with 12 mins
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 [ViCiouS]JlackalL


Joined:  20 September 2009
Posts: 269
Posted 17 January 2016 - 5:59 am
Germans are renown for two things: efficiency and destruction. Well played scar
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 [I3acI]TarGa_


Joined:  24 June 2007
Posts: 926
Posted 17 January 2016 - 10:29 am
renown for the three things, the above and no sense of humour.
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 [7th]Like_Gg___


Joined:  4 March 2009
Posts: 1278
Posted 17 January 2016 - 12:35 pm
If in the v3 players can fight and will be ''tg'', disable all techs for team bonuses and more strategy involved
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 bukayosaka


Joined:  9 January 2016
Posts: 1083
Posted 17 January 2016 - 3:04 pm
If in the v3 players can fight and will be ''tg'', disable all techs for team bonuses and more strategy involved

This isn't what is happening.

Not if its me doing it anyway. I've made it clear that I see changing the map that much as being stupid.
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 [ Wf ]sJesse_OwenSs


Joined:  19 July 2007
Posts: 2949
Posted 17 January 2016 - 5:06 pm
only use huns? fast game no use civ huns and spain. who faster time another civs? ;news ;farmer
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 [7th]tech771_


Joined:  27 July 2012
Posts: 191
Posted 17 January 2016 - 7:03 pm
should be team random every games, with or without techs
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 bukayosaka


Joined:  9 January 2016
Posts: 1083
Edited 17 January 2016 - 7:15 pm by bukayosaka
should be team random every games, with or without techs

Excellent idea.

By the way I have the 32k ver with all techs off ready...

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 [dv8]OrangWuTang


Joined:  21 August 2012
Posts: 1419
Posted 17 January 2016 - 8:11 pm
team random so you cant try out different tactics with different civs? no thanks bad idea 11


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