16+ players Silver membership for 3 months Silver membership for 2 months Silver membership for 1 months 32+ players Gold membership for 3 months Gold membership for 2 months Gold membership for 1 months 48+ players
Premiums above and badges for the winners
The tournament is Double Elimination, one time second chance for each team, losing a set of matches in the Winners Bracket will knock your team to the Losers Bracket. Losing a set of matches in the Losers Bracket will eliminate your team from the tournament.
Positions: P1&P3 vs P2&P4 (swapping colours is not necessary, although you are allowed to ask for it)
Speed: Fast
Starting Age: Standard
Resources: Standard
Lock Speed/Teams
Victory: Standard
Reveal Map: Explored
Record Game: YES
Cheats DISABLED!
All Tech DISABLED!
NB! It is your duty to make sure the Game Settings are correct!
Round Settings
All rounds until the Semifinals and Finals are Best of 1 games.
Semifinals are best of 3 games.
Winners Final and Losers Final are Best of 5 games.
Round Civilizations
Round 1
Best of 1 game.
Player 1/Player 4 - Turks
Player 2/Player 3 - Byzantines
Losers Round 1
Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths
Round 2
Best of 1 game.
Player 1/Player 4 - Mayans
Player 2/Player 3 - Vikings
Losers Round 2
Best of 1 game.
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns
Round 3
Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths
Losers Round 3
Best of 1 game.
Player 1/Player 4 - Koreans
Player 2/Player 3 - Spanish
Semifinals
Best of 1 game.
Game 1
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns
Losers Semifinals
Best of 1 game.
Player 1/Player 4 - Franks
Player 2/Player 3 - Aztecs
Losers Finals
Best of 1 game.
Player 1/Player 4 - Saracens
Player 2/Player 3 - Celts
Finals
Best of 3 games.
Game 1
Player 1/Player 4 - Teutons
Player 2/Player 3 - Japanese
Game 2
Player 1/Player 4 - Mongols
Player 2/Player 3 - Japanese
Game 3 (if needed)
Team Random
Rules
Dropping and Lag Rules
If a player disconnects, the game will be resumed.
If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.
Pausing Rules
Each team/player can pause once in game for a total of 5 minutes. Other players are not allowed to unpause until they are sure that that everyone has returned. Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team.
Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team.
A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.
Deleting Rules
Deleting buildings in maps that have rewards for razing is generally not permitted in tournament play. A partially built building counts as a razing and will cause you to violate the rule.
Unbuilt buildings that need to be deleted can be deleted, if no any enemy unit is trying to raze it nor is near it.
Camping Rules
Camping is defined as a player playing ultra defensively in order to gain an unfair advantage. If a player stays at their gates and does not move towards the middle to attack then that is clear camping. First offence means the game must be replayed. The second offence results in disqualification.
Camping is defined as wasting time when the game is clearly over. If an admin is convinced that a player is doing this he can be kicked from the game.
Break Rules
Every player/team has the right to take a 10-15 minute break between the semi-finals and final games of the tournament.
Players/Teams that take unofficial breaks will be judged depending on the situation. If an organiser determines them to be wasting time they will be disqualified.
Language Rules
Discriminatory language in any form is not tolerated. A violation of this rule can result in disqualification. Keep in mind that there are official rules related to this concern.
Simple trash talk is allowed since it has always been part of competitive activities such as sports or games. Keeping it to a minimum would be nice though.
VCOM Host Rulings
Any rule may be changed by the tournament organizers on or before the night.
All rulings by the official VCOM tournament organizers are final.
Just to point out that the player positions are different from a regular RCB 2v2 game. The intention is to see, if it is more competitive of fun to play than the normal 2v2 setup.
Team 1 = Player 1 (Blue) + Player 3 (Green)
Team 2 = Player 2 (Red) + Player 4 (Yellow)
In theory this should make middle camping less of a thing and fighting at the corner would happen more often, unless of course one of the teams is a bundle of sticks.
it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?
it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?
u haven't through this through
The super Mordreds are in the map anyway and I nerfed them in the latest version. With Fair Mod Mordred cannot be used againts units which is a good thing.
Team random is unfair, spots and civilizations can get ****ed up, it is still Mirror Civilizations, but I will be prodviding the civilizations for each round, so you get a fair match up. And P1&P3 vs P2&P4 will be interesting to see and likely players themselves will find it more fun or challenging atleast.
32+ players
48+ players
Premiums above and badges for the winners
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Tournament Settings
Best of 1 game.
Player 1/Player 4 - Turks
Player 2/Player 3 - Byzantines
Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths
Best of 1 game.
Player 1/Player 4 - Mayans
Player 2/Player 3 - Vikings
Best of 1 game.
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns
Best of 1 game.
Player 1/Player 4 - Britons
Player 2/Player 3 - Goths
Best of 1 game.
Player 1/Player 4 - Koreans
Player 2/Player 3 - Spanish
Best of 1 game.
Game 1
Player 1/Player 4 - Chinese
Player 2/Player 3 - Huns
Best of 1 game.
Player 1/Player 4 - Franks
Player 2/Player 3 - Aztecs
Best of 1 game.
Player 1/Player 4 - Saracens
Player 2/Player 3 - Celts
Best of 3 games.
Game 1
Player 1/Player 4 - Teutons
Player 2/Player 3 - Japanese
Game 2
Player 1/Player 4 - Mongols
Player 2/Player 3 - Japanese
Game 3 (if needed)
Team Random
Rules
VCOM Host Rulings
Winners
Sign-ups List
Match Submissions
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Team 1 = Player 1 (Blue) + Player 3 (Green)
Team 2 = Player 2 (Red) + Player 4 (Yellow)
In theory this should make middle camping less of a thing and fighting at the corner would happen more often, unless of course one of the teams is a bundle of sticks.
it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?
u haven't through this through
mirror will fail E.G.
p1 japs p2 mong p3 japs p4 mong
p1 japs will own mid = gg gb likely = unfair
it's for ffa random civs....... it gives players super mordreds which give them 20 razes in turn ... well making the losers have a fighting chance.. it will prolong tournament too..?
u haven't through this through
The super Mordreds are in the map anyway and I nerfed them in the latest version. With Fair Mod Mordred cannot be used againts units which is a good thing.
mirror will fail E.G.
p1 japs p2 mong p3 japs p4 mong
p1 japs will own mid = gg gb likely = unfair
I will predetermine civs, it is stated so in the thread...
Your lack of faith is disturbing.
haha well pick good ones!!!! no archer of eye **** 11
haha well pick good ones!!!! no archer of eye **** 11
Archer of Eye is only a valid tactic with Teutons for a RCB 2v2 setup. This is not FFA where you can feed off random people.