This is an edited version of =V= Rambit CB Auto Final (previously named Rambit CBA and Rambit CBA II) done in collaboration with _FearMyBanana_
The map is an interesting alternative to RCB Gold that can be played in all game modes (1v1, TG, FFA).
Change list:
-Villager cost increased from 2 to 5
-Replaced Mordrad with Charlmagne.
-Mini haralds added, power up reduced to similar power up in RCB Gold 2013
-Added FFA and TG detector to block king transfer area in case of FFA game to avoid possible exploitation.
-Added archery range in each base (can be deleted)
-Moved blacksmith to the back and added a university.
-Missionary hp reduced from 30,000 hp to 10,000 hp
-Friar Tuck removed.
-Map revealers added to right store buying areas.
-Starting POV set to middle for all players
-Eliminated spawn exploit to give any unit 30,000 hp when buying missionary.
-Changed outpost ownership to gaia to prevent host from controlling upper store to his favour in first 20 miunte.
-Changed how +1000 hp works so that buildings dont get automatically destroyed once they exceed 32k hp.
-Monks heal faster (25 hp/sec)
-Added king taskers to avoid players blocking buying spots.
This is a request to make this a certified Voobly map, or perhaps a replacement for the currently used version as it has possible exploitation that can ruin a game.
Wouldn't it be easier just to edit the current version of RCB? Correct me if I'm wrong but there are no known bugs and it's stable. Anyways, props if you get people to play/get it rated. imo people will only play one version for whatever reason.
I'm not against adding another version to the ladder I just want to make sure that it doesn't have any bugs. Can anyone else from the rcb community comment on this?
Wouldn't it be easier just to edit the current version of RCB? Correct me if I'm wrong but there are no known bugs and it's stable. Anyways, props if you get people to play/get it rated. imo people will only play one version for whatever reason.
No because the stores are very different. RCB Auto heavily utilizes unique units, also it's much harder to get 20 razes in RCB Auto compared with RCB Gold.
It's kind of like a cross between RCB Gold and CBA
I'm not against adding another version to the ladder I just want to make sure that it doesn't have any bugs. Can anyone else from the rcb community comment on this?
Only one match, but I might host more in the coming few hours.
No because the stores are very different. RCB Auto heavily utilizes unique units, also it's much harder to get 20 razes in RCB Auto compared with RCB Gold.
It's kind of like a cross between RCB Gold and CBA
That's when you edit the stores... you're editing a map that potentially has bugs and balance issues in terms of a fair map layout. I could say more but yeah, saying more isn't worth it atm.
Regarding store fairness, in terms of RCB Gold 2013, it is unfair too, but fairer of course. And I must agree with Suicide, the gameplays are way too different to use the newest RCB version as a template. Otherwise you change the gameplay of current RCB Auto by a lot.
That's when you edit the stores... you're editing a map that potentially has bugs and balance issues in terms of a fair map layout. I could say more but yeah, saying more isn't worth it atm.
I get what u mean, but it's a different map, i think it was popular in the old CB ladder (2012) so the map isn't really flawed
The map is an interesting alternative to RCB Gold that can be played in all game modes (1v1, TG, FFA).
Change list:
-Villager cost increased from 2 to 5
-Replaced Mordrad with Charlmagne.
-Mini haralds added, power up reduced to similar power up in RCB Gold 2013
-Added FFA and TG detector to block king transfer area in case of FFA game to avoid possible exploitation.
-Added archery range in each base (can be deleted)
-Moved blacksmith to the back and added a university.
-Missionary hp reduced from 30,000 hp to 10,000 hp
-Friar Tuck removed.
-Map revealers added to right store buying areas.
-Starting POV set to middle for all players
-Eliminated spawn exploit to give any unit 30,000 hp when buying missionary.
-Changed outpost ownership to gaia to prevent host from controlling upper store to his favour in first 20 miunte.
-Changed how +1000 hp works so that buildings dont get automatically destroyed once they exceed 32k hp.
-Monks heal faster (25 hp/sec)
-Added king taskers to avoid players blocking buying spots.
This is a request to make this a certified Voobly map, or perhaps a replacement for the currently used version as it has possible exploitation that can ruin a game.
This is a test game that was played using this new version:
FFA http://www.voobly.com/match/view/12987802
1v1 http://www.voobly.com/match/view/13002716
TG http://www.voobly.com/match/view/13002860
FFA http://www.voobly.com/match/view/13003129
FFA http://www.voobly.com/match/view/13003247
I'm not against adding another version to the ladder I just want to make sure that it doesn't have any bugs. Can anyone else from the rcb community comment on this?
No because the stores are very different. RCB Auto heavily utilizes unique units, also it's much harder to get 20 razes in RCB Auto compared with RCB Gold.
It's kind of like a cross between RCB Gold and CBA
I'm not against adding another version to the ladder I just want to make sure that it doesn't have any bugs. Can anyone else from the rcb community comment on this?
Only one match, but I might host more in the coming few hours.
Come on nhoobish give us your expert opinion.
It's kind of like a cross between RCB Gold and CBA
That's when you edit the stores... you're editing a map that potentially has bugs and balance issues in terms of a fair map layout. I could say more but yeah, saying more isn't worth it atm.
ask elusive
I get what u mean, but it's a different map, i think it was popular in the old CB ladder (2012) so the map isn't really flawed
there are no trebs in this version nor in the currently rated version.