Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Smosh bug: blocking sabs
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Altrough he didn't want it, my opponent from this match found a quite strong map bug in Smosh: http://www.voobly.com/match/view/11111268
With his positioning, he blocked saboteour spawn and his units remained on the side hill.
My solution to the problem: double the bomb triggers: kill any (enemy) unit over the spawn position, before creating the saboteour. Because manually killing all units in area by triggers would be to much work (and not quite aestetic).
Thanks
If you can get in there and block it then too bad for the other person. People never try to actively block the sab/khans in smosh because its just not practical.