CBA/CBA Hero list of bugs

 MadMax_


Joined:  11 Tháng 10 2012
Posts: 18
đã Post21 Tháng 8 2013 - 2:44 am
should have more frequent mid point bonus(CBA Hero AC) and inclusion of mid point bonus and treb spawn in CBA. This is because sometimes their are noobs they just camp....or make the cba anti camp in the next update if you dont want to include mid points in CBA
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 calexus5678


Joined:  25 Tháng 7 2008
Posts: 1073
đã Post21 Tháng 8 2013 - 3:28 am
In mystical conditions, in CBA you can make as many towers as u want...they don't get autodeleted.

Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.

Trying to build extra defense with unfinished walls is actually really quite hard and incredibly risky if you finish like an extra 4 or 5 you lose it all and gg lol, I think that one is np
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 _Rivaille_


Joined:  27 Tháng 6 2013
Posts: 20
đã Post21 Tháng 8 2013 - 4:05 am
Lag blocks castle and hero spawn sometimes ...

1+ this really sux
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 pathfinder1


Joined:  17 Tháng 10 2011
Posts: 2
đã Post21 Tháng 8 2013 - 4:38 am
sometimes deleting the gate in p3 position you won't get auto booted
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 chuckii


Joined:  28 Tháng 7 2013
Posts: 97
đã Post21 Tháng 8 2013 - 4:59 am
_Rivaille_ wrote:
1+ this really sux
+1
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 chuckii


Joined:  28 Tháng 7 2013
Posts: 97
đã Post21 Tháng 8 2013 - 5:00 am
does not record gamee reduce the lagg?
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 [BH_]lnIghTzl


Joined:  9 Tháng 6 2010
Posts: 9156
đã Post21 Tháng 8 2013 - 5:07 am
chuckii wrote:
does not record gamee reduce the lagg?

nope
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 whatsthematteru


Joined:  29 Tháng 6 2013
Posts: 231
đã Post21 Tháng 8 2013 - 7:39 pm
Cba Bugs:

Sometimes an archer player can get a unit "stuck" in the water near the gates of opponent. They do this by constantly replacing units there or patrolling them there. If their playing a non ranged civ there is no way at all to kill this unit and it gives free raises. Totally unfair advantage. Ice around edges?

Tower advantage: Towers can be made past tower limit if you make more than 50 once. Then it wont delete them anymore if you exceed limit.

Can we fix the market cheat that allows you to see in non post imp please.

How about a building limit to keep triggers down. Does one player really need 100 buildings? This will also keep lag down. How about a smaller map size for smaller games? This wil keep room small so that many buildings cant be made.

One more thing non bug related. Can there be a way to expose players who have a good connection at start but then "all of the sudden" (usally when there losing) there latency quadruples. Intentionally lagging a game is getting rampant and needs to be squashed. Can latenct be exposed to small map or anywhere else so it can be frapped and reported? Not just turtle or red comet I mean a real number. That way in a recorded game mods can see someone who has there connection goto chit after they know there screwed.
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 Russian_Invader


Joined:  7 Tháng 3 2013
Posts: 107
đã Post22 Tháng 8 2013 - 7:36 am
Quote:
another bug (i THINK) is the tower limit in cba. the map limit is 50 but when you build outside of your base it's 50, but the max limit inside your base to 20. so in the end it adds up to 70 and it doesn't remove the towers inside your base. is that possible to fix too?
It isnt a bug. Thats how CBA is made. The map limit isnt 50 towers. The tower limit message means that you can build 50 towers outside of your base. Similar message appears when you build 15 towers near your castles. Does it mean that map limit is 20 towers? Lets limit cba towers to 20 then rofl

BTW lnIghTzl punished two players for this "bug" (which isnt really a bug):
http://www.voobly.com/forum/thread/161747
http://www.voobly.com/forum/thread/163531 (this one is reversed ;drool )
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 [7th]Like_Gg___


Joined:  4 Tháng 3 2009
Posts: 1278
Đã được sửa23 Tháng 8 2013 - 11:53 am bởi[7th]Like_Gg___
Who the hell removed the palidase wall? Im serious
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 Coat_of_Arms


Joined:  29 Tháng 11 2012
Posts: 6806
đã Post23 Tháng 8 2013 - 12:04 pm
Justin wrote:
no, but this is:



and should be fixed now with v12.
If you just loop the removal trigger, wouldn't it work?
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 ['RB']Dan


Joined:  17 Tháng 5 2012
Posts: 7313
đã Post23 Tháng 8 2013 - 3:20 pm
Justin wrote:
nobody did.

its removed in cba hero ;sneaky
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 ['RB']Dan


Joined:  17 Tháng 5 2012
Posts: 7313
đã Post24 Tháng 8 2013 - 9:57 am
Justin wrote:
ok. sorry.

CONFIRMED NOW.

i wall add them back. dont understand why u want them though.

they build faster then an stone wall and turn into a stone wall once build in correct area ;)

no idea who or why it was removed
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 ['RB']Dan


Joined:  17 Tháng 5 2012
Posts: 7313
đã Post24 Tháng 8 2013 - 3:02 pm
Justin wrote:
perhaps that is why they were removed then.

if building close to your castles so that they would turn into stone wall once finished is not really a fair tactic. gonna do some testing, but these may get taken back out

then take out monks! they unfair against elephants ;sneaky
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 ['RB']Dan


Joined:  17 Tháng 5 2012
Posts: 7313
đã Post24 Tháng 8 2013 - 4:13 pm
Justin wrote:
why unfair, monks were actually built into the game where as building a palaside and having it turn into a stone wall wasnt.

monks go wolololo and scare the elephants away


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