CBAv10 unhided triggers

 JustTesting1234


Joined:  30 April 2012
Posts: 304
Edited 8 August 2013 - 11:45 am by JustTesting1234
for map modders only

edit: updated v2
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 calexus5678


Joined:  25 July 2008
Posts: 1073
Posted 8 August 2013 - 9:52 am
I had an idea a long time ago about a CBA version that keeps producing unique units up to full pop, only each civ had a different set number for UU pop until their pop dropped beneath their original UU pop number, so thanks may take a look at it although I have little experience in map design.
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 ['RB']Dan


Joined:  17 May 2012
Posts: 7313
Posted 8 August 2013 - 9:55 am
now don't forget about cba hero :(
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 JustTesting1234


Joined:  30 April 2012
Posts: 304
Edited 8 August 2013 - 11:49 am by JustTesting1234
hero has like 2000 triggers for the kill counters rofl better to rewrite it off cbav10, just requires to enable all techs and add hero spawn stuff

ps: updated v2
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 ['RB']Dan


Joined:  17 May 2012
Posts: 7313
Posted 8 August 2013 - 11:53 am
hero has like 2000 triggers for the kill counters rofl better to rewrite it off cbav10, just requires to enable all techs and add hero spawn stuff

ps: updated v2

stop being lazy :(
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 [ A ]lVl0NsT3lZ


Joined:  19 August 2011
Posts: 2918
Posted 8 August 2013 - 1:05 pm
How to hide triggers?
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 [sds]ChironAge


Joined:  10 October 2011
Posts: 146
Posted 8 August 2013 - 4:21 pm
Time for a wave of n00by edits!
How to hide triggers?

Put a space in the trigger's name.


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