Teutonic blood advanced

 ['RB']Dan


Joined:  17 de mayo de 2012
Posts: 7313
Escrito 5 de mayo de 2013 - 22:32 p.�m.
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  • Bombard towers removed as a kill reward
  • Auto blacksmith upgrades at start.
  • Villager removed as kill and put as a razing reward.
  • Docks removed.
  • Walls removed.

The blacksmith advantage that they once had is now removed, Camping was removed to a certain level.
Could add a bonus AP on units from center if needed.
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 [BalaaM_]CaNeK


Joined:  27 de noviembre de 2008
Posts: 5622
Escrito 5 de mayo de 2013 - 22:44 p.�m.
<3 ....;icecream
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 Ric


Joined:  20 de noviembre de 2012
Posts: 1541
Escrito 5 de mayo de 2013 - 23:24 p.�m.
TBA ;sword
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 LePoop


Joined:  15 de diciembre de 2012
Posts: 237
Editado 5 de mayo de 2013 - 23:35 p.�m. por LePoop
Why?
Removing docks is just going to change evenly matched games into long drawn out bombard tower push games.
Removing walls promotes camping in most maps and Teutonic Blood is one of them. If you have no walls you can't be as aggressive because your enemy can just walk right past you and attack your tower.
If you really want to do something about camping then just add a treb spawn to the middle like CBA, works perfectly.
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 ['RB']Dan


Joined:  17 de mayo de 2012
Posts: 7313
Editado 5 de mayo de 2013 - 23:43 p.�m. por ['RB']Dan
LePoop wrote:
Why?
Removing docks is just going to change evenly matched games into long drawn out bombard tower push games.
Removing walls promotes camping in most maps and Teutonic Blood is one of them. If you have no walls you can't be as aggressive because your enemy can just walk right past you and attack your tower.
If you really want to do something about camping then just add a treb spawn to the middle like CBA, works perfectly.

Ability to build walls was removed, and nice signature you have there ;flowers
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 LePoop


Joined:  15 de diciembre de 2012
Posts: 237
Editado 5 de mayo de 2013 - 23:47 p.�m. por LePoop
['RB']Dan wrote:
Ability to build walls was removed, and nice signature you have there ;flowers
Be clearer before you make me look a fool in front of the whole nation Danny boy. ;stick
Why remove the ability to build walls?
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 [BalaaM_]King_Donner_II


Joined:  17 de diciembre de 2012
Posts: 1854
Escrito 5 de mayo de 2013 - 23:58 p.�m.
And autoboot if someone delete gate??

<3
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 ['RB']Dan


Joined:  17 de mayo de 2012
Posts: 7313
Editado 6 de mayo de 2013 - 00:40 a.�m. por ['RB']Dan
LePoop wrote:
Be clearer before you make me look a fool in front of the whole nation Danny boy. ;stick
Why remove the ability to build walls?

With docks removed it will create giant wall spams.
But you have made a valid point in terms of long games so docks should be added back.

And u make yourself look like a fool enough anyway. ;angel
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 [Eot_]DJ


Joined:  22 de agosto de 2010
Posts: 2796
Editado 6 de mayo de 2013 - 01:19 a.�m. por [Eot_]DJ
;green
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 Coat_of_Arms


Joined:  29 de noviembre de 2012
Posts: 6806
Escrito 6 de mayo de 2013 - 08:43 a.�m.
['RB']Dan wrote:
[*] Bombard towers removed as a kill reward (OK, but then TK rush will be harder to stop...)
[*] Auto blacksmith upgrades at start. (NO. Because knowing to hotkey the blacksmith at start really is an advantage, and the bs is part of the map)
[*] Villager removed as kill and put as a razing reward. (OK)
[*] Docks removed. (OK)
[*] Walls removed. (As possible for building, not the initial ones, I suppose)

And also, you could fix the bug: If someone resigns without deleting tower, he keeps spawning units and feeds ;KO


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