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Byzantines: Can't really get an advantage with a patrol with that civ, whoever camps more should win.
Franks: Same as Byzantines but twice as bad, whoever fights closer to their base will win.
Huns: Hun war can go on indefinitely, it is too easy to block your towers, can work well for a CBA Hero game though.
Mayans: Takes too long for a tourney, games can last for 2 hours+.
Persians: All of the above reasons.
All other civs are fine, people who disagree or say they are noob civs probably just suck at them.
Byzantines: Can't really get an advantage with a patrol with that civ, whoever camps more should win.
Franks: Same as Byzantines but twice as bad, whoever fights closer to their base will win.
Huns: Hun war can go on indefinitely, it is too easy to block your towers, can work well for a CBA Hero game though.
Mayans: Takes too long for a tourney, games can last for 2 hours+.
Persians: All of the above reasons.
All other civs are fine, people who disagree or say they are noob civs probably just suck at them.
Could you expand on that by telling me which civs are virtually identical and therefore redundant?
But for archer Mongols is definitely played the most.
The ones that are more similar are the infantry civs, all the archer civs are played quite differently.
But for archer Mongols is definitely played the most.
The problem with japs is it often takes too long becoming an imp deadlock with neither player able to take the advantage.
but persians need 4 razes
i would pick persians for CBA hero
If you want to add aztec or goth instead of japs fine but lets just say that it will end after the first patrol.
If i were hosting a 1v1 cba i will pick diferent civs as spa - china - aztks / (teuts?). Im not cba player but i think there are not bad