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CBA 1v1 Same With Strong Anti-Camp rules

 EorltheYoung


Joined:  2 de noviembre de 2012
Posts: 335
Escrito 15 de enero de 2013 - 14:41 p.�m.
I think that adding some fair play to as many CS maps as we possible can is a worthy goal.

Ideas?
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 Pestilence_


Joined:  14 de marzo de 2012
Posts: 1388
Escrito 15 de enero de 2013 - 15:25 p.�m.
I'd shift the AC towards the middle of each base toward the water separating each base, and make it 60+ units in the space for a 10 kill tribute over x amount of time, so players can't send single runners in every x minutes to keep up with kill count, especially in inf war. This way you wouldn't alter how same-civ is played, and you also encourage players to fight on fair grounds.
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 _Vengeance_


Joined:  2 de septiembre de 2011
Posts: 133
Escrito 15 de enero de 2013 - 19:43 p.�m.
that x time thing can be fixed
but 60+ units would be too much as it would kill the basic idea of AC
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 Pestilence_


Joined:  14 de marzo de 2012
Posts: 1388
Escrito 16 de enero de 2013 - 09:35 a.�m.
Explain how encouraging someone to move all their units to the middle to gain a bonus kills the basic idea of AC? It works for a map like Smosh for a different bonus.
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 EorltheYoung


Joined:  2 de noviembre de 2012
Posts: 335
Escrito 16 de enero de 2013 - 13:19 p.�m.
Explain how encouraging someone to move all their units to the middle to gain a bonus kills the basic idea of AC? It works for a map like Smosh for a different bonus.

I guess it does leave the front gates undefended, thus allowing the other guy to raze and wall and then do whatever he wants.
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 Pestilence_


Joined:  14 de marzo de 2012
Posts: 1388
Escrito 16 de enero de 2013 - 13:49 p.�m.
It just makes players have to use a little more macro with single units as a scout unit to read if the enemy is going to rush gate or not.
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 _Vengeance_


Joined:  2 de septiembre de 2011
Posts: 133
Escrito 16 de enero de 2013 - 14:28 p.�m.
for moving all units u may need to feed more than 10 units on the way even more than 10 in some cases and u wont get rewarded even of 10 kills coz u dont reach full pop.111
Other thing is u cant help ur ally all the times since u will always be willing for 10 kills and it would be stupid waste of time and will surely **** up the game play
And ben howcome u can compare Smosh with CBA ...both have different style of playing also in smosh you get all the same units so mid rush is kinda ok but in CB's howcome a full pop infantry stand in the same AC zone with a full pop enemy Catas
In cases like this the former wont be interested in going mid and moreover your idea is promoting civi's domination and it will result in camping by players with bad civis and thus it will kill the basic idea of AC
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 Pestilence_


Joined:  14 de marzo de 2012
Posts: 1388
Escrito 17 de enero de 2013 - 10:22 a.�m.
1. This is reference to 1v1 CBA, not the team games with an ally.

2. This is in reference to same-civ games.

3. Comparing Smosh to the AC CBA 1v1 idea I feel is a good comparison. Without inventing a way for players to fight over a neutral point of the map, people will see camping as the most effective means of winning. Hence why I suggested having players fight over a neutral point in a 1v1 Same-civ CBA match. Naturally, you can't introduce this idea into 2v2/3v3/4v4 games, but camping isn't an issue in those game types like it is in 1v1, so it isn't really a priority.

4. In future take time to read the entire thread and title before jumping in with your comments.
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 _Vengeance_


Joined:  2 de septiembre de 2011
Posts: 133
Escrito 17 de enero de 2013 - 12:59 p.�m.
oh lol
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 EorltheYoung


Joined:  2 de noviembre de 2012
Posts: 335
Escrito 19 de enero de 2013 - 08:18 a.�m.
Right I'll see if I can get damian to do it lol.


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