Does anyone else think that the italians are really overpowered?
They're special unit is an archer that has a large bonus over cavalry. They have bbc, and bbt. It costs 10% less to advance through ages. trade units cost 50%...seems like a god civ in bf
I've seen many people saying that the Slavs **** the Italians, Other says that the Incas are overpower, and other that the Saracens are overpower, that the Indians have a unbeteable elephant... bla, bla, bla I think that each civi have his advantage
I remember in DM when Koreans were introduced into team games, everyone complained that they were overpowered. Koreans are still part of AoC, but people learnt to adapt and figured out how to beat Kors. They are still immensely annoying if played right (due to range of siege onager), but understand that is its advantage, just like eagles being strong raiders for mayans...
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
I remember in DM when Koreans were introduced into team games, everyone complained that they were overpowered. Koreans are still part of AoC, but people learnt to adapt and figured out how to beat Kors. They are still immensely annoying if played right (due to range of siege onager), but understand that is its advantage, just like eagles being strong raiders for mayans...
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
Well they actually reduced Koreans max onager range by one in 1.0c cos they were owning everyone which kind of goes against what you are saying.. lol
They're special unit is an archer that has a large bonus over cavalry. They have bbc, and bbt. It costs 10% less to advance through ages. trade units cost 50%...seems like a god civ in bf
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
I guess in RM you could say turks can be overpowered in team games. I think if there are tweaks to be done it should borrow World of Warcraft's mentality when balancing.
'We don't reduce the desirability of playing something that is considered overpowered, we make better that which falls short.'
Hint: Vikings on land.
Well they actually reduced Koreans max onager range by one in 1.0c cos they were owning everyone which kind of goes against what you are saying.. lol