Designing a Blood Map

 [MD__]DaDrunkInside


Joined:  13 September 2011
Posts: 578
Edited 11 December 2012 - 12:50 pm by [MD__]DaDrunkInside
In my quiet moments I've been messing about with the editor and I kind of absent mindedly started making a blood map. Veteran blooders will see the obvious similarities to old school maps straight away. I'm not trying to reinvent the wheel with this. What I am going to do is use a mod file to mix things up a bit. I'm definitely focusing on gameplay and balance rather than fancy eyecandy.

I'm posting this up for the map design feedback. So bring it.

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 Baked_Duck


Joined:  8 June 2012
Posts: 9
Posted 11 December 2012 - 2:02 pm
Looks like spider with tower :P
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 [MD__]DaDrunkInside


Joined:  13 September 2011
Posts: 578
Posted 11 December 2012 - 4:23 pm
Yep Exactly.
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 _Doge__


Joined:  25 June 2012
Posts: 425
Posted 11 December 2012 - 5:11 pm
Hmm...I like those crossings from water. You get orangers too :) ?
And btw, how do you stop the players from the upper store to block certain units?
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 __CarnAge____


Joined:  27 September 2011
Posts: 490
Posted 11 December 2012 - 5:11 pm
Sooo, it will be easier to rush?
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 Rambit


Joined:  24 June 2007
Posts: 3609
Posted 14 December 2012 - 7:24 pm
Send me a PM if you need help with the modding.
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 _MaTT_M0rgaN_


Joined:  7 July 2010
Posts: 432
Posted 15 December 2012 - 11:32 pm
looks like a blood spider
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 ['RB']Dan


Joined:  17 May 2012
Posts: 7313
Posted 16 December 2012 - 1:03 am
I could fap to this map


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