Roll The Dice !

 Laochra


Group: Standard Membership
Join Date: 12 December 2012
Posts:68
Edited 27 October 2017 - 7:48 pm by Laochra
i made an advanced guide supplementary to this one. Basically i break down my own approach to rtd. Check it out here.

http://www.voobly.com/forum/thread/275943/:1254853#post1254853
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 Alles


Group: Standard Membership
Join Date: 20 October 2017
Posts:7
Posted 14 December 2017 - 1:22 pm
This map has a bug kindly fix it.
I put 6 carts to get 2 super carts but it only gave me 1 super cart. The trigger has issues to read the correct number.
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3063
Posted 15 December 2017 - 7:58 am
Alles wrote:
This map has a bug kindly fix it.
I put 6 carts to get 2 super carts but it only gave me 1 super cart. The trigger has issues to read the correct number.

There is no option in the game to remove only one object from a tile where two or more objects on. This is how stores have worked for the past decades in AoC, if you send too many of your "token" units to buy something, you will lose all of them, not just the amount required for the purchase.
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 Dumbastus


Group: Silver Membership
Join Date: 24 June 2007
Posts:1764
Edited 18 December 2017 - 6:32 pm by Dumbastus
One thing in particular I have been thinking about is negative things you can get to use to sabotage people with.
The ability to slow their carts down in a super food store.
Exchange Unit Resistance needs to be on a random trigger that changes value each game. I feel it is too strong and too under priced to be effectively countered in the game

if you guys have any other ideas share them please
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3063
Posted 15 January 2018 - 5:17 pm
Vampire Sword is +8 HP per Kill and Fury Sword is +1 AP per Kill. Since the Vitality Booster and Mix Booster were changed recently to +22 HP and +11 HP& +1 AP. After this update it would make sense to also put Vampire Sword to +11 HP per Kill?
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 Barbarossa89


Group: Standard Membership
Join Date: 7 April 2010
Posts:8
Posted 17 April 2018 - 4:29 am
Any chance that a version of this for the newer expansion civilizations will ever be made? I remember a version for Forgotten Empires once, and it was great.

Also, in HD, it seems outpost HP can never exceed their starting value. Units are unaffected by this. Any idea why this would be the case?
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 AustrianPanther


Group: Standard Membership
Join Date: 24 October 2013
Posts:218
Posted 25 April 2018 - 6:23 pm
azzru my friend, please remove the right side of the food store, thats why your map isnt played as before, its too messy, even for old players its messy. Your map was perfect, just back to old version.
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 Dumbastus


Group: Silver Membership
Join Date: 24 June 2007
Posts:1764
Posted 29 April 2018 - 4:13 pm
Quiet precious Panther, the men are working.
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:237
Posted 7 June 2018 - 1:41 pm
Hey guys,

Hey AustrianPanther thanks for feedback. Yea I had lot of doubts about this new feature. Now I don't play anymore so I really don't know what to plan, but I would be still glad to update to make it "perfect".

I made a poll about removing it but I had few votes, not very concluding, most wanted to keep as it is.

So idk, if more regular players post here and ask to remove both items and spells, I'll do that.
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 AzZzRu


Group: Standard Membership
Join Date: 20 January 2011
Posts:237
Posted 17 October 2018 - 8:23 pm
Hey guys,

Just to tell you that achievements match informations was wrong, here the correct ones:
=> Feudal time -> Final power time
=> Castle time -> Ultimate power time
=> Imperial time -> Mega power time
=> Food -> Outposts starting HP
=> Wood [Units] -> Outpost burning starting time in minute tens
=> Wood [Tens] -> Sniped received count
=> Wood [Thousands] -> Sniper used count
=> Stone -> Inflicted damages with -200HP, -2kHP and -HP/sec
=> Gold -> Owned HP with +300HP, +3k and +HP/sec
=> Trade Profit -> Total amount of carts owned
=> Total Wonder -> Razes counter (it's not properly shown on Voobly)
=> Total Castle -> Kills counter (does not count bought wood)
=> Relics Captured -> Power reached at player's death
=> Relic Gold -> Maximum gold income per minutes (1 to 4)
=> Society score [Units] -> Mini loto bought count
=> Tribute Received -> Advanced match details


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