Smosh: P6's panic doesn't extend as far out on p1 as it does to all the other players (P1 can easily kill p6 with any unit with more than 5 range)
Path Blood: P1's route to middle is faster to middle than P2's (didn't check other players, but pretty sure P1 is faster than anyone)
1 of P3's spawns creates non-Elite Cata (other creates Elite)
Fixed the Smosh bug, Fixed P3's cata, couldn't be bothered to do redo all the triggers for P1's spawn so just removed the hill from middle, which means P1 won't win 99% of 1v1's by getting to the hill first and camping on it.
Path Blood: P1's route to middle is faster to middle than P2's (didn't check other players, but pretty sure P1 is faster than anyone)
1 of P3's spawns creates non-Elite Cata (other creates Elite)
Fixed the Smosh bug, Fixed P3's cata, couldn't be bothered to do redo all the triggers for P1's spawn so just removed the hill from middle, which means P1 won't win 99% of 1v1's by getting to the hill first and camping on it.
[You must login to view link]
Closed.