Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > RPG: Zombie Problems Steel (Write me a bug report)
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Why is it so "great"?
Because I fixed the lag and added:
{
New: Outposts have been replaced with towers. It is harder to destroy spawn now.
New: Added a new boss.
New: You lose if all of the "Light Watcher" towers are destroyed!
New: A zombie horde will attack from 27 to 27 minutes, so be aware!
New: Monks don't disappear, and can leave the base.
New: Improved healing system. Take your hero between statues to summon the monks.
New: Improved story, fixed grammar mistakes.
}
Players are from 1 to 7, p8 computer. If some are missing, put computers.
Settings:
Lock teams
lock speed
team together
auto-team ( don't choose team!!!)
p8 computer
difficulty: hardest
map explored
victory standard
population:any
what remains: standard
Destroy Zombie Graves (outposts) to stop spawns.
At every 5 kills you get +52 hp and +2 ap
Have lots of fun!
Map:
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Download Link:
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Update 3,0 brings you: {fixers}
Update 3,2 brings you: {crash fixer, replaced outposts with towers, and much more}
Update 3,3 brings you: {1 more boss, and some other stuff}
Update 3,4 brings you: {more hp to survivors, I hope zombie boss timing is fixed now}
Update 3,6 brings you: {balance things and some bug fixers}
Update 3,7 brings you: {survivors civilians are controlled now by p1, enemy attacks with weaker units which get strength over time}
Update 3,8 brings you: {ante-final fixers}
Update 4,0 brings you: {20 conversions gives you 15 kills (+6 AP and +156 HP), polished a little, it's very near to a final version state.}
Update 4,1 is nearest to the final version.
Thank you!