Age of Empires II: The Conquerors > Game Mods > TD III fix 2015
TD III fix 2015by Rambit, edited by daBoogeymane and _Kodak - 102 downloads |
-the tooltips (info) on most techs work properly
-added haystacks around the trade buildings so market and dock trade units don't get stuck - [V] TDIII Beta 5 scenario
-added map revealers at all the trade buildings so you don't have to scout first - [V] TDIII Beta 5 scenario
-reduced the size radius of all market and dock trade units to prevent cluster on the trading routes, further prevents trade units from getting stuck
-reduced sky workshop price to 5000 wood
-added more armor and hp techs
+5 armor x6
+10% hp x7
-removed useless civ bonuses and also edited/added new bonuses
[civ bonuses are as follows]
britons - +15 tower attack
japanese - castle age towers cost half price
byzantines - ages cost half price, villagers cost half price
chinese - chu-ko-nu towers fire twice as fast
franks - scorpion, power, onager, and axe towers fire 50% faster
goths - hand carts cost 1 wood
persians - trade elephants move twice as fast and carry twice as much
saracens - instant market queue
tuetons - instant military center and blacksmith upgrades
turks - gold miners work twice as fast
celts - lumberjacks work twice as fast
vikings - dock trade units cost half price
mongols - cavalry units move 15% faster
spanish - builders work twice as fast
aztecs - dock trade units carry twice as much gold
huns - small pavilions are free, large pavilions -75% wood
mayans - dark age towers are free , trade carts carry twice as much gold
koreans - +2 tower range stone miners work twice as fast
-added haystacks around the trade buildings so market and dock trade units don't get stuck - [V] TDIII Beta 5 scenario
-added map revealers at all the trade buildings so you don't have to scout first - [V] TDIII Beta 5 scenario
-reduced the size radius of all market and dock trade units to prevent cluster on the trading routes, further prevents trade units from getting stuck
-reduced sky workshop price to 5000 wood
-added more armor and hp techs
+5 armor x6
+10% hp x7
-removed useless civ bonuses and also edited/added new bonuses
[civ bonuses are as follows]
britons - +15 tower attack
japanese - castle age towers cost half price
byzantines - ages cost half price, villagers cost half price
chinese - chu-ko-nu towers fire twice as fast
franks - scorpion, power, onager, and axe towers fire 50% faster
goths - hand carts cost 1 wood
persians - trade elephants move twice as fast and carry twice as much
saracens - instant market queue
tuetons - instant military center and blacksmith upgrades
turks - gold miners work twice as fast
celts - lumberjacks work twice as fast
vikings - dock trade units cost half price
mongols - cavalry units move 15% faster
spanish - builders work twice as fast
aztecs - dock trade units carry twice as much gold
huns - small pavilions are free, large pavilions -75% wood
mayans - dark age towers are free , trade carts carry twice as much gold
koreans - +2 tower range stone miners work twice as fast
1 User(s) are viewing this mod (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (65 users)
1.6 reward campaing (47 users)
AoKTS updates (41 users)
CBA PathBlood 1.8.0 (39 users)
Photos of Voobly Players (22 users)
CBA HERO v18 (13 users)
Patch v1.6 (12 users)
Most active threads in past week:
1.6 not working with me anymore... (9 posts)
New CS EVENT (7 posts)
Setting up port forwarding in ro... (7 posts)
Error al lanzar la partida (5 posts)
i can't play in new player (3 posts)
1.6 EASY SYNC ERROR (3 posts)
Idle TC and quick classical vs E... (3 posts)
Information
Type:
Changes Game Play
Game Name:
Downloads:
102
Created By:
Rambit, edited by daBoogeymane and _Kodak
Version:
2.2
Allowed in Rated Games:
Yes
Download Size:
13.99 MB
Uploaded By:
Website: