Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Random Labyrinth
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Try the new Hedge Maze mod which replaces Old Stone Head to hedge graphics:
AoK Heaven link: [You must login to view link]
Download:
Random Labyrinth 1.1.0.scx
Random Labyrinth 1.1.3.scx
The map will randomly generate a 103×103 size labyrinth/maze at game start.
Each player starts with a villager at a random location.
You must find 10 Relic Carts in the Labyrinth to win the game.
Relic Carts are created during the game at random times and random locations.
Take care of your Relic Carts because the enemy can capture them!
There are many wolves in the Labyrinth, which can attack you.
If you lose your villager, it will respawn at a random location (676 possible locations!), but you will lose all of your Relic Carts (however, you can recapture them).
Gold=number of Relic Carts you have
You can build Walls, Watch Towers and Outposts.
Watch tower is good for healing your villager and shoot enemies or wolves, but they are damaged 1 HP/sec, so you will lose them by time.
You can build Outposts too, which is built much faster, and does not lose HP automatically. It can be good for getting extra LOS very fast.
The map will always generate a new labyrinth! There is 0% chance for getting 2 times the same!
Here is an example (1.1.2 algorithm):
A new, beta algorithm:
Look my other maps too:
CBA PathBlood
Black Forest Maze
Tic Tac Toe (5 in a row)
Did some tests and my villager never was got trapped. What is your trick?
Also, got a crash by the screen moving trigger. Try make the location bit away from the map's edge.
If I put the vills a bit away from edges, there would be a few chance it gets trapped at game start.
Unfortunately the change view can cause crash if you click on minimap at same time, its not caused by the map, but I will remove this trigger. (Update: the game will crash only if you run 1.0c)
Maybe we could get a stonehead - hedge/bush mod to make this more like a maze
I think mine is 1200, but I am pretty sure some people had made up to 5000+.
Agreed