Random Labyrinth 1.0.6

 [MM]_Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:24
Edited 10 August 2017 - 3:53 pm by [MM]_Zix
Random Labyrinth 1.0.6 by Zix

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Download:
Random Labyrinth 1.0.6.scx

The map will randomly generate a 103x103 size labyrinth/maze at game start.
Each player starts with a villager at different places.
You must find 10 Relic Carts in the Labyrinth to win the game.
Relic Carts are created during the game at random times and random locations.
The enemy can capture your Relic Carts, so move them to a hidden safe place, where hard to find them!
There are many wolves hiding in the Labyrinth, which can attack you.
If you lose your villager, it will reborn at your start position, but you will lose all of your Relic Carts.

You can build only palisade walls, watch towers.
Watch tower is good for healing your villager and shoot wolves, but they are damaged 1 HP/sec
You can build Outposts too, which is built much faster, and does not lose HP automatically.

The map will always generate a new labyrinth! There is 0% chance you will get 2 times the same!

Here is an example:

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Attachments:
Random Labyrinth 1.0.6.scx (file size: 199.57 KB)
ingame.png (file size: 1.23 MB)
103x103 1.bmp (file size: 2.51 MB)
103x103 2.bmp (file size: 2.51 MB)
103x103 3.bmp (file size: 2.51 MB)

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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:1891
Posted 18 June 2017 - 3:35 pm
Creative!

Did some tests and my villager never was got trapped. What is your trick?

Also, got a crash by the screen moving trigger. Try make the location bit away from the map's edge.
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 [MM]_Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:24
Edited 17 July 2017 - 5:33 pm by [MM]_Zix
First I put walls to every 2nd places in every 2nd rows. Then put a wall next to each of these walls, randomly calculated which direction to. Then it makes the way thichness and the wall thickness 1 everywhere. And it makes impossible to trap anything which is next to the edges.
If I put the vills a bit away from edges, there would be a few chance it gets trapped at game start.
Unfortunately the change view can cause crash if you click on minimap at same time, its not caused by the map, but I will remove this trigger. (Update: the game will crash only if you run 1.0c)
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 Phleg


Group: Standard Membership
Join Date: 19 July 2007
Posts:9
Posted 18 June 2017 - 4:50 pm
Great idea! Good map design; easy to understand, with simple but complex strategy possible.
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 445jioojioi


Group: Standard Membership
Join Date: 14 June 2013
Posts:728
Posted 18 June 2017 - 5:28 pm
Interesting.
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 [XceL]_TinkyWinky_


Group: Gold Membership
Join Date: 28 March 2012
Posts:1503
Posted 18 June 2017 - 9:08 pm
:O

Maybe we could get a stonehead - hedge/bush mod to make this more like a maze
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 +[MM]jason


Group: VCOM Member
Join Date: 13 June 2013
Posts:247
Edited 20 June 2017 - 7:24 am by +[MM]jason
Nice map. Did you use php to generate this map?
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 [MM]_Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:24
Posted 20 June 2017 - 7:59 am
Of course, yes. It would take more weeks to do this without php. Now it took only 3 days + I can resize the map to any other size by changing just 1 parameter.
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:2795
Posted 20 June 2017 - 11:27 am
Back in my days people made thousands of triggers by hand in the AoC Editor. ;stick
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 +[MM]jason


Group: VCOM Member
Join Date: 13 June 2013
Posts:247
Posted 20 June 2017 - 12:22 pm
Haha so painful. I could really use your help with my project if your interested.
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:1891
Posted 20 June 2017 - 12:30 pm
Back in my days people made thousands of triggers by hand in the AoC Editor. ;stick
My record was 1600-1700 hand made 10 years ago. Never. Again.
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:2795
Posted 20 June 2017 - 12:32 pm
+Gallas wrote:
My record was 1600-1700 hand made 10 years ago. Never. Again.

I think mine is 1200, but I am pretty sure some people had made up to 5000+.
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 Amon__Amarth


Group: Standard Membership
Join Date: 22 January 2011
Posts:1564
Posted 23 June 2017 - 1:34 pm
Should be nominate for the scenario contest.

;good ;good ;good
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 +[email protected]


Group: Game Moderation Lead
Join Date: 11 July 2009
Posts:13576
Posted 26 June 2017 - 5:06 pm
Looks like a fun map, gj :)
Should be nominate for the scenario contest.

;good ;good ;good

Agreed :)
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:2795
Posted 26 June 2017 - 7:31 pm
The creator has to submit it him/herself, there are no nominations.


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