Random Labyrinth 1.1.3

 [MM]_Zix


Group: Silver Membership
Join Date: 28 July 2015
Posts:55
Edited 9 February 2018 - 9:46 pm by [MM]_Zix
Random Labyrinth 1.1.3 by Zix

Try the new Hedge Maze mod which replaces Old Stone Head to hedge graphics:

16.png

AoK Heaven link: [You must login to view link]

Download:
Random Labyrinth 1.1.0.scx
Random Labyrinth 1.1.3.scx


The map will randomly generate a 103x103 size labyrinth/maze at game start.
Each player starts with a villager at a random location.
You must find 10 Relic Carts in the Labyrinth to win the game.
Relic Carts are created during the game at random times and random locations.
Take care of your Relic Carts because the enemy can capture them!
There are many wolves in the Labyrinth, which can attack you.
If you lose your villager, it will respawn at a random location (676 possible locations!), but you will lose all of your Relic Carts (however, you can recapture them).
Gold=number of Relic Carts you have

You can build Walls, Watch Towers and Outposts.
Watch tower is good for healing your villager and shoot enemies or wolves, but they are damaged 1 HP/sec, so you will lose them by time.
You can build Outposts too, which is built much faster, and does not lose HP automatically. It can be good for getting extra LOS very fast.

The map will always generate a new labyrinth! There is 0% chance for getting 2 times the same!

Here is an example (1.1.2 algorithm):

4ixgt7d5xtnhizcucnpgjzhamdnwpu3r

zldlabyrinth.jpg

Look my other maps too:
CBA PathBlood
Black Forest Maze
Tic Tac Toe (5 in a row)
Attachments:
Random Labyrinth 1.1.0.scx (file size: 306.43 KB)
Random Labyrinth 1.1.3.scx (file size: 309.98 KB)
103x103.bmp (file size: 2.51 MB)
Old algorythm.bmp (file size: 2.26 MB)
New algorythm.bmp (file size: 2.26 MB)
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2360
Posted 18 June 2017 - 3:35 pm
Creative!

Did some tests and my villager never was got trapped. What is your trick?

Also, got a crash by the screen moving trigger. Try make the location bit away from the map's edge.
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 [MM]_Zix


Group: Silver Membership
Join Date: 28 July 2015
Posts:55
Edited 4 January 2018 - 2:47 pm by [MM]_Zix
First I put walls to every 2nd places in every 2nd rows. Then put a wall next to each of these walls, randomly calculated which direction to. Then it makes the wall thichness and the passage thickness 1 everywhere. And it makes impossible to trap anything which is next to the edges.
If I put the vills a bit away from edges, there would be a few chance it gets trapped at game start.
Unfortunately the change view can cause crash if you click on minimap at same time, its not caused by the map, but I will remove this trigger. (Update: the game will crash only if you run 1.0c)
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 Phleg


Group: Gold Membership
Join Date: 19 July 2007
Posts:10
Posted 18 June 2017 - 4:50 pm
Great idea! Good map design; easy to understand, with simple but complex strategy possible.
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 SeriousMan


Group: Standard Membership
Join Date: 14 June 2013
Posts:728
Posted 18 June 2017 - 5:28 pm
Interesting.
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 [XceL]Th0m


Group: Standard Membership
Join Date: 28 March 2012
Posts:1552
Posted 18 June 2017 - 9:08 pm
:O

Maybe we could get a stonehead - hedge/bush mod to make this more like a maze
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Edited 20 June 2017 - 7:24 am by +[MM]jason
Nice map. Did you use php to generate this map?
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 [MM]_Zix


Group: Silver Membership
Join Date: 28 July 2015
Posts:55
Posted 20 June 2017 - 7:59 am
Of course, yes. It would take more weeks to do this without php. Now it took only 3 days + I can resize the map to any other size by changing just 1 parameter.
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3054
Posted 20 June 2017 - 11:27 am
Back in my days people made thousands of triggers by hand in the AoC Editor. ;stick
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 20 June 2017 - 12:22 pm
Haha so painful. I could really use your help with my project if your interested.
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2360
Posted 20 June 2017 - 12:30 pm
Back in my days people made thousands of triggers by hand in the AoC Editor. ;stick
My record was 1600-1700 hand made 10 years ago. Never. Again.
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3054
Posted 20 June 2017 - 12:32 pm
+Gallas wrote:
My record was 1600-1700 hand made 10 years ago. Never. Again.

I think mine is 1200, but I am pretty sure some people had made up to 5000+.
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 [s1L3nT]Amon__Amarth


Group: Standard Membership
Join Date: 22 January 2011
Posts:1819
Posted 23 June 2017 - 1:34 pm
Should be nominate for the scenario contest.

;good ;good ;good
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 +[email protected]


Group: VGaming Lead
Join Date: 11 July 2009
Posts:13994
Posted 26 June 2017 - 5:06 pm
Looks like a fun map, gj :)
Should be nominate for the scenario contest.

;good ;good ;good

Agreed :)
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 ['RB']howvicking


Group: Standard Membership
Join Date: 8 August 2010
Posts:3054
Posted 26 June 2017 - 7:31 pm
The creator has to submit it him/herself, there are no nominations.


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