Roulette Blood

 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 23 April 2017 - 11:28 pm
If you ever played crossroad blood it has a system where you replace units but he used php which i have no idea about and it utilizes 1000's of triggers. Id prefer the player have the choice if it was implement because every unit is useful in certain situations.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 24 April 2017 - 9:24 am
Jaguar warrior is now elite for everyone.
Power up now doubled for non-ranged units and costs 3500 food.
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 ['IC']TheKingOfNoobs


Group: Standard Membership
Join Date: 26 August 2014
Posts:885
Posted 26 April 2017 - 11:25 am
good map, so funny and interesting ;thumbup!
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Edited 14 May 2017 - 10:33 am by +[MM]jason
Every player now gets 100 food min
Panic now costs 3000 food.
Power up now costs 4000 food.
Many bug fixes.
Changed version numbering to decimals.
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 ['RB']nhoobish


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Join Date: 8 August 2010
Posts:3030
Posted 8 May 2017 - 12:37 pm
I prefer alphabetic numbering. Other numbering methods are available, such as valuable materials, etc.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 14 May 2017 - 10:34 am
Changed the middle bonus so players get an extra 100 food/min for having units in mid.
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 [sT]PowerBoy


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Join Date: 11 October 2015
Posts:8
Posted 14 May 2017 - 11:01 am
nice map
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 28 May 2017 - 3:04 am
1st panic is now free for first 9 minute of game.
Thanks to [MM]_Zix you can now set gather point anywhere on the map by double clicking the horse infront of the unit island and clicking anywhere on the map.
Many more improvments.
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 ScorplonS


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Join Date: 4 February 2010
Posts:594
Posted 28 May 2017 - 3:16 am
it map only play jason. Roms roulete zero players. Best maps bloods classics
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 ['RB']nhoobish


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Join Date: 8 August 2010
Posts:3030
Posted 28 May 2017 - 8:08 am
+[MM]jason wrote:
1st panic is now free for first 9 minute of game.
Thanks to [MM]_Zix you can now set gather point anywhere on the map by double clicking the horse infront of the unit island and clicking anywhere on the map.
Many more improvments.

I would not limit the first panic with a "free time" period, people will start playing around it. Generally using panics and not using them is considered strategic aswell, some people are wasteful or trigger-happy, some wait too long and take too much damage.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 28 May 2017 - 9:17 am
The reason i added it was if you get bad unit and you opponent get a good one the game can end quiet quickly. Another option would be to give first unit for free then you still have the king and 2000 food for back up.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Edited 30 May 2017 - 8:21 pm by +[MM]jason
Thinking about it more I get what you mean. It takes some of decision off the player of what to do with the hand they've been dealt. Do I save up for Panic or do I take the cheaper and riskier option of buying a new unit or do I go for rams if they have ranged unit. Or if ive saved the king do i use him to change my opponent or myself. I will remove this in next version.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 14 June 2017 - 10:31 am
Removed the free panic.
Few more bugs fixed.
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 raymundo200019


Group: Standard Membership
Join Date: 8 July 2017
Posts:1
Posted 30 September 2017 - 5:54 am
+[MM]jason wrote:
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What is this map?
This is Roulette Blood a blood map with random units.
There are 32 random units avalible.

How do I win?
You win by destorying your enemies wonders and protecting you own.

How do create units?
There are 2 ways you can receive units.
1st is the King, which can change yours or anyone elses unit. Simply send the king to the players flag that you want to change. A new king arrives 10 minutes after use.
2nd is with the Trade cart in your store, simply send to the King marked "New unit" this will cost you 2000 food.

How do I get food?
There are serveral ways to get food.
You get 100 food/min just for playing, and an extra 100/min for having units in the middle area.
Kills give you 10 food.
Conversions give you 25 food.
Razes give you 250 food.
Deleting your king will give you 2000 food.
Use villagers to hunt, forage, fish or kill sheep/turkeys. Villagers gather super fast and deer & boar and forage bushes respawn.
You can steal resources off defeated players.

How do I steal their resources.
Simply send a unit to the Broken cart where their wonder once stood.

How come another player gets Elite unit and I dont?
It depends on your civilization, all Elite units and unique techs for each civ are researched.
Some units are Elite for everyone.

How come I only get Knight and another player gets Paladin?
Knights, Cavalier and Paladin are treated as seperate units, there is the same chance for each unit.

What other units can I get?
Check Hints section.

How come another player got Scorpions and Sabs?
This is a bonus when a bird flies into your wonder.

How do I get other resources.
Buy a villager in the store you will get 500 wood, gold and stone.

What else can I buy from store.
4 Seige Rams - 1500 food.
Panic - kill all enemy units in your base - 3000 food.
Power up - +25hp +5ap for all curret units x2 for melee units. - 4000 food.
Cloak - hides your unit island. - 5000 food.
Spies - researches spies (buy Cloak first) - 7500 food.
Nuke - kills all units on battlefield (including your own) (buy Spies first) - 10000 food.

How many towers can I build?
You can build a maximum of 15 towers.

What if I build more than 15?
All your towers will be removed.

Can I change the gather point?
Yes. Thanks to Zix you can double click on the horse in front of your unit island and click anywhere on the map and new units will be tasked there.

How can I quickly delete unwanted units?
Send them to the shallows behind your wonder to be disposed of.

Units:
Heavy Camel (spawn time 2 secs, pop 80)
Cataphract (spawn time 2 secs, pop 80)
Heavy Cav Archer (spawn time 2 secs, pop 80)
Chu Ko Nu (spawn time 2 secs, pop 80)
Conquestador (spawn time 2 secs, pop 60)
Arbalest (spawn time 2 secs, pop 80)
Elite Eagle Warrior (spawn time 2 secs, pop 80)
Elite Beserk (spawn time 2 secs, pop 80)
Elite Woad Raider (spawn time 2 secs, pop 80)
Halberdeir (spawn time 1 sec, pop 80)
Hand Cannonier (spawn time 2 secs, pop 70)
Huskarl (spawn time 2 secs, pop 80)
Hussar (spawn time 1 sec, pop 80)
Elite Jaguar Warrior (spawn time 2 secs, pop 80)
Janissary (spawn time 2 secs, pop 60)
Knight (spawn time 2 secs, pop 80)
Cavalier (spawn time 2 secs, pop 65)
Paladin (spawn time 2 secs, pop 50)
Elite Longbowman (spawn time 2 secs, pop 80)
Mameluke (spawn time 2 secs, pop 80)
Mangudai (spawn time 2 secs, pop 80)
Plumed Archer (spawn time 2 secs, pop 80)
Samuria (spawn time 2 secs, pop 80)
Elite Skirmisher (spawn time 1 sec, pop 80)
Tarkan (spawn time 2 secs, pop 80)
Teutonic Knight (spawn time 2 secs, pop 80)
Throwing Axeman (spawn time 2 secs, pop 80)
Champion (spawn time 2 secs, pop 80)
War Elephant (spawn time 3 secs, pop 50/40 Elite)
War Wagon (spawn time 3 secs, pop 50)
Archers of the Eyes (spawn time 2 secs, pop 80)
Sythian Scout (spawn time 2 secs, pop 70)
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:330
Posted 23 October 2017 - 12:56 am
Update:
Removed power up as buyable item and added 5 random heroes to buy for 2000 heroes arrive by transport ship (check oringal post)
Power up now +5hp +1 attack/min in main battle feild and extra +5 hp +1 attack/min for units in middle.
Many bug fixes.
Remove spawn anywhere for now until I can iron out all bugs.
Check OP for details.



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