Roulette Blood

 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Posted 9 November 2015 - 11:33 am
Update:
Upgraded Longbowman to Elite so it beats arbalest.
Many bug fixes.
Close to finishing beta testing.
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 [LyF]JimmY


Group: Standard Membership
Join Date: 16 September 2014
Posts:1371
Posted 17 March 2017 - 3:09 pm
Vastly underrated thread
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 +[MM]_Skorpion_


Group: Tournament Host
Join Date: 2 May 2011
Posts:96
Posted 18 March 2017 - 4:17 pm
Jizzy where is Beta version to be tested?
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Edited 19 March 2017 - 4:44 am by +[MM]jason
Uploaded finish version tested as best I could by myself since no one is willing to play.
Taking a break from map making its just not worth it anymore.
If someone could move post to competetion thread that would be good.
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2117
Posted 19 March 2017 - 10:43 am
No need to move, feel free to make a new there :)
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Posted 13 April 2017 - 4:59 am
Fixed:
p3 tower warning bug
p6 auto selecting bug
added sounds for everything :)
adjusted some pop limits.
Thanks for those who test and gave feed back.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Edited 14 April 2017 - 9:29 am by +[MM]jason
Fixed:
Grey messages not in colour.
Cleaned up disabled list now works properly.
Panic working correctly.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Edited 14 April 2017 - 10:37 am by +[MM]jason
Fixed a bug where you can accidently block the broken cart that is spawned when you defeat a player preventing you stealing his resources.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Posted 15 April 2017 - 2:21 am
More bug fixes :/
sabs now have +100 attack
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Posted 22 April 2017 - 10:50 am
Remove genitour and infiltrator and replaced with knight and cavalier.
Updated hints check original post.
Few bug fixes.
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 [XceL]joZif_BADMON


Group: Gold Membership
Join Date: 28 March 2012
Posts:1526
Edited 22 April 2017 - 11:10 am by [XceL]joZif_BADMON
Fun map

I think the pop problem still persists
If Berserks/Woads come in elite form, I think Jags should also come as elite
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Edited 22 April 2017 - 11:25 am by +[MM]jason
Yeah I debated with myself weather to make them elite or not. My reasoning was that at least they have bonus vs infantry where woad/beserk have nothing. But seen they have such low hp they tend to be just food for most units. Next version I will make them elite.
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 Quebecois_12


Group: Standard Membership
Join Date: 14 March 2013
Posts:43
Posted 22 April 2017 - 10:04 pm
This scenario has a good potential, but needs several improvements.

1-Something should be add to middle to avoid camping. I played a 4 players games and I alt-tab (afk) for 30 minutes. I had cavalry archer, so while I was not there, I just got feed until 14,000 foods. Then I bought ap/hp and killed then all. This is not normal.

2-There should be some level up for kills. For instance, upgrade units pack (with better units) at 200 kills, 400 kills, etc. until heros.
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 +[MM]jason


Group: Tournament Host
Join Date: 13 June 2013
Posts:316
Posted 23 April 2017 - 1:48 am
1. Seige Ram is the ulimate counter. Obviously your oppenents werent experienced enough to buy them?
2. The chance factor is what makes the map unique it also gives a losing player a chance to come back. Adding upgrades for kills is the problem with every other blood map the leading player gets better units therefore more kills therefore better units ect. ect. Those games are typically already won in the first stages on the game.
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 Quebecois_12


Group: Standard Membership
Join Date: 14 March 2013
Posts:43
Posted 23 April 2017 - 10:54 pm
There can still have a random component with my suggestions. For instance, add one good unit in the pack afer X kills and remove one bad.


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