Community Forums > Voobly General > Strategy Guides > How To Play Teams TD Bonus In Detail

How To Play Teams TD Bonus In Detail

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 Innocent_Teuton


Edited 10 May 2015 - 9:01 pm by Innocent_Teuton



For Beginners who havent played this game even once go through all guide step by step
( Under Edition Feel free to drop suggestions Images will be uploaded shortly )


Two section -
1) About Game Mode and Map

2) Stratagy Guide

3) QUICK LEARN



1) About Game Mode and Map

Current Map -> TDII V22

Settings ->

Reveal map -> Explored
Resourses -> High
Lock Teams
Lock Speed
Disable Cheats


Objective

To prevent the units from getting to the wonder in the center of the map.


Teams ->
Team 1 --> Player 1 , Player 3 , Player 5 , Player 8

Team 2 --> Player 2 , Player 4 , Player 6 , Player 7

Note=>For by default Ally chat pre set teams before game starts otherwise set ally chat after game starts

For random u dont need to set teams

For Team Random Settings-

TDII%20Settings.png TDII V22

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TDII V24


Note :- In this map p7 and p8 must not be ally because thier units wont spwan from same place .
so p7 and p8 make always different teams everyone else go random or u can fmt your friends
Computers will be dropped in the starting of the game




What is TDII team bonus V2

This mode/map which allows you to use ur team mates bonus

so u get 4 teams bonus

Team Bonus for each civ


Mongols:
Sky dock units are half price

Celts:
Lumberjacks work 50% faster

Spanish:
Builders work 2x faster

Aztecs:
Trade Ships carry 2x Gold

Vikings: All Ships are half price


Mayans:

Dark Age Towers are Free.
Tradecarts are more efficient, carry 1.5 times more gold.

Huns:
Pavilions are Free .
Large pavelians 75% cheaper .

Koreans:

Stone miners work 50% faster
Tower range +1 Castle, +2 Imperial Age


Britons:
+10 Attack to all Towers

Franks:
Feudal Age Towers are 75% cheap

Japanese: [/color]
Castle Age Towers are half price


Goths:

Hand Carts cost 1 Wood

Teutons:
Foragers work 50% faster


Chinese:
Large house cost 50 less wood

Byzantines:
Start with +500 wood/stone/gold

Persians:
Trade Elephants move 1.75x Faster

Saracens:
No tax at market
Instant creation Market Units.


Turks:

Gold miners work 4x faster.
Free Chemisty.


Towers:
Each age has 3 towers, with all 12 being available at the imperial age. Each tower has its own strength and weakness, some are better versus high armour units, others better versus high HP units, etc.

Wonder :
Hp of your and enemy wonder is 10000.
Every time you leak (let one unit pass) the wonder losing 1000 HP .

Villagers can repair the wonder.
Other Buildings:
Houses - There are 4 types of houses, ranging from 1-7 population and 100-400 wood cost.
Blacksmith - Holds all of the tower attack technologies.
University - Holds the age up technologies and misc technologies.
Advanced Research Center - Holds technologies to increase rate of foraging. You can also create villagers from it.
Sky Dock - Same as a market or dock, used for creatings and trading with flying trade units. Market and dock remain the same.

Trade Units:
There are 3 different trade routes and at least 3 different trade units to go on each. In the middle of the map is an island displaying them all with their stats. New units are unlocked each age and they all vary in price, speed, amount carried, and trade route.

Each age add one trade unit -
1)Sky Docks ---> Trade raider ( D ) , Trade Birds ( F ) , Small Rocker Ship ( C-age ) , Large Rocket ship ( Imp )

2)Trade ships ---> Small Trade boat ( D ) , Large trade boat ( F ) , Trade Cog ( C ) , Large Trade Cog ( imp )

3)Trade units Market ---> hand cart ( D ) , Trade cart ( F ) , Trade elephant ( C ) , Giant Trade Rider ( imp )

Note:- U need to create Proper trade units depending on ur civilisation bonus this game depends upon how u use ur bonus and team work



Villagers:
Villager management is probably the most important aspect of the game.
Wood - Used for building non-military buildings and trade units.
Stone - Used for building towers
Gold - Used for technology and creating new villagers
Food - Food is useless and is automatically tributed away. However the forage bushes will give your team rewards on completion. Rewards include hero trade units, villagers and technology making your opponents enemy stronger.


Levels:
There is a total of 40 levels, made up of 5 different types of level.
1. Standard - 30 units walk in a group along the path to the end.
2. Bonus - 15 trees, gold mines and stone mines will travel town the path. For every unit you kill you will be rewarded with the corresponding resource (killing a tree would give you wood). It will be tributed to all of your team. Bonus level units are much stronger than previous levels, but if units from a bonus level make it to the end it will not hurt you.
3. Boss - 1 very strong unit, follows the path to end.
4. Flyer - 20 flying units will fly directly from the spawn point to the end point. They will not follow the paths and will fly directly over towers.
5. Dinosaur - 30 Dinosaurs will walk directly from the spawn point to the end point. However unlike the flyers, they have to walk around towers.
Quote:
Latest Updates By [I3acI]SugarRush -->

Byzantine Teambonus:
Start with +500 wood/stone/gold

Pers Teambonus:
Reduced elephant speed from 2X to 1.75X

Turk Teambonus:
Reduced Goldmining from 5X to 4X

Chinese Teambonus
Large houses cost 350 wood instead of 400

Mayans Teambonus:
Tradecarts are more efficient, carry 1.5 times more gold.

Handcarts:
Upgraded their trading capacity by 1.7 (thats about 170 gold in total)

Skydock:
Reduced building time of trade rider from 30 to 20 seconds
Reduced building time of trade bird from 30 to 20 seconds
Reduced building time of small rocket ship from 75 to 50 seconds
Reduced building time of large rocket ship from 100 to 75 seconds
Reduced cost of large rocket ship from 500 to 450 wood

Dock:
Increased trading capacity of all ships by 0.15
Removed fire and demo ship

Foraging:
Changed berrybushes hp on all hero ships
Small hero berrybush from 2000 to 1500
Wallace berrybush from 3000 to 2500
Large hero berrbush from 5000 to 4000



2) Stratagy Guide




Goal of the game: Outlast your opponents! Make their tower fall before yours does. Adopt 1 of the 4 roles to successfully function as a team:

1. Early Defender ( Dino Trap ): Build towers early and build them along the front line of the enemy runway. You will be responsible for building a “Dino-Trap” when dinosaurs spawn because they run directly to the center. You will need to advance all the way to the Imperial Age. Make a blacksmith and research all the technologies in there. Be sure to build accursed towers in front of the enemy spawning point.

2. Late Defender [ AXE ]: Don’t start building towers until the Imperial Age. Your focus is Axe Towers, build them close to your team’s life tower. Make a blacksmith and research all the technologies in there. Ideally, you should build axe towers at the corners where the enemy will travel to make the most hits.

Axe like this Near Wonder
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Axe like This on Corners
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3. Forager:
You do not make any towers in this game. You advance only to the castle age. Once there, you make an Advanced Research Center and focus on researching those technologies. Be sure to research each one at least twice before you start foraging your runner’s stats. You ideally need to be slinging after you finish foraging every bush, which you then will need to advance to the Imperial Age for.

4. Slinger: Also known as the tributer. Advance to the Imperial Age and research all of the tribute fees in your University. Once done, you tribute all of your gold to the forager. You give all of your stone to the late defender. Your focus is to speed up the performance of other players. You also traditionally do not build any towers in this game.

3) QUICK LEARN
Quote:
1) Read Bonus
2) MIMIC ur team mates
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THANKS Rambit for creating such good mode and thanx Innocent_Teuton for creating such awasom guide :P n hours of typing :P

If u still dont understand this map I will say one word for u RATS

Feel free to contact me about any further help ...
Best luck have fun
Guide by -- > Innocent_Teuton
Dont take credits for things u didnt do smurf :P ;flowers ;smiletongue ;bleh
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 234r5243tyhfg


Posted 20 April 2014 - 1:14 pm
nice guide dude. let me read it all
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 Innocent_Teuton


Edited 20 April 2014 - 1:59 pm by Innocent_Teuton
nice guide dude. let me read it all
Thanx ;flowers
I wish u started playng this TD instead of DM :P in NPL :D

it will company me <3
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 [DZ]M1K3_


Posted 20 April 2014 - 1:34 pm
aare yaar sab kuch padna padega? :S btw kya vote du? ;P
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 Innocent_Teuton


Posted 20 April 2014 - 1:40 pm
Vote whatever u want :P and read Stratagy Guide and Bonus thats IMP
i ll add one short key there
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 [DZ]M1K3_


Posted 20 April 2014 - 1:42 pm
Vote whatever u want :P and read Stratagy Guide and Bonus thats IMP
i ll add one short key there
kardiya. mast guide hai. ;good
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 Innocent_Teuton


Edited 17 April 2015 - 6:15 pm by Innocent_Teuton
[DZ]M1K3_ wrote:
kardiya. mast guide hai. ;good

Thanx bhai :P

Read third one i added it for u :P who wanted to learn it fast

With out reading whole thread
Anik3t wrote:
Nice guide. Xd

Thanx
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 [DZ]Kingu


Posted 20 April 2014 - 3:34 pm
nice rofl ;1thumbup
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 Anik3t


Posted 21 April 2014 - 12:09 am
Nice guide. Xd
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 ['RB']Dan


Posted 21 April 2014 - 1:02 am
didnotread.gif
Link | Reply | Quote
 [DZ]Kingu


Posted 21 April 2014 - 6:46 am
Quote:
Latest Updates By rambit -->

Byzantine Teambonus:
Start with +500 wood/stone/gold

Pers Teambonus:
Reduced elephant speed from 2X to 1.75X

Turk Teambonus:
Reduced Goldmining from 5X to 4X

Chinese Teambonus
Large houses cost 350 wood instead of 400

Mayans Teambonus:
Tradecarts are more efficient, carry 1.5 times more gold.

Handcarts:
Upgraded their trading capacity by 1.7 (thats about 170 gold in total)

Skydock:
Reduced building time of trade rider from 30 to 20 seconds
Reduced building time of trade bird from 30 to 20 seconds
Reduced building time of small rocket ship from 75 to 50 seconds
Reduced building time of large rocket ship from 100 to 75 seconds
Reduced cost of large rocket ship from 500 to 450 wood

Dock:
Increased trading capacity of all ships by 0.15
Removed fire and demo ship

Foraging:
Changed berrybushes hp on all hero ships
Small hero berrybush from 2000 to 1500
Wallace berrybush from 3000 to 2500
Large hero berrbush from 5000 to 4000
maybe this last updates were made by [I3acI]SugarRush rofl
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 Innocent_Teuton


Edited 21 April 2014 - 9:05 pm by Innocent_Teuton
['RB']Dan wrote:
didnotread.gif

Dan perhaps i wasnt clear I dont give **** about u or ur opinions so stop getting insulted by me or perhaps u like it :P

dont bother me okey i dont want to see ur any ****ty comments from here on ... If u did it again i ll make sure along with ur other 100 accounts this one also get banned permantaly
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 Divine_Era


Posted 5 December 2014 - 6:53 pm
Great Guide bro! Well done.
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 ExpectoPatronum


Posted 5 December 2014 - 7:19 pm
Kaim ;1thumbup
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 Do_0r_die


Posted 16 January 2015 - 10:45 pm
rofl


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