Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold Updates
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Why I remade RCB: http://www.voobly.com/forum/thread/125269
Scenario Download: [You must login to view link]
Removed mostly all features of the 2012 map that were different than the 2011 v2 map and put some colors back to v2 style because it was too bright for some people along with other things below.
This map has pretty much exactly the game play as 2011 v2. The reason why it's better is because the triggers were completely redone (e.g. taskers no longer on) to promote less freezing and in general there's more balance.
Differences from 2011 v2 for...
Gameplay:
Main base:
Unit buys on "tiny island" in the beginning:
Super Store:
Top Store:
Bottom Store:
New Starting King Amounts (slight changes only):
Update:
1) Removed p1 map reveal advantage on top store
2) Added trigger to remove projectiles from top store to prevent people from shooting kings from p4/p5's base
3) Added anti-blocking for beli hp buy
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Bug not fixed in either 2011 or 2012 version: p1, p2, p8, p7 orientation advantage of being able to hide walls from people by having towers behind them so they can't click on the wall(s) (not sure if it can be fixed because it's intrinsic to the game)
Yes the Chinese should definitely be at 4 kings. They get shafted in 2011 v2 and in 2010 v3 they were at 4 kings total.
Faith is disabled and the genitour is now three kings instead of two, which should be a sufficient comprise for everyone. Also, the invincible skirms are back at 2 skirms for two kings. This isn't rated yet. I'm not sure if it will be or not but thanks for the support.
And please just get genitour out and put the skirm back in for just 1 king.
Those Genitours are seriously so annoying.
Every single gameplay change listed is better than 2011 v2. Don't get me wrong 2011 v2 is good but not perfect which is what 2013 aims to be.
Both skirm and gen are in 2013.
Gen at 3 kings. Also, two skirms for two kings. The two skirms buy is good.
Faith tech is disabled for all civs because of balance issues that I stated above.
The genitour is essentially disabled in 2012 f2, which is currently rated btw, and a lot of people didn't like that it was. A lot of people also dislike he genitour in general so three kings, skirm 2 for 2, and no faith tech is trying to make everyone happy.
This only truly matters if someone is powering them up on mid hill and if that's the case you simply barricade the entrance to your base with units until you have monks to convert them. Also, overall I don't see it as that big of a deal especially since pretty much everyone good gets a villager but even if you're forced to imperial right away it's still not a dilemma because skirms are slow and attack slow too and you can just barricade yourself. Also, you can move kings a lot easier in this map so buying a monk(s) will be a lot quicker.
Skirms really do suck though... only thing you need to do to counter is use aggressive stance and some other stuff.