Roll The Dice !


Group: Standard Membership
Join Date: 20 January 2011
Edited 1 March 2015 - 5:50 pm by _sTriKeShaPes_
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Original gameplay map, main idea is to surprise players with unlikely situation. The good point is all events which are coming are random, so you will always improvise your strategy in terms of players, units they get, and their psychology.

Roll The Dice is a 8 players moba like map, FFA or teams. Each player spawns in an arena as a random unit. When that unit dies, another random one spawns for you to fight as. There are 8 outposts in the arena belonging to each player, and when destroyed the player loses. When you get kills, you earn money you can use to upgrade your units, your outpost, and more. Last outpost remaining wins. Attack and gold bonus appear randomly on the map as relics and broken carts that you can pick.

This is a fun map with a part of luck, but this is also a very strategic game which need lot of reflexion. You can become skilled and win most of the time without luck. In fact, it's like poker. Skills are to know get kills with any unit, to have reflexes, know what to buy in the store, and know which player you have to attack. It could seem easy but it is not, define the player you have to attack depend of lot of factor. It is the weaker point of almost all players, they choose wrong target. Also there are too much random factors so there isn't a constant best buy order, you have to show reflection, always.

Play all visible map and ffa if beginner ! 8p advisable.

Since v14 Roll The Dice is only playable with 1.4 RC patch.

Roll the Dice ! v14.3 [1.4 RC] (Stable):
Download => Here ([You must login to view link])

Roll the Dice ! v13.7 [1.0c] (Stable):
Download => Here

Online Changelog: [You must login to view link]

Map Screen => [You must login to view link]

Lock teams
All tech disable
Age: Standard
Ressource: Standard
Map: All visible

Triggers statistics:
16 421 Triggers
53 770 Conditions
93 705 Effects


Game Full Hints:

How to win:

You have to be the last player alive, a player dies when he loses his outpost. To achieve this, get kills in priority. Teaming vs best player is often bad idea, don't forget you help other players to kill you by killing player who can kill them, it's great fun ! You have to survive and always check if you can handle the final 1v1 against the last player alive. During the game you shouldn't attack any players weaker than you, if they are last remaining you will win easy, so you want they stay alive, and you will even help them to survive. This is a very sneaky and important point which has the most impact on your winning chance.

It is also very important to don't let players damage your outpost, having low HP is a big handicap, anybody can kill you easily. Pay attention to huns civ, it's the most powerful civ in early game since they can raze all outposts under 3000 HPs with only 11 carts !

Game random alterations:

Start messages: Be careful to messages at start, they notice to you all game alterations and RTD can be completely different: Outposts start HP, store prices, and outpost burning start time change each game. All prices alterations are noticed after your civ bonus with green color for discount prices and orange color for raised prices.

Outposts burning: There is a moment during the game where outposts begin to be damaged by random explosions, this moment is noticed at start by the dice number at middle (EG: 6 = 60 min, 3 = 30 min, etc.). Probabilities of explosions are increased each 10 minutes until 30 minutes elapsed, then the last way of explosions come 30 minutes later. For example if the first step begin at 30 min, then the second step will begin at 40 min.

An outpost burning explosion do 89 damages to your outpost.

Average damage per seconde:
- First step (0 => 10 minutes) => 0.7/sec
- Second step (10 => 20 minutes) => 1.4/sec
- Third step (20 => 30 minutes) => 2.8/sec
- Fourth step (30 => 60 minutes) => 5.6/sec
- Final step (60+ minutes) => 11.2/sec

Example: Here it will start at 50 minutes (number 5):
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Kills Rewards:

10: 5 Gold and 10 Food
20: +750 HP
25: 1 Gold/min and 20 Food
30: 5 Gold
40: +750 HP
50: 10 Gold
75: +1000 HP
100: +1000 HP and 10 Gold
125: Ultimate Power (+1 AP / +3 HP per seconde)
250: Mega Power (+5 AP / +15 HP per seconde)
300: 100 Food And 10 Free Rerolls

You may see approximate kills of enemy players at outpost's name. (EG: Power 1 = +10 kills, Power 2 = +20 kills, etc.)


Wood: Total Kills
Food: +1/Kill, use at food island or by deleting fish trap to get new units
Gold: +1/Kill, +3/Convert, +5/Raze, you get a cart every 5 Gold
Stone: Kill Streak (You can get bonus with it that you choose at stone island)
Actual Pop: Carts counter
Max Pop: 90% damage resistance timer
Fish Trap Food Amount: Free rerolls stock (displayed at hundreds)
Relics: Get 1 to 10 AP
Broken carts: Get 1 to 3 Gold

Useful Things:

=> You get a cart in the store for 5 gold.
=> You have a panic to kill all units. (inflamed palissade at top)
=> You have a micro panic to kill all units around your outpost. (pavillon under panic palissade)
=> You have a fish trap that you can delete to change current unit. (under micro panic pavillon)
=> You have a shortcuts system to use panic / micro panic / reroll faster. (top of map)
=> You have a food trader at food island to buy bonus with your food. (left of map)
=> You have a stone reward selector at stone island to buy bonus with your stone. (left top of map)
=> You can see damage resistance timer at the right of map (Moving petard).
=> You can disable / enable auto change view when spawn with the 4th shortcut.
=> There is a heal bonus at middle.


There are 3 mains store:
The Classic Store: You will get a cart each 5 gold.
The Super Store: You can buy super carts in the classic store for 3 carts.
The Food Store: This store is composed of 3 different kind of upgrade, you buy them with food.

Food store details:
Upgrades (Left): It's just upgrades that you buy with your food.
Items (Right): You can have only one item in same time, if you buy a new one you lose the previous one.
Spells (Middle): To cast a spell you need a specific amount of wood, but it cost only food.

If a player have an item he will have a torch with his color on it.

Units stats upgrades:
They act on all units forever, except haste / rage / healing potions in food store and +25 AP from noob store, they act only on current unit.

Spells details:
Last Word: Outpost +1M HP But You Will Die In 180 Sec (Requires 100 Wood - Costs 100 Food)
Silencer: Players Can't Panic / Micro Panic For 50 Secondes (Requires 100 Wood - Costs 200 Food)
Time Accelerator: All Damages Resistances In Progress Will End Very Quickly (Requires 50 Wood - Costs 100 Food)

Units Power Up:

There are much possibles power up that give HP and AP each X secondes to your unit, below you can see all of them, what they do and where to get it:

- Medium Power (+8HP | +1AP / 10 sec) (Buy in super store)
- Final Power (+4HP | +1AP / 5 sec) (Buy in classic store)
- Ultimate Power (+3HP | +1AP / 1 sec) (Researched at 125 kills)
- Mega Power (+15HP | +5AP / 1 sec) (Researched at 250 kills)
- Dysfunctional Power (Randomly lot of AP) (Get it in random upgrade)
- Middle Power (+6HP | +1AP / 1 sec at middle) (Buy it in super store, two upgrades)

Frequently asked questions:

=> What's the island with relics at top ?
At this island you can choose your streak kills bonus. When you reach the stone amount needed then you get the bonus, stone is streak kills counter.

=> How use shortcuts ?
Sortcuts are really easy to use and are usefull gameplay tricks: Assign a number to them, and during the game for panic or reroll press the assigned number and right click anywhere in map. VLDM will go down and activate reroll or panic, then go back.

=> What are upgrades at bottom in store ?
These upgrades are technologies to have better units.

=> How unlock Final Power ?
You must buy all blacksmith upgrades (right) and units tech (bottom). It need 12 carts.

=> What means sniper ?
When you buy a sniper you can choose a player that you want damage. But damages aren't constant ! You can do, randomly, 1k, 2k, 3k, 4k or 5k damage.

=> Where can from outpost HP decrease/increase ? (They are adding together)
- +6/sec max from store
- -6/sec max from a player (-42 max from all players)

=> What "HP Decrease Divided by 2" upgrade means ?
This upgrade cuts all HP decrease from players in half. Example: 2 players bought -3HP/sec, then you lose -6HP/sec, if you buy "HP Decrease Divided by 2" you will lose only -3HP/sec.

=> What are rate multiplicators in super store ?
These upgrades multiplies the speed of your bank income, HP increase/decrease or middle bonus. E.G: If you buy Bank Rate x3 your bank will gives 1 gold/20 sec instead 1 gold/min.

=> What's this old stone head in super store ?
This is the random upgrade, it gives you an upgrade randomly, see "Random Upgrade Details" section to know them.

=> I don't understand how work some upgrades from the random upgrade.
See "Random Upgrade Details" section.

=> Teams are detected ?
Yes all possibilities are detected: Panic and HP decrease don't touch your ally.

=> What's the Noob Store ?
Last player under 10 kills get a cart in the noob store to get help. Opened only in 6p, 7p or 8p game.

I really don't know what to buy, there are too much things !

It's not a problem, you will get used to all upgrades with time. Try to add, progressively, new upgrades to your strategy. Basically you can follow this buy order which is not bad and easy to handle:
Food Store:
1/ Get one item (things with torchs), it boost your units and it's very cheap. Ring Of Fury is always nice.
2/ Get Exchanger Resistance (70 food) to prevent people steal your unit.
3/ Just exchange all your food against gold, and try to use exchanger to steal enemies units.
Stone Store:
1/ Do not touch it, this store have a very minor impact on your game.
Gold Store:
1/ Food Bonus (+1Food/30Sec) -> Good for economy, you will buy more gold with your food.
2/ Bank (+1Gold/Min) -> You will get more gold to buy new upgrades faster.
3/ Blacksmith upgrades -> It will help you to get kills, each kill gives +1 of each ressources so it's very important.
4/ Units upgrades -> You need it to have stronger units, and btw unlock final power.
5/ Final power (+1AP/+4HP/5Sec) -> Your core upgrade, you can get lot of kills.
6/ Ballistics + Chemistry -> ...
7/ HP Increase (+3HP/Sec) -> To have a stronger outpost to resist to attacks and snipers.
8/ Medium Power (+1AP/+8HP/10Sec) -> Good HPs extension for final power.
9/ Then three possible ways:
=> Just get kills and try save enough gold to fight when you will go ultimate and mega.
=> Buy wood to rush ultimate and mega, but you will have no gold so it could be harder.
=> Just survive and save your gold to kill the last remaining player (Getting bank x3 is good in this case).

If much players target or try snipe your outpost, you have to get 90% damages resistance to prevent losing outpost HPs, it is the most important upgrade of the game to survive.

Achievements match informations:

=> Feudal time -> Final power time
=> Castle time -> Ultimate power time
=> Imperial time -> Mega power time
=> Food -> Outposts starting HP
=> Wood -> Outpost burning starting time in minutes
=> Stone -> Inflicted damages with -200HP, -2kHP and -HP/sec
=> Gold -> Owned HP with +300HP, +3k and +HP/sec
=> Trade Profit -> Total amount of carts owned
=> Relics Captured -> Power reached at player's death
=> Relic Gold -> Maximum gold income per minutes
=> Total Castle -> Kills counter (do not count bought wood)
=> Total Wonder -> Razes counter
=> Tribute Received -> Advanced match details

The advanced match details number describe much things about how the player played his game, it's used by me to make stats and balance the map, I may publish a documentation about this if people are interested.

Civ Bonus:

The civ bonus are very specific to RTD, most of classic aoc bonus are deactivated.

AZTECS (Gold Civ)
- Bank x3 +25% Efficient
- Start With 5 Gold
- First Lottery Jackpot Gives +30 Gold

BRITONS (Archers Civ)
- Auto Micro Panic Vs Rams (8% Chance/Sec)
- Archers +3 Range / +0.20 MS
- Thumb Ring Researched at Start

BYZANTINES (Architect Civ)
- +300 HPs / +3000 HPs Are 66% More Efficient
- Damages Resistance Lasts 20 More Seconds
- Each Power Reached Gives +300 HPs

CELTS (Runner Civ)
- Each Power Reached Gives +0.02 Units MS
- Ultimate Power Gives +0.10 Units MS
- Mega Power Gives +0.20 Units MS

CHINESE (Food Civ)
- Each Micro Panic Kill Gives +30 Food
- Food Help Is 100% More Efficient
- Start With +30 Food

FRANKS (Pyrotechnic Civ)
- At Middle: +0.40 MS / Die When Converted (Disabled With Monks)
- Game Explosions Do Not Kill You And Middle Ones Heal You 50 HPs
- Middle Explosions Happen 5x More Often When You Are At Middle

GOTHS (Wood Civ)
- Random Upgade Wood Machine +330% Chance
- Ultimate Power At 120 Kills
- Mega Power At 240 Kills
- Start With 8 Wood

HUNS (Knacker Civ)
- Sniper Minimum Damages: 2k / Chance: +100% For 5k / +100% For 6k
- Sniper Have 33% Chance To Bypass 90% Dammages Resistance
- -200 HPs / -2000 HPs Are 25% More Efficient

JAPANESE (Ninja Civ)
- Each Kill Gives To Infantry 6 Seconds Rage Time
- Rage Time: 15 AP / Die When Converted
- Infantry +33% Attack Speed And +0.10 MS

KOREANS (Defence Civ)
- Micro Panic 25% Chance To Convert Unit Instead Kill
- Micro Panic Radius Is Higher
- Micro Panic Auto Rebuy For 20 Stone
- Malus: Kill Streaks Contracts Disabled

MAYANS (Economy Civ)
- Micro Panic / Exchanger Half Price
- 3 Gold / 3 Wood Cost 20 Food
- Reroll Cost 3 Food

MONGOLS (Mangudai Civ)
- 25% Chance To Get Mangudai On Reroll
- Cavalry Archers Fire 20% Faster
- Cavalry Archers +4 AP

PERSIANS (Kill Streaks Civ)
- Elephants Killed By Panic Have 35% Chance Of Respawning
- Cavalry +10% MS / War Elephants +30% MS
- Stone Generator +100% Efficient

SARACENS (Military Civ)
- All Units Get Stats Depending Of Your Food Stock
- For Each 30 Food (Max 1000): 1 AP / 7 HP / 0.01 MS
- Start With 5 More Free Rerolls

SPANISH (Holy Guns Civ)
- Each Kill Gives +2 Armor To Priests And Gunners
- Each Conversion Gives +2 Armor To All Units
- Priests Faith Regain +50% / Conversion Range +3
- Imam +30 HP / Missionary +0.25 MS / Gunners +20 AP

TEUTONS (Armored Civ)
- Units +2/+2 Armor / +4 AP / Immune To Conversion
- Outpost +10/+10 Armor Vs Units
- Malus: Units -0.10 MS

TURKS (Tower Civ)
- Random Upgrade Double Bombard Towers +270% Chance
- Bombard Towers +250 HP / +50 AP
- Free Ballistics + Chemistry

VIKINGS (Regeneration Civ)
- Relics Provide +50 HP / Garrisoned Units +1 HP/Sec
- Bombard Towers Regenerate 2 HP Per Sec
- Monks +5 Heal Range / x3 Heal Rate
- Berserk Faster Regeneration

Other Tricks:

- Micro panic kills are counted.
- If a player reached the max amount of carts (10), he will cumulate gold. Over 25 gold saved, an explosion will happen on his store flag every 30 sec, over 50 gold two explosions, and over 75 gold three explosions. Be careful to that, players with many gold have a big advantage.
- If you try fill hard streak kills contracts you can block your spawn for prevent lose the stone when death.
- The area where you can buy 90% damage resistance is randomly bombarded to prevent you camp on it.
- Wolf have a random attack power.
- Micro panic kill also your ally unit.
- Panic dodger can't dodge a micro panic.
- If the statue isn't here nobody can get admiral or crazy women, and attack bonus explosions can't happen.
- The spawn priority is random, for example at start your chance to get your unit in first is 1/8. The maximum time that you can wait is 8 secondes.
- You get gold bonus when you do combo kills, that means when you do several kills in same time.

Combo kills bonus:
x2 => 3 Gold
x3 => 5 Gold
x4 => 10 Gold
x5 => 25 Gold
x6 => 50 Gold
x7 => 100 Gold

Advanced Probabilities:

Here you can see exact probabilities about some random things.

Units numbers:
85% to get a standard unit
6,25% to get an hero class B
4,16% to get an hero class A
2,78% to get Imam
2,08% to get a double unit spawn
0,69% to get a missionary
0,34% to get the strongest wolf
0,077% to get a cobra car
0,022% to get a double hero spawn
0,016% to get a triple unit spawn
0,0061% to get the monkey boy
0,0027% to get a triple hero spawn
Less than 0,0027% to get epic and secrets spawns
Rarest is 0,00008477% !

Events Numbers:
Each 85 min constant units event happen
Each 170 min an hero time happen
Each 540 min flying wolfs come
Each 660 min hay stacks dissapear
Each 8 games a start event happen
Each 64 games deep game mode is loaded
Over 64 games to see secrets games modes
Rarest is each 1024 games !

Random Upgrade Numbers:
12% to get dysfunctional power up
12% to get dysfunctional gold machine
12% to get dysfunctional wood machine
12% to get double towers
12% to get panic dodger
12% to get lucky enchantment
12% to get lot of food
4% to get outpost burning immunity
4% to get the accursed tower
4% to get the garrison tower
0,69% to get +3000 HPs
0,69% to get -2000 HPs
0,69% to get the merchant
0,69% to get the gold dice
0,26% to get the exterminator
0,26% to get 3000 HPs for enemies
0,26% to get +50 gold to all
0,13% to get the kamikaze power up
0,13% to get the submachine gun
0,13% to get 100 extra wood
Less than 0,13% to get secret upgrades
Rarest is 0,02441% !

Random Upgrade Details:

Dysfunctional power up: Your unit have 1.5% chance per seconde to get +17 AP.
Gold machine: You have 0.4% chance per seconde to get +2 Gold, and 0.4% chance per seconde to get +6 Gold.
Wood machine: You have 1.5% chance per seconde to get +2 Wood.
Double towers: You get 2 bombards tower behind your oupost.
Panic dodger: You have 50% chance to dodge each panic.
Lucky enchantment: Heroes/Double units => +4.2% , Died Carts => 100% chance for +3 gold, Relics => 100% chance for +10 AP.
Lot of food: You get +250 Food.
Outpost burning immunity: Outpost burn won't damage you.
The accursed tower: 1777 HP / 18 AP / +1 AP each 5 secondes.
The garrison tower: 100 HPs / Infinite Armor / Immune to all projectiles / Slow HP Regeneration / +3 HP per sec to garrisoned unit.
+3000 HPs: +3000 HPs to your outpost.
-2000 HPs: -2000 HPs to all enemies' outposts.
The merchant: You can sell 4 wood or 4 food against 1 gold as many times as you want.
The gold dice: +37.5% chance to get heroes / double units
Exterminator: You get 3 free snipers in sniper area.
Buy 3000 HPs for all: All players get +3000 HPs to their outpost, except you.
+50 gold to all: All players get +50 Gold, including you.
Kamikaze power up: +5 AP/sec and 3% chance to die each seconde.
=V= Roll The Dice (file size: 259.14 KB)
=V= Roll the Dice (file size: 248.78 KB)
How To Play v14.png (file size: 6.53 MB)

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Group: Game Moderator
Join Date: 25 May 2011
Edited 22 July 2012 - 2:32 pm by Gallas
I like the random box=)

How many chance to get the car with 150 hp?
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Group: Standard Membership
Join Date: 26 November 2008
Edited 22 July 2012 - 3:30 pm by [BalaaM_]CaNeK
I liked
But u can add more panics or buy them ?
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Group: Standard Membership
Join Date: 20 January 2011
Edited 23 July 2012 - 7:40 am by _sTriKeShaPes_
Probability for car is 1/1728, no more because there is also 8 others very strong units with same probability, therefore 1/192 for have a big advantage.

Mmmm idk for panic, it's hard to do a good gameplay, more than one can be not fun because players can never enjoy of his super units... I will add in store but probably at a high price.
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Group: Standard Membership
Join Date: 21 March 2008
Posted 23 July 2012 - 8:55 am
you die too easy, maybe wall hp should be increased
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Group: Standard Membership
Join Date: 20 January 2011
Edited 24 July 2012 - 11:16 am by _sTriKeShaPes_
v0.3 uploaded ! Wall replaced by an outpost, and they are no longer damaged by the time so you will die less easily.

- Add panic in store
- Ram have a better probability
- Now noobest units are boosted, for prevent of big disavantage
- Delete Imam is allowed
- Wall replace by outpost with 2000 HP => +raze bonus (5 Gold)
- Add a cool night event,explored map is necessary (approximately 1/2 to come during a game)
- Outpost are no longer damaged by the time
- Cobra begin now with only 150 HP and lose 1 HP/sec unless on middle.
- Now you can't get Imam if it's already on map.
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Group: Standard Membership
Join Date: 13 April 2009
Posted 24 July 2012 - 10:59 am
This map is absolutely awesome! I've had tons of fun playing it on GR, and it seems to be quite popular there to! Good job! ;thumbup
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Group: Standard Membership
Join Date: 20 January 2011
Edited 24 July 2012 - 11:21 am by _sTriKeShaPes_
Cool thanks ! v0.32 uploaded.

This is a beta I'm going to work on events this will be more fun. I could play for test my game and find good improvements only Friday... If you have idea give to me !

v0.32 improvements:
- Fix a bug in store
- Outpost have now 3000 HP
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:03 am by _sTriKeShaPes_
v0.4 uploaded:
- When you die you can still see players fighting.
- Outpost start with 2500 HP
- Outpost lose 1 HP / sec but get +25 HP / Kill
- Store outpost extra HP and damage work also during the night event.
- 2 explosions events added on middle
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Group: Standard Membership
Join Date: 26 November 2008
Edited 25 July 2012 - 9:36 pm by [BalaaM_]CaNeK
mmm is very expensive buy other panic. (25 kills)
btw use [You must login to view link] u.u
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Group: Standard Membership
Join Date: 3 May 2009
Posted 25 July 2012 - 9:46 pm
this map is epic , very fun & great job mate :)

totally cool, must of taken you ages, u good with ur triggrrs
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:02 am by _sTriKeShaPes_
v0.5 uploaded:
- Fix a bug with cobra car
- Fun event added
- After 1 hour outpost lose 1,2 or 3 HP / sec
- Extra HP and damage ajusted to -200 / +200
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:25 am by _sTriKeShaPes_
v0.6 uploaded:
- Monkey boy, gods own sling and subo added in random box
- Better event system and one more added

plz report if you see a bug.
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Group: Standard Membership
Join Date: 3 June 2008
Edited 27 July 2012 - 4:47 am by [RPG]Sidescroll
i've played it, it's pretty fun
good map ;1thumbup
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Group: Standard Membership
Join Date: 20 January 2011
Edited 28 July 2012 - 3:06 pm by _sTriKeShaPes_
v0.8 uploaded.

Really better, now you can see events. (before probabiliy was too small or triggers not work...)

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