I tried to find original idea to make a real new game, it's the result !
Original gameplay map, main idea is to surprise players with unlikely situation. The good point is all events which are coming are random, so you will always improvise your strategy in terms of players, units they get, and their psychology.
8 players FFA or Teams game. Each player spawns in an arena as a random unit. When that unit dies, another random one spawns for you to fight as. There are 8 outposts in the arena belonging to each player, and when they are destroyed the player looses. When you get kills, you earn money you can use to upgrade your possible units, your outpost, and more. Last tower remaining wins. Attack and gold bonus appear randomly on the map as relics and broken carts that you can pick.
This is a fun map, with a part of luck, where noob and pro can play together. But you can already become skilled and win most of the time without luck ! In fact, it's like poker. Skills are to know get kills with any unit, to have reflexes and know what to buy in the store.
Play all visible map and ffa if beginner ! 8p advisable.
Roll the Dice ! Gold v10.2:
Map => Here Roll the Dice ! Gold v10.2b - FE Version:
Map => Here
Go to RTD website for know all about the map.
Website => Here
Screen HD => Here
Settings:
Lock teams
All tech disable or enable
Age: Standard
Ressource: Standard
Map: All visible
Here basic rules, but you can go to RTD website where there are lot of thing related to advanced strategy.
Way to win: Get kills in priority ! Teaming vs best player is often bad idea, don't forget you help other players to kill u by killing player who can kill them ^^, it's pretty fun ! You must be ready for the final 1v1, where players who got more kills have an higher chance to win.
Important to know: Be careful to messages at start, they notice to you all game alteration and RTD can be completely different: for example if you don't see the 500 HP outpost start then you are die . All change prices are noticed after your civ bonus in green for discount price and orange for raised price.
Kills Rewards:
10: 5 Gold and 5 Food
15: 10 Food
20: +750 HP
25: 1 Gold/min
30: 5 Gold
40: +750 HP
50: 10 Gold
75: +1000 HP
100: +1000 HP and 10 Gold 125: Ultimate Power (+1 AP / +3 HP per seconde) 250: Mega Power (+5 AP / +15 HP per seconde)
You may see approximate kills of enemy players at outpost's name. (EG: Power 1 = +10 kills, Power 2 = +20 kills, etc.)
Wood: Total Kills Food: +1/Kill, use at food island or by deleting fish trap to get new units Gold: +1/Kill, +3/Convert, +5/Raze, you get a cart every 5 Gold Stone: Consecutive kills (You can get bonus with it that you choose at food island) Relics: Get 1 to 10 AP Broken carts: Get 1 to 3 Gold
=> You get carts in the store with gold.
=> You have a panic for kill all units. (inflamed wall at top)
=> You have a micro panic for kill all units around your outpost. (pavillon under panic wall)
=> You have a fish trap at top that you can delete to get new units.
=> You have a food trader at food island for buy bonus with your food.
=> You have a shortcuts system at top for delete panic wall and fish trap fast.
=> You can see damage resistance timer at the right (Moving petard).
=> There is a heal bonus at middle.
=> How use shortcuts ?
- Sortcuts are really easy to use and are usefull gameplay tricks: Assign a number to them, and during the game for panic or reroll press the assigned number and right click anywhere in map. VLDM will go down and activate reroll or panic, then go back.
=> What are upgrades at bottom in store ?
These upgrades are technology for have better units, if you get this during the game, be sure you have a good tech civ like Byzantines.
=> How unlock Final Power ?
You must buy all blacksmith upgrades (right) and units tech (bottom). It need 12 carts.
=> What's mean sniper ?
When you buy a sniper you can choose a player you want damage. But damages aren't constant ! You can do 1k, 2k, 3k, 4k or 5k max.
=> Where can from outpost HP decrease/increase ? (They are adding together)
- +8/sec max from store
- -8/sec max from a player (-56 max from all players)
=> What's "HP Decrease Divided by 2" upgrade mean ?
This upgrade cuts all HP decrease from players in half. Example: 2 players buy max -HP/sec, then you lose -8/sec, if you buy damage/2 you lose only -4/sec...
=> What are rate multiplicators in super store ?
These upgrades multiplies the speed of your bank income, HP increase/decrease or middle bonus. E.G: If you buy Bank Rate x3 your bank will give to you 1 gold/20 sec instead 1 gold/min.
=> What's this old stone head in store ?
This is the unknown upgrade which can be very interesting and powerful but it's random.
=> I don't understand how work some upgrades from the unknown upgrade. Dysfuncionnal upgrades are bonus which come randomly (wood, gold, ap for your unit), panic dodger give to you a chance (1/2) to don't be killed by panic. Lucky enchantment increase your chance to get an hero spawn by 3 and increase also your chance to get more gold and ap with broken carts and relics. Others upgrades are easy to understand.
=> Teams are detected ?
- Yes all possibilities are detected: Panic and HP decrease don't touch your ally.
=> What's the Noob Store ?
- Last player under 10 kills get a cart in the noob store for have help. Opened only in 6p, 7p or 8p game.
=> What's the basic beginner buy order ? 1/ Bank (+1Gold/Min) 2/ Food Bonus (+1Food/30Sec) 3/ Blacksmith upgrades 4/ Units upgrades 5/ Final power (+1AP/+5HP/5Sec) 6/ Ballistics + Chemistry 7/ Unknown Upgrade 8/ HP Increase (+4HP/Sec) / Medium Power (+1AP/+8HP/10Sec) / Wood Bonus
Conquerors Civ Bonus:
Aztecs: Infantry +4 AP and +10% Speed
Britons: Archers +3 Range (Imperial Age)
Byzantines: Outpost +500 HP
Celts: Infantry +15 % Speed, Better Siege Weapons
Chinese: Start with 50 Food
Koreans: Archers More Accurate and +1 AP/10 sec
Spanish: Better Monks, Units Resistant to Conversion / Died when Converted / Free Feudal Blacksmith
Franks: Cavalry +1 AP/15 sec and +10% Speed
Goths: +1 Wood Every 3 Min / Start with 5 Wood
Huns: Cavalry +20 HP and +10% Speed
Japanese: Infantry +25% Attack Speed (Feudal Age) and +10% Speed
Mayans: Archers More Accurate, Start with 5 Gold
Mongols: Better Cavalry Archers, Better Siege Weapons
Persians: Cavalry +10% Speed / Fast Elephant
Saracens: Cavalry +20 HP and +10% Speed / Better Camel
Teutons: Infantry +1 AP/10 sec and +10% Speed
Turks: Bombard Tower +250 HP and +40 AP / Free Ballistics + Chemistry
Vikings: Infantry +20% HP (Imperial Age) and +10% Speed
Forgotten Empire Civ Bonus:
Incas: Skirms & Slingers no min Range / +1 Gold Every 5 Min / Infantry +10% Speed
Indians: Imperial Camel (Imperial Age) / Cavalry +20 HP and +10% Speed
Italians: Lucky Dice cost 60 Food / Cavalry +20 HP and +10% Speed
Magyars: Cavalry Archer Full Upgrade and +1 AP/10 sec
Slavs: Infantry +10% Speed and Damage Adjacent Units / Cavalry +20 HP and +10% Speed
Probability for car is 1/1728, no more because there is also 8 others very strong units with same probability, therefore 1/192 for have a big advantage.
Mmmm idk for panic, it's hard to do a good gameplay, more than one can be not fun because players can never enjoy of his super units... I will add in store but probably at a high price.
v0.3 uploaded ! Wall replaced by an outpost, and they are no longer damaged by the time so you will die less easily.
Improvements:
- Add panic in store
- Ram have a better probability
- Now noobest units are boosted, for prevent of big disavantage
- Delete Imam is allowed
- Wall replace by outpost with 2000 HP => +raze bonus (5 Gold)
- Add a cool night event,explored map is necessary (approximately 1/2 to come during a game)
- Outpost are no longer damaged by the time
- Cobra begin now with only 150 HP and lose 1 HP/sec unless on middle.
- Now you can't get Imam if it's already on map.
This is a beta I'm going to work on events this will be more fun. I could play for test my game and find good improvements only Friday... If you have idea give to me !
v0.32 improvements:
- Fix a bug in store
- Outpost have now 3000 HP
v0.4 uploaded:
- When you die you can still see players fighting.
- Outpost start with 2500 HP
- Outpost lose 1 HP / sec but get +25 HP / Kill
- Store outpost extra HP and damage work also during the night event.
- 2 explosions events added on middle
Hi !
I tried to find original idea to make a real new game, it's the result !
Original gameplay map, main idea is to surprise players with unlikely situation. The good point is all events which are coming are random, so you will always improvise your strategy in terms of players, units they get, and their psychology.
8 players FFA or Teams game. Each player spawns in an arena as a random unit. When that unit dies, another random one spawns for you to fight as. There are 8 outposts in the arena belonging to each player, and when they are destroyed the player looses. When you get kills, you earn money you can use to upgrade your possible units, your outpost, and more. Last tower remaining wins. Attack and gold bonus appear randomly on the map as relics and broken carts that you can pick.
This is a fun map, with a part of luck, where noob and pro can play together. But you can already become skilled and win most of the time without luck ! In fact, it's like poker. Skills are to know get kills with any unit, to have reflexes and know what to buy in the store.
Play all visible map and ffa if beginner ! 8p advisable.
Roll the Dice ! Gold v10.2:
Map => Here
Roll the Dice ! Gold v10.2b - FE Version:
Map => Here
Go to RTD website for know all about the map.
Website => Here
Screen HD => Here
Settings:
Lock teams
All tech disable or enable
Age: Standard
Ressource: Standard
Map: All visible
Triggers statistics:
7 229 triggers
37 883 conditions
42 252 effects
Here basic rules, but you can go to RTD website where there are lot of thing related to advanced strategy.
Way to win: Get kills in priority ! Teaming vs best player is often bad idea, don't forget you help other players to kill u by killing player who can kill them ^^, it's pretty fun ! You must be ready for the final 1v1, where players who got more kills have an higher chance to win.
Important to know: Be careful to messages at start, they notice to you all game alteration and RTD can be completely different: for example if you don't see the 500 HP outpost start then you are die
Kills Rewards:
10: 5 Gold and 5 Food
15: 10 Food
20: +750 HP
25: 1 Gold/min
30: 5 Gold
40: +750 HP
50: 10 Gold
75: +1000 HP
100: +1000 HP and 10 Gold
125: Ultimate Power (+1 AP / +3 HP per seconde)
250: Mega Power (+5 AP / +15 HP per seconde)
You may see approximate kills of enemy players at outpost's name. (EG: Power 1 = +10 kills, Power 2 = +20 kills, etc.)
Wood: Total Kills
Food: +1/Kill, use at food island or by deleting fish trap to get new units
Gold: +1/Kill, +3/Convert, +5/Raze, you get a cart every 5 Gold
Stone: Consecutive kills (You can get bonus with it that you choose at food island)
Relics: Get 1 to 10 AP
Broken carts: Get 1 to 3 Gold
=> You get carts in the store with gold.
=> You have a panic for kill all units. (inflamed wall at top)
=> You have a micro panic for kill all units around your outpost. (pavillon under panic wall)
=> You have a fish trap at top that you can delete to get new units.
=> You have a food trader at food island for buy bonus with your food.
=> You have a shortcuts system at top for delete panic wall and fish trap fast.
=> You can see damage resistance timer at the right (Moving petard).
=> There is a heal bonus at middle.
=> How use shortcuts ?
- Sortcuts are really easy to use and are usefull gameplay tricks: Assign a number to them, and during the game for panic or reroll press the assigned number and right click anywhere in map. VLDM will go down and activate reroll or panic, then go back.
=> What are upgrades at bottom in store ?
These upgrades are technology for have better units, if you get this during the game, be sure you have a good tech civ like Byzantines.
=> How unlock Final Power ?
You must buy all blacksmith upgrades (right) and units tech (bottom). It need 12 carts.
=> What's mean sniper ?
When you buy a sniper you can choose a player you want damage. But damages aren't constant ! You can do 1k, 2k, 3k, 4k or 5k max.
=> Where can from outpost HP decrease/increase ? (They are adding together)
- +8/sec max from store
- -8/sec max from a player (-56 max from all players)
=> What's "HP Decrease Divided by 2" upgrade mean ?
This upgrade cuts all HP decrease from players in half. Example: 2 players buy max -HP/sec, then you lose -8/sec, if you buy damage/2 you lose only -4/sec...
=> What are rate multiplicators in super store ?
These upgrades multiplies the speed of your bank income, HP increase/decrease or middle bonus. E.G: If you buy Bank Rate x3 your bank will give to you 1 gold/20 sec instead 1 gold/min.
=> What's this old stone head in store ?
This is the unknown upgrade which can be very interesting and powerful but it's random.
=> I don't understand how work some upgrades from the unknown upgrade.
Dysfuncionnal upgrades are bonus which come randomly (wood, gold, ap for your unit), panic dodger give to you a chance (1/2) to don't be killed by panic. Lucky enchantment increase your chance to get an hero spawn by 3 and increase also your chance to get more gold and ap with broken carts and relics. Others upgrades are easy to understand.
=> Teams are detected ?
- Yes all possibilities are detected: Panic and HP decrease don't touch your ally.
=> What's the Noob Store ?
- Last player under 10 kills get a cart in the noob store for have help. Opened only in 6p, 7p or 8p game.
=> What's the basic beginner buy order ?
1/ Bank (+1Gold/Min)
2/ Food Bonus (+1Food/30Sec)
3/ Blacksmith upgrades
4/ Units upgrades
5/ Final power (+1AP/+5HP/5Sec)
6/ Ballistics + Chemistry
7/ Unknown Upgrade
8/ HP Increase (+4HP/Sec) / Medium Power (+1AP/+8HP/10Sec) / Wood Bonus
Conquerors Civ Bonus:
Aztecs: Infantry +4 AP and +10% Speed
Britons: Archers +3 Range (Imperial Age)
Byzantines: Outpost +500 HP
Celts: Infantry +15 % Speed, Better Siege Weapons
Chinese: Start with 50 Food
Koreans: Archers More Accurate and +1 AP/10 sec
Spanish: Better Monks, Units Resistant to Conversion / Died when Converted / Free Feudal Blacksmith
Franks: Cavalry +1 AP/15 sec and +10% Speed
Goths: +1 Wood Every 3 Min / Start with 5 Wood
Huns: Cavalry +20 HP and +10% Speed
Japanese: Infantry +25% Attack Speed (Feudal Age) and +10% Speed
Mayans: Archers More Accurate, Start with 5 Gold
Mongols: Better Cavalry Archers, Better Siege Weapons
Persians: Cavalry +10% Speed / Fast Elephant
Saracens: Cavalry +20 HP and +10% Speed / Better Camel
Teutons: Infantry +1 AP/10 sec and +10% Speed
Turks: Bombard Tower +250 HP and +40 AP / Free Ballistics + Chemistry
Vikings: Infantry +20% HP (Imperial Age) and +10% Speed
Forgotten Empire Civ Bonus:
Incas: Skirms & Slingers no min Range / +1 Gold Every 5 Min / Infantry +10% Speed
Indians: Imperial Camel (Imperial Age) / Cavalry +20 HP and +10% Speed
Italians: Lucky Dice cost 60 Food / Cavalry +20 HP and +10% Speed
Magyars: Cavalry Archer Full Upgrade and +1 AP/10 sec
Slavs: Infantry +10% Speed and Damage Adjacent Units / Cavalry +20 HP and +10% Speed
How many chance to get the car with 150 hp?
But u can add more panics or buy them ?
Mmmm idk for panic, it's hard to do a good gameplay, more than one can be not fun because players can never enjoy of his super units... I will add in store but probably at a high price.
Improvements:
- Add panic in store
- Ram have a better probability
- Now noobest units are boosted, for prevent of big disavantage
- Delete Imam is allowed
- Wall replace by outpost with 2000 HP => +raze bonus (5 Gold)
- Add a cool night event,explored map is necessary (approximately 1/2 to come during a game)
- Outpost are no longer damaged by the time
- Cobra begin now with only 150 HP and lose 1 HP/sec unless on middle.
- Now you can't get Imam if it's already on map.
This is a beta I'm going to work on events this will be more fun. I could play for test my game and find good improvements only Friday... If you have idea give to me !
v0.32 improvements:
- Fix a bug in store
- Outpost have now 3000 HP
- When you die you can still see players fighting.
- Outpost start with 2500 HP
- Outpost lose 1 HP / sec but get +25 HP / Kill
- Store outpost extra HP and damage work also during the night event.
- 2 explosions events added on middle
btw use www.tinyuploadz.com u.u
totally cool, must of taken you ages, u good with ur triggrrs
- Fix a bug with cobra car
- Fun event added
- After 1 hour outpost lose 1,2 or 3 HP / sec
- Extra HP and damage ajusted to -200 / +200
- Monkey boy, gods own sling and subo added in random box
- Better event system and one more added
plz report if you see a bug.
good map
Really better, now you can see events. (before probabiliy was too small or triggers not work...)