Roll The Dice !


Group: Standard Membership
Join Date: 20 January 2011
Edited 12 May 2014 - 12:40 pm by [VMap]AzZzRu
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Hi !

I tried to find original idea to make a real new game, it's the result ! :D

Original gameplay map, main idea is to surprise players with unlikely situation. The good point is all events which are coming are random, so you will always improvise your strategy in terms of players, units they get, and their psychology.

Roll The Dice is an 8 player map, FFA or teams. Each player spawns in an arena as a random unit. When that unit dies, another random one spawns for you to fight as. There are 8 outposts in the arena belonging to each player, and when destroyed the player loses. When you get kills, you earn money you can use to upgrade your units, your outpost, and more. Last tower remaining wins. Attack and gold bonus appear randomly on the map as relics and broken carts that you can pick.

This is a fun map, with a part of luck, where noob and pro can play together. But you can still become skilled and win most of the time without luck ! In fact, it's like poker. Skills are to know get kills with any unit, to have reflexes and know what to buy in the store. There are too much random factors so there isn't a constant best buy order, you have to show reflection, always.

Play all visible map and ffa if beginner ! 8p advisable.

If you are voobly player plz download the voobly ready to be rated version.

Roll the Dice ! Gold v13.7 (Stable):
Rated Version => [You must login to view link]

Roll the Dice ! Gold v13.7 FE (Stable):
Rated Version => [You must login to view link]

RTD Full Changelist: [You must login to view link]

Go to RTD website for know all about the map.
Website => [You must login to view link]
Screen HD => [You must login to view link]

Lock teams
All tech disable
Age: Standard
Ressource: Standard
Map: All visible

Triggers statistics:
15 704 Triggers
57 962 Conditions
92 367 Effects

Main game explained:

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Full help:

Here basic rules, but you can go to RTD website where there are lot of thing related to advanced strategy.

Way to win: Get kills in priority ! Teaming vs best player is often bad idea, don't forget you help other players to kill u by killing player who can kill them ^^, it's pretty fun ! You must be ready for the final 1v1, where players who got more kills have an higher chance to win.

Start messages: Be careful to messages at start, they notice to you all game alterations and RTD can be completely different: for example if you don't see the 500 HP outposts start then you are die ;grin. All change prices are noticed after your civ bonus in green for discount price and orange for raised price.

Outposts burning: There is a moment during the game where outposts begin to be damaged by random explosions, this moment is noticed at start by the dice number at middle (EG: 6 = 60 min, 3 = 30 min, etc.). Probabilities of explosions are increased each 10 minutes until 30 minutes elapsed, then the last way of explosions come 30 minutes later. Check RTD website for more info.

Example: Here it will start at 50 minutes (number 5):
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Kills Rewards:
10: 5 Gold and 5 Food
15: 10 Food
20: +750 HP
25: 1 Gold/min
30: 5 Gold
40: +750 HP
50: 10 Gold
75: +1000 HP
100: +1000 HP and 10 Gold
125: Ultimate Power (+1 AP / +3 HP per seconde)
250: Mega Power (+5 AP / +15 HP per seconde)

You may see approximate kills of enemy players at outpost's name. (EG: Power 1 = +10 kills, Power 2 = +20 kills, etc.)

Wood: Total Kills
Food: +1/Kill, use at food island or by deleting fish trap to get new units
Gold: +1/Kill, +3/Convert, +5/Raze, you get a cart every 5 Gold
Stone: Consecutive kills (You can get bonus with it that you choose at stone island)
Actual Pop: Carts counter
Max Pop: 90% damage resistance counter
Relics: Get 1 to 10 AP
Broken carts: Get 1 to 3 Gold

=> You get carts in the store with gold.
=> You have a panic for kill all units. (inflamed wall at top)
=> You have a micro panic for kill all units around your outpost. (pavillon under panic wall)
=> You have a fish trap at top that you can delete to get new units.
=> You have a food trader at food island for buy bonus with your food.
=> You have a stone reward selector at stone island for buy bonus with your stone.
=> You have a shortcuts system at top for delete panic wall and fish trap fast.
=> You can see damage resistance timer at the right (Moving petard).
=> There is a heal bonus at middle.

Civ Bonus:
All standard civ bonus are researched at start: passive techs, unique techs and elite techs. Some of these bonus aren't noticed at start if they are not much important. For some reasons "Logistica" is disable, also in Forgotten Empire version "Great Wall", "Yasama", "Madrash" and "Druzhina" are disable. See below to know special roll the dice civ bonus.

=> What's the island with relics at top ?
- At this island you can choose your streak kills bonus. When you reach the stone amount needed then you get the bonus, stone is streak kills counter.

=> How use shortcuts ?
- Sortcuts are really easy to use and are usefull gameplay tricks: Assign a number to them, and during the game for panic or reroll press the assigned number and right click anywhere in map. VLDM will go down and activate reroll or panic, then go back.

=> What are upgrades at bottom in store ?
These upgrades are technologies to have better units.

=> How unlock Final Power ?
You must buy all blacksmith upgrades (right) and units tech (bottom). It need 12 carts.

=> What means sniper ?
When you buy a sniper you can choose a player that you want damage. But damages aren't constant ! You can do, randomly, 1k, 2k, 3k, 4k or 5k damage.

=> Where can from outpost HP decrease/increase ? (They are adding together)
- +8/sec max from store
- -8/sec max from a player (-56 max from all players)

=> What "HP Decrease Divided by 2" upgrade means ?
This upgrade cuts all HP decrease from players in half. Example: 2 players bought -4HP/sec, then you lose -8HP/sec, if you buy damage/2 you lose only -4HP/sec...

=> What are rate multiplicators in super store ?
These upgrades multiplies the speed of your bank income, HP increase/decrease or middle bonus. E.G: If you buy Bank Rate x3 your bank will give to you 1 gold/20 sec instead 1 gold/min. And remember, it's useless to buy it if you haven't the bank yet !

=> What's this old stone head in store ?
This is the unknown upgrade which can be very interesting and powerful but it's random.

=> I don't understand how work some upgrades from the unknown upgrade.
Dysfuncionnal upgrades are bonus which come randomly (wood, gold, ap for your unit), panic dodger give to you a chance (1/2) to don't be killed by panic. Lucky enchantment increase your chance to get an hero spawn by 3 and increase also your chance to get more gold and ap with broken carts and relics. Others upgrades are easy to understand.

=> Teams are detected ?
- Yes all possibilities are detected: Panic and HP decrease don't touch your ally.

=> What's the Noob Store ?
- Last player under 10 kills get a cart in the noob store for have help. Opened only in 6p, 7p or 8p game.

=> What's the basic beginner buy order ?
1/ Bank (+1Gold/Min)
2/ Food Bonus (+1Food/30Sec)
3/ Blacksmith upgrades
4/ Units upgrades
5/ Final power (+1AP/+5HP/5Sec)
6/ Ballistics + Chemistry
7/ Unknown Upgrade
8/ HP Increase (+4HP/Sec) / Medium Power (+1AP/+8HP/10Sec) / Wood Bonus

Achievements match informations:
=> Feudal time -> Final power time
=> Castle time -> Ultimate power time
=> Imperial time -> Mega power time
=> Food-> Outposts starting HP
=> Wood -> Outpost burning starting time in minutes
=> Stone -> Inflicted damages with -200HP, -2kHP and -HP/sec
=> Gold -> Owned HP with +300HP, +3k and +HP/sec
=> Trade Profit -> Total amount of carts owned
=> Tribute Received -> Number of sniper received
=> Relics Captured -> Power reached at player's death
=> Relic Gold -> Maximum gold income per minutes

Civ Bonus:
Aztecs (Gold Civ):
- +8% Chance To Get The Gold Machine
- Bank x3 +5% Efficient
- Start With 5 Gold

Britons (Archers Civ):
- Archers +3 Ranges
- Micro Panic Cost 50 Food
- Towers +2 APs

Byzantines (Defence Civ):
- +300 HPs / +3000 HPs Are 10% More Efficient
- Monks +15 HPs / Heal Rate x3 / Heal Range +4
- Start With 500 Extra HPs

Celts (Infantry Civ):
- +100 HPs 75% More Efficient On Infantry
- Exchanger Immunity Cost 30 Food
- Infantry +15% Move Speed / +25 HPs

Chinese (Food Civ):
- Food Help Is 33% More Efficient
- Reroll Cost 4 Food
- Start With 50 Food

Franks (Pyrotechnic Civ):
- Middle Boom Happen More Often When You Are At Middle
- +33% Chance To Get Outpost Burning Immunity
- Immune To All Game Explosions

Goths (Wood Civ):
- Died Carts Give Always Gold + 2 Wood
- +12% Chance To Get Wood Machine
- Start With 5 Wood

Huns (Raze Civ):
- -200 HPs / -2000 HPs Are 10% More Efficient
- -200 HPs Contract Need Only 5 Stone
- 8 Gold Per Raze

Incas (Speed Civ):
- Skirmishers And Sligers No Minimum Range
- Kamayuks / Sligers / Eagles +10% Move Speed
- Infantry / Cavalry +10% Move Speed

Indians (Loot Civ):
- +1 Gold Per Cart Picked Added
- Imperial Camels Researched At Start
- Hand Canoneers +1 Range

Italians (Powers Civ):
- Each Power Reached Give +100 HPs
- Ultimate Power At 120 Kills
- Mega Power At 240 Kills

Japanese (Rush Civ):
- Lucky Dice Cost 50 Food
- Infantry +33% Attack Speed
- +1% Chance To Get Kamikaze Power Up

Koreans (Archers Civ):
- Medium Power +20% Efficient On Archers
- Archers 100% Accurate And Fire Faster
- Archers +4 APs

Magyars (Cavalry Archers Civ):
- Cavalry Archers +1 Armor / +30 HPs / +4 APs
- Cavalry Archers +1 AP Every 10 Sec At Middle
- Cavalry +10% Move Speed

Mayans (Economy Civ):
- 3 Gold / 3 Wood Cost 20 Food
- Exchanger Cost 40 Food
- Decrease Score Cost 10 Food

Mongols (Lucky Civ):
- +3% Chance To Win Mini Lotery
- +15 Gold To Lotery Jackpot
- Siege Weapons +50% Move Speed / +1 Range / +20% Damages

Persians (Cavalry Civ):
- Food Bonus Give 15 More Food
- Cavalry +10% Move Speed / +20 HPs
- Elite War Elephant +30% Move Speed

Saracens (Sniper Civ):
- Immune To Snipers Reflexions
- Sniper Do 500 More Damage
- Cavalry +10% Move Speed / +20 HPs

Slavs (Defence Civ):
- Stone Contracts Are Disable
- Micro Panic Auto Rebuy For 25 Stone
- Stone Is Never Reset

Spanish (Final Power Civ):
- Monks Faith Regain +50% / Convertion Range +3
- 1 More Gold Per Convertion
- Free Feudal Blacksmith

Teutons (Resistance Civ):
- Middle Absolute Heal Speed +0.5 HP Per Seconde
- Units Resistant To Convertions / Die When Converted
- Infantry +10% Move Speed

Turks (Tower Civ):
- Bombard Towers +250 HP / +60 AP
- Free Ballistics + Chemistry
- +8% Chance To Get Double Bombard Towers

Vikings (Streak Kills Civ):
- +1 AP Per Kill
- Relics Give Always APs + 2 Stone
- Berserks Ultra Fast Regeneration
=V= Roll the Dice (file size: 248.78 KB)
=V= Roll the Dice FE (file size: 268.88 KB)
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Group: Game Advisor
Join Date: 25 May 2011
Edited 22 July 2012 - 2:32 pm by Gallas_HU
I like the random box=)

How many chance to get the car with 150 hp?
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Group: Platinum Membership
Join Date: 26 November 2008
Edited 22 July 2012 - 3:30 pm by [BalaaM_]CaNeK
I liked
But u can add more panics or buy them ?
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Group: Standard Membership
Join Date: 20 January 2011
Edited 23 July 2012 - 7:40 am by [VMap]AzZzRu
Probability for car is 1/1728, no more because there is also 8 others very strong units with same probability, therefore 1/192 for have a big advantage.

Mmmm idk for panic, it's hard to do a good gameplay, more than one can be not fun because players can never enjoy of his super units... I will add in store but probably at a high price.
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Group: Standard Membership
Join Date: 21 March 2008
Posted 23 July 2012 - 8:55 am
you die too easy, maybe wall hp should be increased
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Group: Standard Membership
Join Date: 20 January 2011
Edited 24 July 2012 - 11:16 am by [VMap]AzZzRu
v0.3 uploaded ! Wall replaced by an outpost, and they are no longer damaged by the time so you will die less easily.

- Add panic in store
- Ram have a better probability
- Now noobest units are boosted, for prevent of big disavantage
- Delete Imam is allowed
- Wall replace by outpost with 2000 HP => +raze bonus (5 Gold)
- Add a cool night event,explored map is necessary (approximately 1/2 to come during a game)
- Outpost are no longer damaged by the time
- Cobra begin now with only 150 HP and lose 1 HP/sec unless on middle.
- Now you can't get Imam if it's already on map.
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Group: Standard Membership
Join Date: 13 April 2009
Posted 24 July 2012 - 10:59 am
This map is absolutely awesome! I've had tons of fun playing it on GR, and it seems to be quite popular there to! Good job! ;thumbup
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Group: Standard Membership
Join Date: 20 January 2011
Edited 24 July 2012 - 11:21 am by [VMap]AzZzRu
Cool thanks ! v0.32 uploaded.

This is a beta I'm going to work on events this will be more fun. I could play for test my game and find good improvements only Friday... If you have idea give to me !

v0.32 improvements:
- Fix a bug in store
- Outpost have now 3000 HP
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:03 am by [VMap]AzZzRu
v0.4 uploaded:
- When you die you can still see players fighting.
- Outpost start with 2500 HP
- Outpost lose 1 HP / sec but get +25 HP / Kill
- Store outpost extra HP and damage work also during the night event.
- 2 explosions events added on middle
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Group: Platinum Membership
Join Date: 26 November 2008
Edited 25 July 2012 - 9:36 pm by [BalaaM_]CaNeK
mmm is very expensive buy other panic. (25 kills)
btw use [You must login to view link] u.u
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Group: Standard Membership
Join Date: 3 May 2009
Posted 25 July 2012 - 9:46 pm
this map is epic , very fun & great job mate :)

totally cool, must of taken you ages, u good with ur triggrrs
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:02 am by [VMap]AzZzRu
v0.5 uploaded:
- Fix a bug with cobra car
- Fun event added
- After 1 hour outpost lose 1,2 or 3 HP / sec
- Extra HP and damage ajusted to -200 / +200
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Group: Standard Membership
Join Date: 20 January 2011
Edited 27 July 2012 - 4:25 am by [VMap]AzZzRu
v0.6 uploaded:
- Monkey boy, gods own sling and subo added in random box
- Better event system and one more added

plz report if you see a bug.
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Group: Standard Membership
Join Date: 3 June 2008
Edited 27 July 2012 - 4:47 am by [RPG]Sidescroll
i've played it, it's pretty fun
good map ;1thumbup
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Group: Standard Membership
Join Date: 20 January 2011
Edited 28 July 2012 - 3:06 pm by [VMap]AzZzRu
v0.8 uploaded.

Really better, now you can see events. (before probabiliy was too small or triggers not work...)

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