Age of Empires II: The Conquerors > Game Mods > Terror of the Dragon

Terror of the Dragon

by Gallas - 1504 downloads

First hunter / prey game in aoe2 which can be played
on ANY random map (except nomad).

(click on picture for more screenshots)
  • You can be Hunter if you choose the "Dragon" civilization at start.

  • No Scenario need for the mod, you can play it in any random map which you like.
  • Dragon players cannot make any unit or research original technologies just able to create one Dragon.
  • In the reworked TC (Dragon Nest) Hunter players can research custom technologies for free, but it's really slow (for full upgrade 3 hour game need).
  • Do not lose your Dragon, you cannot create again!

How to Win:


Kill the Dragon!!! (when the Dragon is dead, the nest will automatic destroy itself)
  • Make sure if Dragon is attacking you, you save time for your team mates.
  • While Dragon is busy at somebody else, you can build and upgrade.
  • Never give up! If just one villager alive, you still can win with your team.
  • If Dragon don't wanna leave his Nest, build a Wonder, or get all Relics and win by that.


Kill all Preys before it's too late!
  • Try ruin their economy, but do not waste too much time at one player.
  • Attack all of them! If you skip one player, he can be too strong later.
  • Research always in Dragon Nest!
  • All technology researching slowly, make sure you know when and what you want.
  • Do not let them build Wonder or gather all Relics!


  • Thanks to tegla now you can play vs Dragon_Ai too!
  • The Ai only works with Dragon civ (it will resign with other civs).
  • It should create the Dragon, research and hunt.
  • Difficult should affect on the behave, but the Ai cannot replace the tactic what a normal player can do.

Host tips for settings

As host you have several option in your hand to make the game easier/harder for humans or dragons:

Game type: Random map is the default now. While Deathmatch is the ultimate help for humans, Turbo random map helps both, but it favor the Dragons more than humans, specially at early game. NDA about other game types how it going.
Map type: More place to build, more helps for humans. Black Forest/Islands example really hard for them, not just because many forest and lack of space, but also roads help Dragons find your base. On other side, Arabia-like open maps helps them to hide better.
Map size: Smaller the map, more helps for Dragons, while for humans less place to hide.
Difficult: Don't have much affect on map, unless you not play with Ai.
Resources: More res, more help for humans. It doesn't help any for Dragons.
Population: Same with resources.
Reveal map: Explored compared to Normal helps the Dragons a lot.
Civilizations: There are several tactics available, but most of poeple are focusing on bbt civs (Turk, Span, Byz, Kor).
Numbers: +/-1 color can change a lot, but the how much is depends on many thing. I suggest try keep 3-4 human vs 1 Dragon, or 5-6 humans vs 2 Dragons. By changing other settings you can add or remove from this, it's all up to you.

Gameplay by: ['RB']nhoobish

Well hello there stranger,
you seem like a versed ranger.
Put down your sword,
I only want to have a word.

Not many people come by these parts
and less of them need our arts.
If only visitors here were more,
I could rebuild my crafting store.

Oh, what happened to it?
A giant tail dealt a hit.
In a mountain, not far from here,
lives a black dragon who we fear.

Oh you, mighty warrior,
please be our saviour!
I beg you, hear my prayers
and return with dragon slayers.

We will reward you with gems and gold,
more than your strong hands can hold.
And if you succeed in killing the beast,
for you there will be a grand feast.

Also, there is strong magic in dragonleather,
it grants protection from very harsh weather.
Bring me some hides and I will craft you a tunic,
with the help of gemstones I can even make it runic.

You will wear black dragonskin
and become renowned amongst your kin.
Let us have a toast to your bravery,
so you could end my town’s misery.

This mod is not compatible with the following Visual mods:
- Advanced Spec
- Blue Berries
- HD Units re-skin
- Pumpkin Patch
If you will use these Visual mods, you will get the "black box bug".

- network_down.PNG Offline game support: [You must login to view link]

Possible fixes for next version:
- Ai correctly retreat on low hp (similar to Vampire)

Current version 1.6:
1.6-Ai got some polishing
1.6-Research-progress is visible in age bar for Dragon
1.6-All tech mode is supported
1.5-Added Dragon_Ai thanks to tegla
1.5-Few new technologies for the Dragon
1.5-Background sounds are less loud
1.5-Nest no longer do 1 damage to villagers
1.4-Dragon Nest now more dangerous, so players should not able to destroy it
1.4-Dragon's base pierce armor changed from 2/3/4/6 to 2/4/6/8
1.4-Blast technology time increased by 30 sec
1.4-Armor technology time decreased by 30 sec
1.4-Cartography time for Dragons reduced from 60 to 30 sec
1.4-Dragon have few damage bonus vs Castles and BBT
1.4-Confirmed: Preys no need buildings to Age up (if yes, then Dragon cannot Age up)
1.3-Fixed market visual bug
1.3-Dragon Nest have penetrate attack
1.2-First public version

Special thanks to:
- Keisari Tapsa's and Ruralist for moding tools
- WBC3 for nest and dragon graphics
- Rambit for base idea
- ['RB']nhoobish for nice mod name
- tegla for Dragon_Ai

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