Age of Mythology: The Titans > Game Mods > Fan Patch 2.2

Fan Patch 2.2

by _Nakamura - 428 downloads

Fan Patch 2.2 only includes the essentials - bug fixes, map fixes, new maps, and deathmatch exclusive balance changes.
These are the things that everyone should agree on. The project is now pushing towards full implementation in order to turn into the main patch.

Change log:

Disabled the usage of the console for multiple instances
Removed in-game cheats
Fixed an exploit involving the spawning of Ajax SPC units.
Trees and mines no longer provide one less unit than they're supposed to.
Hippolyta minion conversion bug fixed
Healing spring decontruction bug fixed
Undermine now works on mirror towers
Fixed a bug regarding docks being unable to shoot at certain water myth units
Changed the basic unit stance of Leviathans from defensive to aggressive
The Satyr`s accurate attack no longer misses targets due to spread javelins
Atlanteans can research draft horses now
Changed the caravan unit stance to aggressive to fix the caravan drop-off bug
Oracle scouts can now garrison, and all myth unit special attacks work on them
Bast upgrade bugs fixed
Titan gates are now deletable.
Changed the basic unit stance of oracle heroes from passive to aggressive.
All huntable animals (therefore set`s animals) are now affected by frost
Caribous of Set now convert nearby herdables
Traitor now affects Caribous of Set.
The kraken special attack now works on fireships.
Changed the initial stance of fishing ships to aggressive to fix the drop-off bug.
Atlantean citadel centers now provide favor
Fixed a bug regarding fire siphons being unable to hit gates on higher/lower ground from their maximal range
Destroyers` and hero destroyers` bonus damage now affects underworld passages, titan gates and tartarian gates
Sun Ray now affects Medusas
The Argo now receives the hero tag and is no longer affected by traitor, chaos, shockwave and the frost giant special attack
Meteor, Pestilence, Restoration and Lightning Storm now display their real range.
Rain no longer creates an effect above docks, seeing as fishing rates aren`t affected

Map changes:

New maps(added to the random set) :

Ghostland : Ghostlake with snowy terrain in the middle
Lamia: A more open version of Alfheim
Tartarus: An Erebus-like map with lava patches
Molde: A very open map, with scarce wood
Terra Incognita: A random terrain map
Added random DM set with fast paced land maps that promote exciting DM games

General map changes : (affecting all maps in sets) :

Town center, food and gold mis-positioning has been greatly reduced
Food sources are more evenly divided
Removed Highland from the random map set

Map specific changes :

Sea of worms :
Removed island
Switched out the starting fort to the usual 4 starting towers
Minimal closeby boar count increased from 1 to 3

Midgard :
Increased minimal number of initial berries from 2 to 5


Deathmatch Exclusive Balance Changes :
(note : unit stat changes are in base percent, and are added to the base values instead of overriding them. Example: the hoplite base hp is 115, so a 10% buff would make it 126.5)

Overall Deathmatch Balance Changes :

The „Hold all Town Centers” win condition now affects Deathmatch games
Tower limit reduced from 20 to 12
Disabled titans and wonders in deathmatch
All favor trickle rates removed in deathmatch
All siege ship ranges decreased to 20
All siege gets 15% bonus damage vs other siege
Increased wall build times by 33%, reduced wall hack armor from 68% to 50%
Reduced all wall repair rates by 70%

DM Atlantean changes :

Sky passage limit decreased from 10 to 4
Mirror tower limit decreased from 10 to 4
Citizen and hero citizen TC build rate nerfs removed
Atlantean Town center hitpoints increased from 2100 to 2800 (equal with others)
Increased the favor gather rate from 0.09\s to 0.15\s. This also fixes the bug of the DM favor buff not working pre- fan patch.
Fire siphon range increased from 12 to 17, crush damage increased by 15%
Halo of the sun effect on siphon damage decreased from +25% to +10%
Lampades ranged and special attack maximum range increased to 12
Heka gigantes hitpoints increased from 850 to 950, favor cost increased from 25 to 28
Argus damage increased from 20 to 25, hitpoints increased from 360 to 450
Arcus and turma (and hero variants') pierce attack increased by 15%
Heroes no longer cost extra population, and are 20% cheaper
Atlantean citizen and citizen hero farm gathering rates increased by 20% each
Gaia's citizens and hero citizens are granted a 1.5 hp/s persistent regenaration
Channels(Gaia tech) will apply to caravans as well (+20% speed)
Gaia`s Heroes cost only 1 favor
Contarius and contarius hero pierce armor increased by 6%
Bite of the Shark (Oce****) will now affect Fanatics as well
Kronos` Oracle train time reduced by 60%

DM greek changes :

Increased the favor gathering rate bonus on villagers from +20% to +45%
Reduced underworld repair rate by 60%
Zeus' favor bonus reduced from +38% to +20%
Poseidon`s cavalry does +10% damage
Hetairoi hitpoints increased by 40%
Hades` Archers cost 10% less resources
Heroes do additional 100% bonus damage vs myth units
Bellerophon`s jump recharge time increased from 5s to 8s
Polyphemus` hitpoints increased by 30%
Polyphemus` crush damage increased from 5 to 20
Hippolyta`s Hitpoints increased by 15%
Chiron`s range increased from 14 to 16
Perseus` special attack range increased from 5 to 16
Colossus favor cost increased from 25 to 30
Villager build rate increased from 50% to 60%

DM norse changes :

Hersir Town center build rate increased from 50%to 80%
Removed the 50% increase to Hersirs` automatic favor gathering
Increased starting ulfsark count from 5 to 6
Ballista crush damage increased by 2 per bolt
1 hp/s persistent regeneration added to all non-myth military units of Odin
Nidhogg hitpoints increased from 2000 to 2800, hack damage increased from 30 to 40
Odin’s Ulfsarks now have 10 more hitpoints
Odin`s Jarls recieve a 10% hitpoint bonus (20% total)
Throwing axemen recieve an additional 50% bonus damage vs infantry
Fenris wolf boost effect increased from +15% to +20% per wolf

DM Egyptian changes :

Infantry Mercenary limit reduced from 10 to 6
Mercenary cavalry limit reduced from 10 to 8
Catapult population cost increased from 3 to 4
Roc speed decreased from 4.8 to 4.5
Ra's priests now cost 1 less population
Set's priests have +15% pierce damage
Set now grants a TC build speed bonus of +15%
Set's animals cost 50% less favor, and 1 population
Set`s Mercenaries recieve a +10 second lifespan on heroic age advance
Serpents (god power) get their hitpoints and damage increased by 200%
Starting laborer count increased from 12 to 13
Phoenix hitpoints increased from 400 to 550, crush damage increased from 30 to 40, speed increased to 4
Avenger favor cost decreased from 30 to 25
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