Age of Mythology: The Titans > Game Mods > DM 2020

DM 2020

by _Nakamura - 160 downloads

The DM Experiments mod is a work in progress rebalance of the game with only DM in mind. The objective is to have each god be playable in a competitive environment. 

The change log is compared against the 2.8 patch on EE - base game to 2.8 can be seen here: [You must login to view link]


New relic: Reed of Nekhebet - myth units deal 10% more damage.
New relic: Roc Egg - a free Roc will spawn every 10 minutes.
Scarab Pendant: all bonus vs buildings multipliers reduced to x1.25 (was x1.5 for siege, x2 for the myth units).
Oseberg Wagon: speed boost on caravans reduced from 15% to 5%.
Resources trickle rate relics (Ankh of Ra, Ship of Fingernails, Ring of the Nibelung) tripled in income.


Wall hack armor reduced by 5%, build times increased by 3 points, repair speeds reduced by 90%, costs tripled.
Crenellations bonus damage vs cav reduced from x2 to x1.5.
Tower limit reduced from 16 to 14.
Fortress type building limit reduced from 10 to 8.
Tent HP increased from 300 to 350, hack armor increased from 10% to 30%, pierce armor increased from 30% to 85%, repair speed received doubled.


Shades will now be affected by special abilities where applicable.
Hetairoi bonus vs buildings reduced from +250% to +200%.
Peltast deal +1 pierce damage.
Physician population cost reduced from 2 to 1.
Hippolyta attack animation shortened by 15%.
Poseidon's Mythic Hero is now Circe. Unit completely rebalanced for this role.
Manticore population cost reduced from 5 to 4.
Underworld Passage pierce armor reduced from 85% to 80%.
Hydra population cost reduced from 5 to 4, favor cost reduced from 28 to 22, now regenerates at 2 HP/s, pierce armor increased from 40% to 60%.
Bronze affects Heroes. Buff value increased from 30% to 40%.
Divine Blood now affects Towers, but build speed bonus reduced from 20% to 15%.
Curse hp limits increased by 100% for military units.
Bellerophon jump damage reduced from 70 hack to 60 hack.
Chimera special attack now affected by the Flames of Typhon upgrade.
Myrmidon speed increased from 4 to 4.3, hitpoints increased from 110 to 120.


Khopesh Swordsman bonus vs villagers and caravans increased from x1.5 to x2.
Set animals no longer get reduced stats (classic advance buff removed too), their favor cost is halved, and Priests convert them in 20% of the time.
Ra empower bonus on Pharaoh/Son of Osiris now affects construction, training, attacking and repair, too
Priests deal +1 pierce damage. Bonus vs myth reduced from x9 to x7.
Slingers deal +1 pierce damage.
Anubite hp increased by 50, jump damage is now single target, jump damage increased from 15 to 25.
Serpent Spear damage bonus increased from 10% to 15%.
Serpents can now be controlled. HP and damage doubled. No longer receives damage penalty vs Villagers.
Wadjet hp increased by 75, speed increased from 3.8 to 4.
Ancestors' spawned amount of Minions increased from 13 to 23.
Scorpion Man HP increased by 100. Venom attack damage doubled.
Funeral rites bonus vs myth units reduced from +400% to +300%
Scarab crush damage increased from 12 to 40, bonus vs buildings removed, population reduced from 5 to 4 , speed increased from 3.2 to 4, Damage of blood  increased from 40 pierce to 60 pierce.
Locust Swarm's cast range reduced from 6 to 1. Damage vs Atlantean Citizens increased by 25%.
Phoenix attack increased from 40 hack and 50 crush to 50 hack and 60 crush, hack armor increased from 15% to 30%, hitpoints increased from 500 to 550.
Meteor damages increased by 30%. Affected radius reduced from 10 to 8 to improve accuracy.
Tornado damages increased by 10%, affected radius reduced from 32 to 20, and impact frequency increased to improve accuracy.
Avenger HP increased from 600 to 800. Pierce armor increased from 40% to 60%. Special attack damage increased from 25 hack to 35 hack.


Norse no longer have weaker houses and temples.
Hill Fort pierce damage increased from 10 to 11.
Bogsveigir dps reduced from 7 to 6.
Odin HP bonus on Jarls increased from 15% to 25%.
Odin HP bonus on Huskarls, Rams, Ballista and Bogsveigir increased from 20% to 25%.
Odin's Lone Wanderer now affects all infantry units.
Healing Spring heal rate increased from 4 HP/s to 5 HP/s.
Troll hp increased from 200 to 250.
Undermine Crush damage increased from 30 to 45.
Einherjar speed increased from 3.5 to 4, hp increased from 275 to 325.
Walking Woods units' HP increased from 240 to 350.
Mountain Giant pierce armor increased from 40% to 60%, population cost reduced from 5 to 4.
Battle Boar favor cost reduced from 27 to 22.
Frost Giant population cost reduced from 5 to 4.
Fimbulwinter Wolves now spawn at unclaimed TCs, too.
Nidhogg damages increased from 40 to 60,  HP increased from 2500 to 2750.


Starting Citizen count reduced from 6 to 5.
Citizen and Hero Citizen wall repair rates reduced by 20%.
Hero Citizens no longer benefit from weapon upgrades or age-up attack increases.
Citizen and Hero Citizen TC build speed reduced from 90% to 80%.
Hero Citizen hitpoints reduced from 180 to 170,
Favor income reduced from 0.25/s/TC to 0.225/s/TC.
Deconstruction recharges increased from 2 to 3.
Sky Passage limit in DM reduced from 10 to 4.
Automatons HP increased from 250 to 300.
Spider Lair recharges increased from 2 to 3. Number of eggs increased from 4 to 6.
Carnivora HP increased from 600 to 800, attack increased from 15 to 20. Gains 4th recharge. -50% damage vs Villagers removed.
Valor charges increased from 2 to 4.
Turma deal +1 pierce damage.
Behemoth crush damage increased from 12 to 40, multiplier vs buildigs removed. Population cost reduced from 5 to 4. Regeneration increased from 2 HP/s to 3 HP/s, speed increased from 3 to 4.
Horns of Consecration effect changed from 0.02 favor/s/tc to 0.03.
Traitor no longer damages the target. Recharges increased from 2 to 3.
Hesperides Tree protection radius increased from 22 to 40.
Stymphalian Bird favor cost reduced from 25 to 20, speed increased from 3.6 to 4.
Lampades range increased from 7 to 10 on the special attack. Blood damage increased from 50 to 60.
Tartarian Gate gains a second charge, with a 4 min cool down. Hack and Pierce armors increased from 25% hack and 60% pierce to 30% hack and 80% pierce.
Vortex cooldown increased from 60s to 70s.
Implode max damage vs buildings increased from 5000 to 8500.
Onager damage increased from 13 to 14.
Fanatics no longer deal bonus damage to Axeman, Throwing Axeman and Hypaspist.

Additional Credits:
  • Hagrit, RR, and Flame for maps.
  • Lightningstorm for helping to port the new units.
  • Ippert for testing.

NOTE: The mod requires a language file that needs to be manually installed - otherwise the new units will not have any text! All changes are reflected in this tooltip file, so you will see many stats in descriptions.

Head to [You must login to view link] to get the tooltip, and place it in your mod installation folder, which by default should be: C:\Program Files (x86)\Microsoft Games\Age of Mythology\Voobly Mods\AOMT\Data Mods\DM 2020
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