Age of Empires II: The Conquerors > Game Mods > Interactive Build Order Guide

Interactive Build Order Guide

by Cicero - 4975 downloads

A series of interactive tutorials for learning and practising build orders. Includes 10 build orders, each with step by step instructions in both text and audio, and a scoring system which will mark you at several benchmarks leading to a final grade. (A+ to F) Includes a custom immobile "Practice AI".
Note that these are somewhat difficult scenarios - these are mainly intended for experienced players, who are already practised with core game mechanics. Use of hotkeys is essential.

Build orders included
- Scouts, Archers
- Scouts, Skirms
- Scouts, Knights
- Archers
- Men-at-Arms, Archers
- Drush, Archers
- Drush, Fast Castle
- Fast Castle, Boom
- Fast Castle, Knights
- Fast Castle, Unique Unit

Supported Translations (audio only):
German [credits Sinapellido]
Polish [credits GwizdeK Newt]

FAQ

How do I find/play these?
Single Player > Standard Game > Game: Scenario ...

What civ should I use?
These scenarios should be used with Vietnamese - or Saracens for the AoC versions. Using a civ with an eco bonus is cheating! (Using a different civ can also cause issues with the grading system.)

Are these scenarios suitable for beginners?
These are advanced walkthroughs, and therefore a good grasp of game mechanics is assumed - including use of hotkeys, keeping the town center working, luring boar. These are minimum requirements to being able to find these scenarios helpful.

Why do I keep getting an F?
Most likely, this is due to having idle time on your town center. If you are getting low grades, I suggest just practicing the Dark Age portion of the scenario - ideally until you can score at least a B. The three most important hotkeys are: (1) go to Town Center, (2) create Villager, and (3) go to Idle Villager, so make sure you are always using these as a minimum.

Why can't I get an A+/A?
Scoring an A+ requires almost perfect execution, and is there to be a challenge for those who want it - a B should still be considered a good result.

Can I see examples of how to complete these scenarios?
I've included recs of me achieving an A+ with every build (wk only).

Why won't the scenario complete?
Most benchmarks also have a minimum villager requirement, so make sure you keep the town center working. The final benchmark includes all previous requirements, so don't delete any units you made earlier in the build. Also, check you got all upgrades required.

Can you add when to build houses?
Not including house reminders was a deliberate decision - partly for practical reasons, partly because I think its better practice if you have to remember, and partly because it doesn't matter when you build them - so long as you don't get housed.

How does the grading system work?
It is simply based on the timings that you hit the various benchmarks. Benchmark scores will be displayed in Orange, and the final score will be displayed in Red (along with a victory sound). Your final grade also is limited by your previous benchmark scores. The timings required for an A+ are given in the SCOUTS section.

Can I practice these on a different map?
Yes! Simply open the scenario in the Map Editor, and generate a new map.

Can I mute the audio instructions?
So long as you are using the "Practice AI" included in this mod, you can disable the audio instructions using taunt "2".

Can I help translate this into a different language?
Sure! Other language versions will still use the English text, but let me know if you are able to record a translation of the audio.

Is there a version of this mod on Steam?
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Is there a written version of these build orders?
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Information
Type:
New Visuals or Content
Game Name:
Downloads:
4975
Created By:
Cicero
Version:
3.7
Download Size:
11.96 MB
Uploaded By:
Website: