CBA HERO v18

 Emir


Join Date: 12 February 2022
Posts:214
Edited 5 March 2023 - 8:09 pm by Emir
Hi everyone !
welcome
I think most people want to try a new map ,A map where civilizations are more balanced and
There is no match that ends due to a massive imbalance civs but there is always an opportunity for each team.
Also I want to point out that it would be fun to add HD and DE civilizations to the map
Which will give a new experience to us.

For this, we must cooperate ..What I need for everyone is a list of Bugs you are aware of , I would like to know about them all. As this post is updated I will make the required changes and update THIS post with my progress.
Also please tell us of what you wanna remove/Add in the next update.

For people who have the skill to modify the game maps and want to provide a helping hand.. Please contact me



...
Bugs Reported - In Progress or Fixed :
1- CELT FAST SPAWN BUG IN P1 - P2 SPOTS - Fixed -


New Features - In Progress or Fixed

1- FRANKS - Fixed
(Bearded AXES Reseached Since feudal age (+1 range) )

2-Saracens - Fixed
(Saracens Will imp at 700 + 3Razes to vill )

3-Spain - Fixed
(spain imp at 700 )

4-Koreans - Fixed
(Will imp at 550 )

5- Teutons - Fixed
(Get +2 line of sight )

6- Persians - Fixed
(5 razes to get vills )

7-Goths - Fixed :
( 200 cage 400 Imp )

8-Adding De And Hd Civs - In Progress :

9-Aztesc - Fixed :
Chain mail armor (+1 armor vs infa .. +1 armor vs arch ) ..( i tested it and it still weak vs jap and tt ) + Squires(+10% faster Units ) + 200 Cage 400 Imp

10- Britons - Fixed :
( Yeomen Disabled ( +1 RANGE at imperial age ) )

11- Persians- Fixed :
( Imperial at 700)

12- Adding new Hero - Fixed :
(at 5k Super haralds + Super Gk will be spawned Both instead of x2 Super GK)

13/ Restrict Bombard Towers - fixed :

(BBTs will be restricted:55 BBTs outside the Base... 20 BBts inside the Base )

14/ Villagers - Fixed :

(Max villagers number = 15 )



-v17


1- I increased BBTs inside the base from 20 To 30
2- I increased Bbts outside the base from 55 To 70
3- I descreased Huskarls spawn by 1 sec From 12 Sec to 11 Sec
4- I fixed p1 Hero spawn / P6 Hero Spawn
5- Increased vills limits From 15 To 20



V18 :

1- Fix Host's khans bug
2-In 400 Kills it Play Britons Civ Sound
3-in 600 Kills It Play Vikings Civ Sound
4-In 800 Kills It Play Byzantines Civ Sound
5-In 1K Kills It Play Mongols Civ Sound
6- 3.5 Kills =Super Haralds "5 sec" + Super Khans " 5 sec "
7- 5K kills = Super Martel "5 sec " + Super Khans " 5 sec"
Link | Reply | Quote
 DzMouhssin


Join Date: 21 May 2018
Posts:2
Posted 26 January 2023 - 12:45 pm
good bro 8) 8)
Link | Reply | Quote
 hufds


Join Date: 26 January 2023
Posts:2
Edited 26 January 2023 - 12:48 pm by hufds
elite war elephants reseach
elite jannisary reseach
elite consquitador reseach
who says no ?
Link | Reply | Quote
 ClaMp2gg_


Join Date: 8 February 2021
Posts:192
Posted 26 January 2023 - 1:06 pm
Suggestions from my side:

Age updates:
-Chinese and Vikings imperial increased by 50 kills
-Chinese castle age forwarded to 250
-Spanish and Turks imperial age decreased by 50 kills
-Saracen imperial age 650 to 700
-Franks castle age maybe decreased down to 250
-Mayans imperial 450 to 500 MAYBE

Researches/Bonuses:
-Teutons could do with more speed
-Aztecs and Franks with more archer armor
-Britons with 1 less range as in +5 at max
-Koreans slightly more resistance from huskarls/mamelukes

Spawn and unit max pop:
-Goths spawn increased by 1-2 seconds [as in seconds in fast mode]
-Saracen spawn increased by 1 second and population maybe decreased by 4 from 72 to 68
-Korean spawn increased by 1 second
-Teuton spawn decreased by 1 second
-Aztecs can do with 84/80 population instead of 96 after bringing up the armor update

Also, aside from these I'd suggest a maximum of villagers one can raze up to.
These suggestions above are not the decisions on the map, just opinions from my side/referral to someone else's opinions.
Link | Reply | Quote
 Emir


Join Date: 12 February 2022
Posts:214
Posted 26 January 2023 - 1:07 pm
hufds wrote:
elite war elephants reseach
elite jannisary reseach
elite consquitador reseach
who says no ?
No
Link | Reply | Quote
 Emir


Join Date: 12 February 2022
Posts:214
Posted 26 January 2023 - 1:11 pm
ClaMp2gg_ wrote:
Suggestions from my side:

Age updates:
-Chinese and Vikings imperial increased by 50 kills
-Chinese castle age forwarded to 250
-Spanish and Turks imperial age decreased by 50 kills
-Saracen imperial age 650 to 700
-Franks castle age maybe decreased down to 250
-Mayans imperial 450 to 500 MAYBE

Researches/Bonuses:
-Teutons could do with more speed
-Aztecs and Franks with more archer armor
-Britons with 1 less range as in +5 at max
-Koreans slightly more resistance from huskarls/mamelukes

Spawn and unit max pop:
-Goths spawn increased by 1-2 seconds [as in seconds in fast mode]
-Saracen spawn increased by 1 second and population maybe decreased by 4 from 72 to 68
-Korean spawn increased by 1 second
-Teuton spawn decreased by 1 second
-Aztecs can do with 84/80 population instead of 96 after bringing up the armor update

Also, aside from these I'd suggest a maximum of villagers one can raze up to.
These suggestions above are not the decisions on the map, just opinions from my side/referral to someone else's opinions.
well if we are going to add archer armor to franks and add them bearded axes .. i think there is no need to descrease kills for cage
.. goth already slow spawn maybe a descrease no ? or keep it ..
i mostly agree with other points .. let wait what will others say
Link | Reply | Quote
 Emir


Join Date: 12 February 2022
Posts:214
Posted 26 January 2023 - 1:11 pm
DzMouhssin wrote:
good bro 8) 8)
thanks
Link | Reply | Quote
 xVeniVidiVici


Join Date: 1 December 2012
Posts:351
Edited 26 January 2023 - 1:56 pm by xVeniVidiVici
add an ingame mechanism that ranks civs based on strength for example
saracens +25
span +20
mongol +15
turk +12
pers +10

etc etc
and then give the team with worse civ some bonus to reduce the unfairness of the match up

lets say
team 1
saracens (+25)
persians (+10)
turks (+12)
celts (0)

team 2
goth (0)
aztec (0)
vik (0)
mongols (+15)

net rating difference
0-10 = leave it as it
10-25 = give 1 player on team w/ weaker civs archer of the eye from the start
25-50 = give 1 player archer of the eyes + give another player vil from start

just an idea but would make games more fair
Link | Reply | Quote
 Briton__


Join Date: 29 March 2021
Posts:4
Edited 26 January 2023 - 4:54 pm by Briton__
Emir wrote:
Hi everyone !
welcome
I think most people want to try a new map ,A map where civilizations are more balanced and
There is no match that ends due to a massive imbalance civs but there is always an opportunity for each team.
Also I want to point out that it would be fun to add HD and DE civilizations to the map
Which will give a new experience to us.

For this, we must cooperate ..What I need for everyone is a list of Bugs you are aware of , I would like to know about them all. As this post is updated I will make the required changes and update THIS post with my progress.
Also please tell us of what you wanna remove/Add in the next update.

For people who have the skill to modify the game maps and want to provide a helping hand.. Please contact me



...
Bugs Reported - In Progress or Fixed :
1- CELT FAST SPAWN BUG IN P1 - P2 SPOTS - In progress - Fixed By:



New Features - In Progress or Fixed
1- FRANKS - In Progress - Fixed By :
(Bearded AXES Reseached Since feudal age (+1 range))




(In Progress" = Issue is being investigated "NFF" = No Fault Found "Fixed" = Issue has been found and resolved)
Link | Reply | Quote
 Emir


Join Date: 12 February 2022
Posts:214
Edited 26 January 2023 - 5:01 pm by Emir
i just edited a trigger for the first time in my life :D
Saracens will imp at 700 in the next update
Link | Reply | Quote
 Emir


Join Date: 12 February 2022
Posts:214
Posted 26 January 2023 - 6:04 pm
add an ingame mechanism that ranks civs based on strength for example
saracens +25
span +20
mongol +15
turk +12
pers +10

etc etc
and then give the team with worse civ some bonus to reduce the unfairness of the match up

lets say
team 1
saracens (+25)
persians (+10)
turks (+12)
celts (0)

team 2
goth (0)
aztec (0)
vik (0)
mongols (+15)

net rating difference
0-10 = leave it as it
10-25 = give 1 player on team w/ weaker civs archer of the eye from the start
25-50 = give 1 player archer of the eyes + give another player vil from start

just an idea but would make games more fair

Genius idea .. idk if this can happen need ask more about it
Link | Reply | Quote
 CalLMePaPiTO_


Join Date: 16 September 2012
Posts:28
Posted 26 January 2023 - 6:55 pm
good idea bro much needed
Link | Reply | Quote
 +[MM]jason


Join Date: 13 June 2013
Posts:507
Posted 27 January 2023 - 12:56 am
Aztec is joke civ needs cage at 100 or 150 kills
Link | Reply | Quote
 [XceL]Donnie


Join Date: 9 December 2008
Posts:6119
Posted 27 January 2023 - 8:22 am
how are you going to deal with the unique units from de that don't really fit in a cba map

like

Portugues Organ Gun (siege unit)

Khmer Ballista Elephant (siege unit)

Malay Karambit Warrior (half pop trash unit)

Bulgarians Konnik (Respawns as Dismounted Konnik upon death - each death gives enemy kills)

Burgundians Coustillier (Charges attack every 40 seconds - does this ability even work on voobly?)

Bohemians Hussite Wagon (you can imagine the camping with this type of unit)

that's just a few. you'd be better off just making up your own units, because what they came up with is ****ed.
Link | Reply | Quote
 +[MM]jason


Join Date: 13 June 2013
Posts:507
Edited 27 January 2023 - 9:58 am by +[MM]jason
Might be time to play/make something more intresting than cba?
Ive been trying for years....


Link | Reply | Quote
[1]234
Displaying 1 - 15 out of 53 posts
Forum Jump:
9 User(s) are reading this topic (in the past 30 minutes)
1 members, 8 guests
Google

What's popular right now:
Most active threads in past week: