Community Forums > Voobly Community > Strategy Guides > Age of Mythology Titans - Build orders sharing topic

Age of Mythology Titans - Build orders sharing topic

 +Bombus


Join Date: 20 January 2017
Posts:102
Posted 21 June 2022 - 8:51 pm
Hi all,

I hope everyone is having a great time in Age of Mythology and all the other Voobly games on this wonderful evening. Now, I had the idea to make a build orders topic to help each other out in the Age of Mythology community. The idea is to post build orders you want to share with the others as a reply in this topic.

This way new players and players trying to learn new gods will have a library of knowledge that will give them an easier time getting started. I will start with the first entry below. Thank you guys in advance for your replies and I hope this topic will be a great help for all those trying to learn the amazing game of Age of Mythology.

All the best,

Bombus
Link | Reply | Quote
 +Bombus


Join Date: 20 January 2017
Posts:102
Edited Yesterday, 10:43 pm by +Bombus
Note: when I say for example “2 Food”, it means that you should have a total of two citizens on food. I don't mean send the next two citizens to food. The build orders are most easily followed with the villager counter mod. The asterisks are what you should do during the advance (1 minute).

Gaia build orders
4:30 Hunting Dogs - Standard Classical Fight
Economic Guild -> Hunting Dogs -> 1 Food
2 Food
1 Wood
Manor -> 1 Gold
3 Food
1 Gold -> Temple -> 1 Gold
4 Food
2 Gold
Classical Age
*Split: 3 Food, 2 Wood, 2 Gold
*Upgrade Handaxe
*Upgrade Pickaxe
2 Wood -> Military Barracks (1 Villager) -> 2 Wood
Loop Murmillo
2 Gold -> Counter Barracks (1 Villager) -> 2 Gold
Loop Turma
4 Food
Unloop Military at 60 Population and make a 2nd Town Center
Reloop Military

4:00 Hunting Dogs - Faster Classical Fight
Economic Guild -> Hunting Dogs -> 1 Wood (Gather up to 235 Wood) -> 1 Gold
2 Food
Manor -> 3 Food
1 Gold -> Temple -> 1 Gold
5 Food
Classical Age
*Split: 2 Food, 2 Wood, 2 Gold
2 Gold -> Barracks (1 Villager) -> 2 Gold
Loop Murmillo
2 Wood -> Counter Barracks (1 Villager) -> 2 Wood
Loop Turma
3 Food

5:05/6:40 Hunting Dogs - 1 Town Center Fast Heroic
Economic Guild -> Hunting Dogs -> Handaxe -> 1 Food
2 Food
1 Wood
Upgrade Pickaxe
1 Gold (Gather up to 25 Gold) -> Manor -> 1 Gold
3 Food
1 Gold -> Temple -> 1 Gold
4 Food
2 Gold
When gathered 175 Wood split: 5 Food, 0 Wood, 2 Gold
6 Food
Classical Age
6 Food -> Armory (3 Villagers) -> Split: 3 Food, 3 Wood, 2 Gold
3 Gold
Heroic Age
*3 Food -> Military Barracks (1 Villager) -> 3 Food
*Loop Murmillo
*3 Wood -> Manor (1 Villager) -> 3 Wood
*3 Food -> Military Barracks (1 Villager) -> 3 Food
Place Hesperides Tree
Loop Dryad
Loop Stymphalian Bird
Loop Arcus
5 Gold
Attack as soon as the 5th Dryad has been made

5:40/7:40 Hunting Dogs - 2 Town Centers Fast Heroic
Economic Guild -> Hunting Dogs -> 1 Food
2 Food
1 Wood
Manor -> 1 Gold
2 Gold
2 Wood
When gathered 260 Gold build the 2nd Town Center with 1 of the Gold Villagers and set him on Wood when finished building
Split the other Villagers: 3 Food, 1 Wood, 1 Gold
5 Food
1 Gold -> Temple -> 1 Gold
2 Gold
Classical Age
*Split: 5 Food, 2 Wood, 2 Gold
*Upgrade Handaxe
*Upgrade Pickaxe
*Loop 2nd Town Center
2 Wood -> Armory (1 Villager) -> 2 Wood
Unloop 2nd Town Center when it made it's 2nd Villager during the Classical Age
8 Food
Heroic Age
*Reloop 2nd Town Center
*2 Wood -> Military Barracks (1 Villager) -> 2 Wood
*Loop Murmillo
*9 Food
*9 Food -> Manor (1 Villager) -> 9 Food
*9 Food -> Military Barracks (1 Villager) -> 9 Food
*10 Food
Loop Behemoth
Loop Arcus
3 Gold
3 Wood
Attack as soon as the 3rd Behemoth has been made

4:30 Water - Standard Water Fight
Dock -> 1 Wood -> Gather a total of 105 Wood -> Manor -> 1 Wood
1 Food
2 Fishing Ship
2 Food
2 Wood
2 Wood -> Temple (1 Villager) -> 2 Wood
3 Food
Loop Fishing Ship
5 Food
Unloop Fishing Ship as soon as the 6th one has been made
Classical Age
*Split: 5 Wood, 2 Gold
*5 Wood -> Dock -> 5 Wood
*2 Gold -> Manor -> 2 Gold
*5 Wood -> Economic Guild -> 5 Wood
Double Loop Bireme
Upgrade Handaxe
Upgrade Pickaxe
3 Gold

4:05 Water - Faster Water Fight
Dock -> 1 Wood -> Gather a total of 105 Wood -> Manor -> 1 Wood
1 Food
2 Fishing Ship
3 Food
3 Food -> Temple (1 Villager) -> 3 Food
5 Food
6 Fishing Ship
Classical Age
*Split: 4 Wood, 2 Gold
*4 Wood -> Dock -> 4 Wood
*2 Gold -> Manor -> 2 Gold
Double Loop Bireme
5 Wood
3 Gold

3:55 Lowhunt - Turma Rush
3 Food
Manor -> Gather 5 Wood -> 4 Food
Temple -> 5 Food
6 Food
Classical Age
*Split: 1 Food, 3 Wood, 2 Gold
3 Wood -> Counter Barracks (1 Villager) -> 3 Wood
2 Gold -> Counter Barracks (1 Villager) -> 2 Gold
Double Loop Turma
2 Food

6:15 Lowhunt - Archaic Town Center
3 Food
Manor -> 1 Wood
2 Gold
When gathered 260 Gold build the 2nd Town Center with 1 of the Gold Villagers and set him on Wood when finished building
5 Food
1 Gold -> Temple -> 1 Gold
6 Food
2 Gold
Classical Age
*Split: 4 Food, 4 Wood, 2 Gold
*2 Gold -> 2 Economic Guild (1 Villager) -> 2 Gold
*Upgrade Handaxe
*Upgrade Pickaxe
*Upgrade Plow
*Upgrade Channels
*Loop 2nd Town Center
3 Gold
All next villagers go to Wood, while transferring Food and Wood Villagers to making Farms. The Food Villagers go first on this

Kronos build orders
3:35 Lowhunt - Kronos Krush
3 Food
Manor -> Temple -> 4 Food
5 Food
Classical Age
*Split: 1 Food, 2 Wood, 2 Gold
*Gather Oracle
*Timeshift Temple near enemy
Valor Oracle
Loop Promethean
2 Wood -> Counter Barracks (1 Villager) -> 2 Wood
Timeshift Counter Barracks near ememy
2 Food
Loop Turma
Link | Reply | Quote
 NoAtlantis


Join Date: 29 September 2020
Posts:4
Edited 21 June 2022 - 9:30 pm by NoAtlantis
Also a Kronos Build Order for High Hunt or tgs:

The whole idea of this build is to get focus early without delaying our advance time. Focus allows you to scout better the map, and then with more scouting you can identify the area where you want to deal early pressure. So here is a 4:30 fast focus build:

First Citizen builds eco guild, chop 5 wood and then onto food. Research Hunting Dogs and Focus. It will be available at the 22s mark.
Second Citizen food
Third Wood
Fourth Gold. Build a manor when you reach 25 gold.
Fifth Food, Sixth Food, get a seventh citizen and then advance as soon as you hit 400 food.

Note:It is better to send your third food citizen to a second food location forward though not to far from your starting base. This will increase your odds of hitting a perfect 4:30 on maps where there is not enough food in base to advance.
Link | Reply | Quote
 Bena_S_badji


Join Date: 20 June 2022
Posts:3
Edited 21 June 2022 - 11:09 pm by Bena_S_badji
RA
2 TC RA FAST MYTHIC

Archaic Age

(High Hunt)
7 TO FOOD
1 TO GOLD
1 TO WOOD
1 MORE TO GOLD
1 MORE TO WOOD
1 VILLAGER BUILDS HOUSE + MONUMENT + TEMPLE (and empower with ur pharoh if u are building next to him)
1 MORE TO GOLD
2 MORE TO WOOD
REST GO TO GOLD UNTIL U AGE UP

Classical Age

move 2 vills from gold to food
pharoh empower goldmine
get one more priest and put him on to food
build second tc with ur 4 on to wood + priest
second tc vills go to gold
4 MORE TO GOLD
Start Building Farms with ur villagers (one by one) after that, move 5 - 7 from gold to farms then RAIN
When u Click the rain godpower rest of ur vills go to GOLD
AGE UP

Heoric Age

Next vills go to gold (both tcs) and buy some food to go mythic (because it's cheap early in the game)
when u start aging mythic move some vills from gold to food (either hunt if there is or farms)

Link | Reply | Quote
 teKiLa_mx


Join Date: 13 September 2020
Posts:18
Posted 23 June 2022 - 1:25 am
thanks bombus, it would be useful if you create some guide for team games too
Link | Reply | Quote
 +Bombus


Join Date: 20 January 2017
Posts:102
Edited 23 June 2022 - 5:18 pm by +Bombus
Hi teKiLa_mx, I'm glad to hear you're appreciating the content. Thanks, it means a lot. A team game guide is a good idea, but a broad topic to cover. I will most definitely look into this and give some thought how I can best make a guide like this. You can expect a guide from within a week or two. :)
Link | Reply | Quote
 [PULLA]Stator


Join Date: 3 March 2017
Posts:3
Posted Yesterday, 6:04 pm
I'll give some standard norse land build orders:

Thor: (raiding cavalry)
2 dwarves to dwarven mine
7 villagers food (hunting dogs, pigsticker)
1 villager wood
ox cart to wood
3 villager wood
1 dwarf gold
ox cart to gold
2 dwarves gold
7/4/5 4:38
advance>handaxe>2 hersirs>2 longhouses, make raiding cavalry>dwarves to gold until ~10>dwarves to food
https://www.youtube.com/watch?v=9K2CYulqeso&list=PLp0cFmTojL_PH9QXmEKtvEBevTNeaLZcP&index=12

Odin: (ulfsark spam)
3 villagers food (hunting dogs)
1 villager gold
ox cart to gold
1 villager gold
1 villager wood
1 dwarf gold
1 villager wood
1 dwarf gold
3 villagers food
1 dwarf gold
ox cart to wood
1/2 dwarves gold
4:28 5/5/5
Advance>1 hersir>2 longhouses, make ulfsarks>dwarves to gold until ~10>dwarves to food
Alternatively; https://www.youtube.com/watch?v=A7NtZR-Fkzc&list=PLp0cFmTojL_OXCjbRZ81dwqHC6xY_ly_Y&index=3

Loki: (Hersir raids)
4 villagers food (hunting dogs)
1 villager gold
ox cart to gold
1 villager gold
1 villager wood
ox cart to wood
1 dwarf gold
1 villager food
1 dwarf gold
2 villagers food
1 villager wood
2 dwarves gold
4:26 7/4/4
Advance>autoqueue hersirs from temple>1 longhouse>dwarves to gold until ~10>dwarves to food
Go to heroic age through Bragi and use flaming weapons before full pop.


Link | Reply | Quote
[1]
Displaying 1 - 7 out of 7 posts
Forum Jump: