Community Forums > Games > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > (refactored) Jurassic World 2 : Lost Kingdom

(refactored) Jurassic World 2 : Lost Kingdom

 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Edited 12 June 2018 - 7:03 pm by +prize
Hey!

i decided to start all over again with that map, only keeping the terrain.

Of course there are still the

MAIN FEATURES

- hunter chooser
- random hunter (improved)
- dino increasing updates (improved, see table below)
- hunter store (improved alot)
- prey store
- ap & hp for kills (prey)
- giver, giving player units and buildings to other players (not working)

GAME SETTINGS

teams: no team! unlock!
victory: conquest
starting age: standard
map: explored


LEVEL

At start, host can choose the difficulty: normal, hard or hardest
this has impact on the powerups of dinos in the different levels.

level 1 : 0-30 min
level 2 : 30-60 min
level 3 : 60-90 min
level 4 : 90-120 min
(gametime)

[You must login to view link]

Kings in hunter store:

Normal mode : 1 king every 30 min
Hard mode : 1 king every 25 min
Hardest mode : 1 king every 15 min

Hunter Store Options

Option 1 spiders +1 range
Option 2 armor upgrade (raptor +25/+25 ,spider +10/+10 , T-Rex +15/+15)
Option 3 T-Rex +1500 HP (on map)
Option 4 T-Rex +300 HP (on map)
Option 5 Spawn 20 Spiders
Option 6 Spiders +500 HP (on map)
Option 7 Spiders +300 AP (on map)
Option 8 Raptors +300 AP (on map)
Option 9 Raptors +2500 HP (on map)
Option 10 Spawn 20 T-Rex


SCREENS

FULL MAP
[You must login to view link]

CHOOSER
[You must login to view link]

STORES
[You must login to view link]

GIVER
[You must login to view link]

HUNTER BASE WITH POWERUP ON SNOW
[You must login to view link]


Hey all,

i really enjoy the jurassic mod
so i created a map for it with many features!

including:
- random hunter
- choose hunter
- dino evolution
- hunter store
- prey store (towers)
- +ap/hp from kills (prey)
- giver (ability to give players to others after disconnect)

game settings:

teams: unlock!
victory: conquest
starting age: standard
map: explored





Hunter Base
i tried to keep the place for hunter base and store as small as possible.



Stores




Chooser
dissapears completely after picking hunter




i hope you enjoy this map, please leave feedback :)

happy gaming
prize
Attachments:
JURASSIC II LOST KINGDOM v025.scx (file size: 107.31 KB)
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 RinTohsaka


Group: Standard Membership
Join Date: 7 August 2015
Posts:20
Posted 28 May 2018 - 7:34 pm
''- +1 range for Spiders'' For me it is a bit owerpowered(op).
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Posted 30 May 2018 - 4:58 pm
RinTohsaka wrote:
''- +1 range for Spiders'' For me it is a bit owerpowered(op).

Thank you for your feedback.

Spider range can be bought by hunter and can be disabled by deactivating spiders at start. If "normal" mode is choosen, spider range is excluded from store options as well.

But of course there is perhaps more work to do in order to get this map better balanced


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 RinTohsaka


Group: Standard Membership
Join Date: 7 August 2015
Posts:20
Posted 30 May 2018 - 7:31 pm
First, the map and the mod is as good as others of well-known maps. But i think you should add more interesting and something which is different from other jurassic maps. Think more about what you can add more. This map can have difference from the others. It can make it more popular. But as i said this map is well. I want to say you can add more unusual units for hunter(and tacticial maybe a sabetour which can destroy cliffs [add a limit for it]).
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Edited 30 May 2018 - 8:24 pm by +prize
Hi lKuro, thank you for your feedback!

i already added alot things that are not in other jurassic maps , like hunter store, prey powerup from kills, wall upgrade by castle, player giver etc
but i will think about more features!
thank you!

chris
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 ['RB']howvicking


Group: Streamer
Join Date: 8 August 2010
Posts:3057
Posted 31 May 2018 - 9:51 am
RinTohsaka wrote:
''- +1 range for Spiders'' For me it is a bit owerpowered(op).

Most bases are huge in the scenario, so it is a lot easier to defend by default, therefore I think Hunter needs something good too.
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Edited 31 May 2018 - 6:39 pm by +prize
Most bases are huge in the scenario, so it is a lot easier to defend by default, therefore I think Hunter needs something good too.

I agree.
It has to be challenging for preys, otherwise hunters will quit and it's simply not a good hunter/prey - map
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 Rolloo


Group: Standard Membership
Join Date: 31 May 2018
Posts:1
Edited 31 May 2018 - 7:27 pm by Rolloo
RinTohsaka wrote:
''- +1 range for Spiders'' For me it is a bit owerpowered(op).
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Edited 31 May 2018 - 9:17 pm by +prize
Rolloo wrote:
''- +1 range for Spiders'' For me it is a bit owerpowered(op).

Hello Relloo,

thank you for your feedback!

Spider range can be bought by hunter and can be disabled by deactivating spiders at start. If "normal" mode is choosen, spider range is excluded from store options as well.

But of course there is perhaps more work to do in order to get this map better balanced

chris
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2455
Posted 31 May 2018 - 7:53 pm
Gets better and better, don't stop here :)
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Posted 31 May 2018 - 10:14 pm
merci
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 Lucif3r1


Group: Standard Membership
Join Date: 3 March 2017
Posts:3
Edited 31 May 2018 - 11:58 pm by Lucif3r1
I did spec 3 games , and what I noticed is this map isn't balance ,hunter is too much weak ... due to the fact u can buy unlimited ap and hp all players had 500 plus ap by 1 hour so 1 range or 3 range spiders are useless and dragon is useless as well ,25/25 armor is nothing ...it should be more plus you should make ap and hp expensive or increase ap and hp for hunter units ....hunter suppose to be like overpowered that makes game fun ..Imagine playing against 7 players 7 different bases with only 3 different types of unit and u have to cover there escape as well so add more units like cannon with low hp like 5hp but one more range than kor towers and dragon should have more armor like at least 500+ ... so it can be only killed by heroes ...Jurassic maps can only work when doing hunting is also fun ...u did good job by adding random hunter but make hunting fun .....as well like SVW
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2455
Edited 1 June 2018 - 12:04 am by +Gallas
(Store) Spider AP trigger (id 401) affect all players if dino player buy it.

Also I recommend run trigger and unit id renumbering.
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Edited 1 June 2018 - 12:09 am by +prize
Hi Lucifer,
thanks for your feedback. 10Ap for towers cost 2000 Gold, if one player had 500Ap that means, he spend 100k gold :O
I think some kind of bug appeared - i will check!
You know its not easy to balance a map, but i will see what i can do

A preys tower should get around 100-150 AP while hunters units
can easily get 15k hp +50 armor i thought thats a good start

Lets see how we can improve this

Again thank you

Chris
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 +prize


Group: Technical Support
Join Date: 16 June 2008
Posts:327
Posted 1 June 2018 - 12:08 am
Ah see lucifer, it was a bug, thanks gallas!


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