Black Forest Maze

 [MM]Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:86
Edited 5 September 2019 - 10:47 am by [MM]Zix
Black Forest Maze v3 by Zix

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Download: Black Forest Maze.zip

This scenario will randomly generate Black Forest map, in a labyrinth style.
At game start, the map will generate a huge maze, with lots of resources inside.
All players start with a TC and 3 Villagers at a random location.
If you run out of resources, you must explore more areas in the maze to find more.
You can also build well-defended bases at secret areas.

The map is available in 3 version:

Tiny:

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Normal:

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and Giant:

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Settings:

Reveal map=Normal
Game version 1.5 recommended.
Choose map size depended on number of players!
No mod required (however it is playable with any mod).
Color order does not matter, but do not choose higher color than the number of players!
Allied vision is enabled by default.

The map will always generate a new maze, you will never get 2 times the same!

It uses my new, ultra fast algorithm, which generates a "perfect" maze,
which means you cannot be blocked, and there is only 1 possible way between any 2 locations.

Look my other maps too:
CBA PathBlood
Random Labyrinth
Tic Tac Toe
Attachments:
Black Forest Maze.zip (file size: 532.67 KB)
screenshot 2.jpg (file size: 576.26 KB)
tiny.BMP (file size: 253.89 KB)
normal.BMP (file size: 608.9 KB)
giant.BMP (file size: 1.23 MB)

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 [MiSc]GoKu_TheGreat


Group: Standard Membership
Join Date: 22 September 2014
Posts:25
Posted 22 January 2018 - 9:29 pm
Good map also i like your other maps too! ;thumbup
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 +[email protected]


Group: VCom Lead
Join Date: 25 May 2011
Posts:2727
Posted 31 January 2018 - 9:58 am
Zix you should be named as MazeCrazer, TheMazeMan or something similar :P
I love your ideas, keep up with them!
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 [BFT]Nuublarking


Group: Standard Membership
Join Date: 8 February 2019
Posts:25
Posted 4 September 2019 - 11:35 pm
Happened a couple of times on giant version that a player started with a maxpop of 0 and it also didn't increase when building houses... (so could never produce any units and was forced to resign). Players were of different civs.

Was in combination with this mod https://www.voobly.com/gamemods/view/13/The%20Conquerors%20updated but I've never otherwise had this problem with it.
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 [MM]Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:86
Posted 5 September 2019 - 10:44 am
Do not choose higher color, than the number of players.
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 [BFT]Nuublarking


Group: Standard Membership
Join Date: 8 February 2019
Posts:25
Posted 5 September 2019 - 1:46 pm
ah that could be the reason cause i think people left before starting... is that something you can fix or just a bug in the game?
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 [MM]Zix


Group: Standard Membership
Join Date: 28 July 2015
Posts:86
Posted 5 September 2019 - 2:21 pm
The map does not change max population with triggers, so it must be a game bug. It could be fixed by setting a constant max population to the players by trigger. But then the host would not be able to set max population before gamestart. The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work.
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 [BFT]Nuublarking


Group: Standard Membership
Join Date: 8 February 2019
Posts:25
Posted 5 September 2019 - 10:56 pm
"The other option is detecting the max population of a player and set that population to all other players. But if all players choose higher color than the number of players, it would also not work."

Sounds like the best option, because unlikely everyone picks color above numbe rof players, and even if it does go wrong then it goes wrong for everyone and they just have to restart, instead of one player being ****ed


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