Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > TriggerDebugger Utility
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# to install: place the files in your aok installation folder:
- \Age of Empires II\age2_x1\RICHED32.DLL (for AOC)
- \Age of Empires II\RICHED32.DLL (for AOK)
- \Age of Empires II\TriggerDebugger.dll
- \Age of Empires II\TriggerDebugger.exe
# to uninstall: delete the files listed above from your aok installation folder
# to temporary disable: rename or delete RICHED32.DLL (this file loads up TriggerDebugger)
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when the game terminates, it will create a file named 'TriggerDebugger.log' in the game installation folder
TriggerDebugger.log is not created? make sure you run the game with admin rights
thanks to Suicide and TR|dolor (from GR) for testing it
IMPORTANT: this tool will cause lag, do NOT use it for playing unless you really need it. the lag is noticeable on maps with massive amount of triggers (eg.: Roll The Dice)
if you have installed the old version, restore your EBUEulaX.dll (EBUEulaX.dll.bak)
note: this dll might cause massive lag and for now is only recommended to use it in single player
i will redo the dll to log crashes by a different way which shouldnt affect performance at all but first i need to know if the dll works correctly for everybody using RICHED32.DLL (just check if the .log file is created after launching aoc)
Game starting with or without Voobly, log created.
Sadly game lag increasing by number of triggers and example with 1500+ trigger it's unplayable (5 sec freeze 1 sec move)
Keep work on it! Best tool 2014
its recommended to use this app only when you really need it, since it will always slow down a bit the triggers. you can just rename RICHED32.DLL to something else if you dont need it, and TriggerDebugger will not get loaded. when u need it, just rename it back to the same name and TriggerDebugger will get loaded
edit: windows xp crash should be fixed now and source code included
added support for aok 2.0a (by request) and improved dll source code
edit: fixed little bug that would load the dll even if the game version werent supported