How do these Map Pack rules make any sense?

 Is_this_my_name


Join Date: 1 July 2007
Posts:755
Posted 16 December 2012 - 6:45 am
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4. You may only update your map once. This is to make sure you take the time to do it right the first time.
Is this saying that the rated version of any map has to be absolutely perfect the very 1st time? or that we are not allowed to make any improvements later on?
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.
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5. You must gain a lot of support from the community saying that they will play it. We don't need more unplayed maps.
6. Unplayed maps will be removed from the mappack
Whats the problem with having maps rated that arent played a lot?
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.
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 [B3N1T0]Hetairoi


Join Date: 31 August 2011
Posts:1579
Posted 17 December 2012 - 8:31 pm
+1 8)
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 [BalaaM_]CaNeK


Join Date: 27 November 2008
Posts:5622
Edited 22 December 2012 - 4:16 pm by [BalaaM_]CaNeK
Is this saying that the rated version of any map has to be absolutely perfect the very 1st time? or that we are not allowed to make any improvements later on?
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.

that mean if u dont have stable version , ur map could have many errors also we dont need complaints about new maps added e.g =V= Tower wars
Whats the problem with having maps rated that arent played a lot?
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.
This rule have sense for Noob bashing
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 Is_this_my_name


Join Date: 1 July 2007
Posts:755
Posted 23 December 2012 - 6:52 am
Quote:
that mean if u dont have stable version , ur map could have many errors
usually an update for a map would include fixing errors, so updating a map makes it more stable. Thats why I asked why were not allowed to make improvements, unless you expect it to be absolutely perfect. each time you update a map, its likely to have less errors than the original, since theres so much room for mistakes with the original version, but then with an update you fix errors and make fewer new triggers or changes than the original.
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also we dont need complaints about new maps added e.g =V= Tower wars
complaints about a new map would be very rare for only special circumstance maps. There should be just as many if not more complaints about maps not being rated, so thats not a reason. if ppl complain about something with no reasoning behind it, then who cares.
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This rule have sense for Noob bashing
so just because a few ppl might be cheap and specifically try to play only noobs just for points, doesnt mean you should restrict it from most ppl who would play it fairly. If they lie in some way to the noobs then it should be considered point trading and be punished separately. If they dont lie and want to play against noobs they can do that just the same with a popular map. pertaining to this happening is exactly how the rating calculation works; noobs have less points therefore the winner wins less points. Even if they did end up with an inaccurately high rating because of it, thats their fault and their problem, and the only effect it has on anyone else is they're likely to lose more points later.
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 _MaTT_M0rgaN_


Join Date: 7 July 2010
Posts:432
Posted 26 December 2012 - 1:44 am
Is this saying that the rated version of any map has to be absolutely perfect the very 1st time? or that we are not allowed to make any improvements later on?
and, we are never allowed to have new variations rated, for different game-play? why? this discourages any new map making.


Whats the problem with having maps rated that arent played a lot?
As long as all is fair in the map, it can be just as competitive, and takes just as must skill so should count for ratings to show your accurate skill level. As the point of dividing the ratings into categories was; the more maps your good at, the higher your skill and therefore your rating should be higher.
Besides, the less maps that are rated, the less encouraged everyone is to try something else.


I agree with all the parameters discussed. We help refine the TDA ancient map. It's ready, according to the petitions asking to continue classified and weigh their multples editions, here the rejected or ignored. It's okay if the mods justify what goes better with multiple scenarios, which are actually played for better or for worse.
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 WeeNi


Join Date: 10 May 2012
Posts:68
Posted 27 December 2012 - 6:25 am
Besides, the less maps that are rated, the less encouraged everyone is to try something else.

100% Agreed!


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