Blood of the Hill (with guide)

 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Edited 4 June 2018 - 3:51 pm by +Gallas
title.PNG
Contents:


What is this map?


This is a domination game mixed with aoe2 civilizations. 5 base on map, capture it. Get points from objects, and collect 2 000 points before enemy team.


You can play it RATED at here


This map is RATED in CS - Casual ladder (AoC Rated Custom Scenarios).


Mapshot


(click on image for bigger picture)
maptorpe.jpg



  • Game speed fast
  • Standard resources
  • Unexplored (don't request explored mode)
  • Teams together
  • Teams locked
  • Ress not count, like max units and difficults.

Supported modes: 1v1, 2v2, 3v3, 4v4

NOT supported modes: FFA, 2v2v2, 2v2v2v2


Gameplay


How to win

Collect 2000 points (gold) before enemy team gets it (stone).


Food = kills
Gold = Your team's points.
Stone = Enemy team's points.

(You can't attack enemy team's castles.)


stats.PNG


How to capture an object
  • You need to stand on target area (Flag C)
  • Necessary time to the acquisition of the object: 30 sec
  • After 5-10 sec the Flag C turn into gaia flag.
  • If you leave the area when it's converting (when you see a Flag A) the timer is reseted.
  • When converting done Flag A will disappear, and flag C is yours.
  • If the flag is gaia, you can see 4 Flag E next to Flag C.
  • You cannot convert your teammate's flag. (Own Flag A doesn't matter.)

If enemy player try capturing flag, you will see on minimap an "X" mark.


Compensation

If a player resign or disconnect, then his team gets some Genghis Khan as restitution.


After full Imp age

400 kills = 5 hp and 1 attack / 30 sec
500 kills = 5 hp and 1 attack / 20 sec
600 kills = 5 hp and 1 attack / 10 sec
700 kills = 5 hp and 1 attack / 5 sec


Civilizations informations


civs.PNG


Technical stuffs


Total triggers: 3 287
Conditions: 8 615
Effects: 12 072
Map size: 144x144
Units on map: 1 147 (1 139 gaia)


Version log

Current (maybe latest) version v1.4:
1.4- Removed random events
1.4- Reduced map's load time and lag
1.3- Fixed p5's Saracen bug at 4. castle
1.3- Flag from now shouldn't turn gaia if unit standing on it by lag
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it
1.1a- Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Genghis Khan now balanced
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Dramatically decreased the lagg
0.9a- New random stuffs can happen^^
0.9a- Mongol castle age fixed
0.9- 4 Gaia flag E appear every 60 sec, except 30
0.9- Player's screen mover
0.9- Hp/ap now weaker
0.9- Persia p3 and p8 fixed
0.9- Aztec team bonus weaker
0.8- Two new tips
0.8- Gaia-p7 now separated
0.8- p3 spanish c8 fixed
0.8- extra hp + dmg after 400 kills
0.8- Birds. I like birds.
0.8- When game boot the cheater, now the flag won't disappear. (Just turn into gaia)
0.8- New anti-cheat system added
0.7- Genghis Khan fixed spot



Download rated map









AoFE version



You must login into Voobly to view image



- Some new minor terrain edits
- Genghis changed to Dragon. I like dragons...
- Support new civilizations
- New team bonuses

Current (maybe latest) version v1.1a:
1.1a-Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Removed unnecessary technologies from castle
1.00- Mill and Lumber camp now should be 0/1 hp
1.00- Incas, Indians and Italians -2 max unit, and -1 spawn time
1.00- Dramatically decreased the lagg
t2- One random stuff fixed
t2- Less dragons.
t1- Newest version from 0.9a




Direct link:
arrow.png

botfh.PNG

Total triggers: 4 055
Conditions: 11 033
Effects: 16 290
Map size: 144x144
Units on map: 1 182 (1 174 gaia)
Code:
________________________________________________ ====Incas==== Spawn Times: 7 Max units: 44 Castle age: 130 kills Imperial age: 240 kills TEAM BONUS: Every 100 enemy points = Mill and Dock are yours ________________________________________________ ====Indians==== Spawn Times: 11 Max units: 34 Castle age: 150 kills + Elite Imperial age: 300 kills TEAM BONUS: Parthian tactics and chain barding armor ________________________________________________ ====Italians==== Spawn Times: 8 Max units: 36 Castle age: 150 kills Imperial age: 260 kills TEAM BONUS: Chemistry ________________________________________________ ====Magyars==== Spawn Times: 8 Max units: 40 Castle age: 140 kills Imperial age: 280 kills TEAM BONUS: Every 100 points = +10 horse units hp ________________________________________________ ====Slavs==== Spawn Times: 9 Max units: 34 Castle age: 150 kills Imperial age: 360 kills + Elite TEAM BONUS: Enemy capturing slower the temple by 10 sec ________________________________________________
Attachments:
Blood of The Hill 1.4.scx (file size: 81.04 KB)
Link | Reply | Quote
 untiedswan


Group: Standard Membership
Join Date: 10 October 2011
Posts:146
Posted 18 February 2013 - 8:29 pm
It's good, but lack of symmetry makes it unfair.
Link | Reply | Quote
 [MM]_MuZZa


Group: Standard Membership
Join Date: 16 March 2008
Posts:19
Posted 5 March 2013 - 5:52 am
is this World of warcrafts Arathi Basin?
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Edited 7 March 2013 - 9:59 am by +Gallas
untiedswan wrote:
It's good, but lack of symmetry makes it unfair.

Agree, the distance of base-flag are not same for teams. Some point are closer to team 1, others are closer to team 2. But it's only trivial. Unit's speed and spam time count more.

[MM]_MuZZa wrote:
is this World of warcrafts Arathi Basin?


When I had the map idea, I looked for a terrain which is makable in aoe2 and I found this is the best.
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Posted 24 July 2013 - 6:45 pm
BETA testing finished, now normal AoC and AoFE version in 1.00 stage, have fun^^
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Edited 10 September 2014 - 10:10 am by +Gallas
Updated normal and AOFE version to 1.1
Link | Reply | Quote
 [ A ]UnNaMeD__


Group: Standard Membership
Join Date: 19 August 2011
Posts:2776
Posted 27 August 2013 - 7:32 pm
I love you Gallas_HU
Link | Reply | Quote
 [Beor]_Bolger_


Group: Standard Membership
Join Date: 3 January 2011
Posts:12
Posted 8 September 2013 - 9:38 pm
That's an exact replica of Arathi Basin PVP zone from WoW :P, but I think it looks awesome! GJ!
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Edited 17 February 2014 - 11:38 am by +Gallas
+Gallas wrote:
When I had the map idea, I looked for a terrain which is makable in aoe2 and I found this is the best.
Link | Reply | Quote
 ['RB']blurrryface


Group: Standard Membership
Join Date: 17 July 2013
Posts:1774
Posted 10 September 2013 - 2:39 am
this looks interesting, have u tested for bugs etc?

we could possibly run it as the next league map to test popularity
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Edited 18 February 2014 - 9:59 am by +Gallas
this looks interesting, have u tested for bugs etc?

we could possibly run it as the next league map to test popularity

I had 1 year beta testing because lot of stuff need to test, with low community harder find any problem. :(

But if it's going seriously, I can give non-hidden version for official bug-tracking and testing.
Link | Reply | Quote
 ['RB']blurrryface


Group: Standard Membership
Join Date: 17 July 2013
Posts:1774
Posted 10 September 2013 - 11:13 pm
if i understand correctly its like TEAM DOMINATION right?
Link | Reply | Quote
 [_299_]Timochenko_


Group: Standard Membership
Join Date: 17 December 2012
Posts:1854
Posted 10 September 2013 - 11:26 pm
Is similar to =V=Dota.scx

The same style of map

@CaNeK

;good
Link | Reply | Quote
 ['RB']Dan


Group: Standard Membership
Join Date: 17 May 2012
Posts:7308
Posted 10 September 2013 - 11:48 pm
i played it when it was new and did not enjoy it
Link | Reply | Quote
 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2562
Posted 29 March 2014 - 7:31 pm
After few months I edited some stuff in normal version:

1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it :P


Link | Reply | Quote
[1]2
Displaying 1 - 15 out of 18 posts
Forum Jump:
2 User(s) are reading this topic (in the past 30 minutes)
0 members, 2 guests