This is a domination game mixed with aoe2 civilizations. 5 base on map, capture it. Get points from objects, and collect 2 000 points before enemy team.
Necessary time to the acquisition of the object: 30 sec
After 5-10 sec the Flag C turn into gaia flag.
If you leave the area when it's converting (when you see a Flag A) the timer is reseted.
When converting done Flag A will disappear, and flag C is yours.
If the flag is gaia, you can see 4 Flag E next to Flag C.
You cannot convert your teammate's flag. (Own Flag A doesn't matter.)
If enemy player try capturing flag, you will see on minimap an "X" mark.
Compensation
If a player resign or disconnect, then his team gets some Genghis Khan as restitution.
After full Imp age
400 kills = 5 hp and 1 attack / 30 sec
500 kills = 5 hp and 1 attack / 20 sec
600 kills = 5 hp and 1 attack / 10 sec
700 kills = 5 hp and 1 attack / 5 sec
Civilizations informations
Technical stuffs
Total triggers: 3 287
Conditions: 8 615
Effects: 12 072
Map size: 144x144
Units on map: 1 147 (1 139 gaia)
Version log
Current (maybe latest) version v1.4:
1.4- Removed random events
1.4- Reduced map's load time and lag
1.3- Fixed p5's Saracen bug at 4. castle
1.3- Flag from now shouldn't turn gaia if unit standing on it by lag
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it
1.1a- Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Genghis Khan now balanced
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Dramatically decreased the lagg
0.9a- New random stuffs can happen^^
0.9a- Mongol castle age fixed
0.9- 4 Gaia flag E appear every 60 sec, except 30
0.9- Player's screen mover
0.9- Hp/ap now weaker
0.9- Persia p3 and p8 fixed
0.9- Aztec team bonus weaker
0.8- Two new tips
0.8- Gaia-p7 now separated
0.8- p3 spanish c8 fixed
0.8- extra hp + dmg after 400 kills
0.8- Birds. I like birds.
0.8- When game boot the cheater, now the flag won't disappear. (Just turn into gaia)
0.8- New anti-cheat system added
0.7- Genghis Khan fixed spot
- Some new minor terrain edits
- Genghis changed to Dragon. I like dragons...
- Support new civilizations
- New team bonuses
Current (maybe latest) version v1.1a:
1.1a-Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Removed unnecessary technologies from castle
1.00- Mill and Lumber camp now should be 0/1 hp
1.00- Incas, Indians and Italians -2 max unit, and -1 spawn time
1.00- Dramatically decreased the lagg
t2- One random stuff fixed
t2- Less dragons.
t1- Newest version from 0.9a
Direct link:
Total triggers: 4 055
Conditions: 11 033
Effects: 16 290
Map size: 144x144
Units on map: 1 182 (1 174 gaia)
Code:
________________________________________________
====Incas====
Spawn Times: 7
Max units: 44
Castle age: 130 kills
Imperial age: 240 kills
TEAM BONUS: Every 100 enemy points = Mill and Dock are yours
________________________________________________
====Indians====
Spawn Times: 11
Max units: 34
Castle age: 150 kills + Elite
Imperial age: 300 kills
TEAM BONUS: Parthian tactics and chain barding armor
________________________________________________
====Italians====
Spawn Times: 8
Max units: 36
Castle age: 150 kills
Imperial age: 260 kills
TEAM BONUS: Chemistry
________________________________________________
====Magyars====
Spawn Times: 8
Max units: 40
Castle age: 140 kills
Imperial age: 280 kills
TEAM BONUS: Every 100 points = +10 horse units hp
________________________________________________
====Slavs====
Spawn Times: 9
Max units: 34
Castle age: 150 kills
Imperial age: 360 kills + Elite
TEAM BONUS: Enemy capturing slower the temple by 10 sec
________________________________________________
Agree, the distance of base-flag are not same for teams. Some point are closer to team 1, others are closer to team 2. But it's only trivial. Unit's speed and spam time count more.
After few months I edited some stuff in normal version:
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it
What is this map?
This is a domination game mixed with aoe2 civilizations. 5 base on map, capture it. Get points from objects, and collect 2 000 points before enemy team.
You can play it RATED at here
This map is RATED in CS - Casual ladder (AoC Rated Custom Scenarios).
Mapshot
(click on image for bigger picture)
Recommended game settings
Supported modes: 1v1, 2v2, 3v3, 4v4
NOT supported modes: FFA, 2v2v2, 2v2v2v2
Gameplay
Collect 2000 points (gold) before enemy team gets it (stone).
Food = kills
Gold = Your team's points.
Stone = Enemy team's points.
(You can't attack enemy team's castles.)
If enemy player try capturing flag, you will see on minimap an "X" mark.
If a player resign or disconnect, then his team gets some Genghis Khan as restitution.
400 kills = 5 hp and 1 attack / 30 sec
500 kills = 5 hp and 1 attack / 20 sec
600 kills = 5 hp and 1 attack / 10 sec
700 kills = 5 hp and 1 attack / 5 sec
Technical stuffs
Total triggers: 3 287
Conditions: 8 615
Effects: 12 072
Map size: 144x144
Units on map: 1 147 (1 139 gaia)
Current (maybe latest) version v1.4:
1.4- Removed random events
1.4- Reduced map's load time and lag
1.3- Fixed p5's Saracen bug at 4. castle
1.3- Flag from now shouldn't turn gaia if unit standing on it by lag
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it
1.1a- Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Genghis Khan now balanced
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Dramatically decreased the lagg
0.9a- New random stuffs can happen^^
0.9a- Mongol castle age fixed
0.9- 4 Gaia flag E appear every 60 sec, except 30
0.9- Player's screen mover
0.9- Hp/ap now weaker
0.9- Persia p3 and p8 fixed
0.9- Aztec team bonus weaker
0.8- Two new tips
0.8- Gaia-p7 now separated
0.8- p3 spanish c8 fixed
0.8- extra hp + dmg after 400 kills
0.8- Birds. I like birds.
0.8- When game boot the cheater, now the flag won't disappear. (Just turn into gaia)
0.8- New anti-cheat system added
0.7- Genghis Khan fixed spot
Download rated map
AoFE version
- Some new minor terrain edits
- Genghis changed to Dragon. I like dragons...
- Support new civilizations
- New team bonuses
Current (maybe latest) version v1.1a:
1.1a-Fixed p5 400 kill bonus
1.1- Fixed Frank and Viking team2 team bonus
1.1- Some random event commonly going to happen
1.00- Fixed some grammar glitch
1.00- Two random event fixed
1.00- Byzantines get elites units only after reached Castle age
1.00- Removed unnecessary technologies from castle
1.00- Mill and Lumber camp now should be 0/1 hp
1.00- Incas, Indians and Italians -2 max unit, and -1 spawn time
1.00- Dramatically decreased the lagg
t2- One random stuff fixed
t2- Less dragons.
t1- Newest version from 0.9a
Direct link:
Total triggers: 4 055
Conditions: 11 033
Effects: 16 290
Map size: 144x144
Units on map: 1 182 (1 174 gaia)
Agree, the distance of base-flag are not same for teams. Some point are closer to team 1, others are closer to team 2. But it's only trivial. Unit's speed and spam time count more.
When I had the map idea, I looked for a terrain which is makable in aoe2 and I found this is the best.
we could possibly run it as the next league map to test popularity
we could possibly run it as the next league map to test popularity
I had 1 year beta testing because lot of stuff need to test, with low community harder find any problem.
But if it's going seriously, I can give non-hidden version for official bug-tracking and testing.
The same style of map
@CaNeK
1.2- Anticheat reworked, the game no longer boot (crash) at start if host use wrong settings
1.2- If two or more player standing on flag it's captureable.
1.2- No more damage on flag, feel free camping on it