I made a good version of Dodgeball a long time ago, that didn't lag because the triggers were designed properly. If I can find it, I will release it. If not, I will take one of these laggy versions and revamp it so it doesn't lag like crazy. Problem is a lot of these triggers don't have conditions and therefore are constantly in effect and are lagging.
I made a good version of Dodgeball a long time ago, that didn't lag because the triggers were designed properly. If I can find it, I will release it. If not, I will take one of these laggy versions and revamp it so it doesn't lag like crazy. Problem is a lot of these triggers don't have conditions and therefore are constantly in effect and are lagging.
In that map the balls get tasked in a straight line. I don't think you're supposed to controll the path of it..
They are supposed to directly across the map but because they cannonballs are in the air, you can't tell exactly where they are like with flying units.
Can't compare them. Ducky's is designed for FFA and is enjoyable for any player. The "sides one" is designed for team play or plausible 1v1 play. Both are good.
side vs side
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