Best Dodgeball Eva!

 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 26 de julio de 2010 - 02:28 a.�m.
nah.
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 26 de julio de 2010 - 15:29 p.�m.
why.
crappy version
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 26 de julio de 2010 - 17:33 p.�m.
Is it the FFA or side vs side?
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 26 de julio de 2010 - 18:09 p.�m.
this is the 1 everyone plays
side vs side
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 26 de julio de 2010 - 23:12 p.�m.
did you even look at the map? its not longbow dodgeball..
I've played it before, it's very buggy and you only get 3 lives.
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 27 de julio de 2010 - 00:34 a.�m.
The balls never go where you aim them.
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 UserID145515


Joined:  21 de septiembre de 2008
Posts: 1593
Escrito 27 de julio de 2010 - 00:39 a.�m.
I made a good version of Dodgeball a long time ago, that didn't lag because the triggers were designed properly. If I can find it, I will release it. If not, I will take one of these laggy versions and revamp it so it doesn't lag like crazy. Problem is a lot of these triggers don't have conditions and therefore are constantly in effect and are lagging.
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 27 de julio de 2010 - 00:44 a.�m.
I made a good version of Dodgeball a long time ago, that didn't lag because the triggers were designed properly. If I can find it, I will release it. If not, I will take one of these laggy versions and revamp it so it doesn't lag like crazy. Problem is a lot of these triggers don't have conditions and therefore are constantly in effect and are lagging.
Dodgeball doesn't lag from my experience ;?
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 27 de julio de 2010 - 00:56 a.�m.
In that map the balls get tasked in a straight line. I don't think you're supposed to controll the path of it..
They are supposed to directly across the map but because they cannonballs are in the air, you can't tell exactly where they are like with flying units.
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 [ViCiouS]____Tom____


Joined:  23 de julio de 2007
Posts: 1716
Escrito 27 de julio de 2010 - 01:47 a.�m.
ffa dodgeball > sides version no doubt.
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 27 de julio de 2010 - 02:10 a.�m.
You can just sit at someones spawn in your version.
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 GaijinSamurai


Joined:  6 de enero de 2010
Posts: 1177
Escrito 27 de julio de 2010 - 10:34 a.�m.
Your opinion.
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 ViCiouS_Ben


Joined:  4 de noviembre de 2007
Posts: 108
Escrito 27 de julio de 2010 - 11:29 a.�m.
Can't compare them. Ducky's is designed for FFA and is enjoyable for any player. The "sides one" is designed for team play or plausible 1v1 play. Both are good.
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 Rambit


Joined:  24 de junio de 2007
Posts: 3609
Escrito 27 de julio de 2010 - 20:58 p.�m.
may aswell rate them both then IMO.
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 [ViCiouS]____Tom____


Joined:  23 de julio de 2007
Posts: 1716
Escrito 27 de julio de 2010 - 21:16 p.�m.
Can fix the camping spawn issue pretty easily. I'm just lazy and most people are decent enough not to do it.


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