Scenario designing resources

 BF_Basse


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Join Date: 13 April 2009
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Posted 16 January 2012 - 9:06 am
You don't need a horse though. How many triggers are used for every building in RCB? Or does it detect when a player owns a building and then activate the anti-delete triggers?
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 MeTrOiD_WeaPoN


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Posted 16 January 2012 - 3:52 pm
It doesn't work for buildings that are created after the start of the game. I believe it's just two triggers for every building on the map at the start, which for rambit turns into a lot of triggers (~70 for each player). The triggers are active from the start. I'm not sure if people would like a system that worked for all buildings since you can currently delete a couple of them without penalty. (i.e. undead castles and I was going to add the archery range to this as well). However, if you can think of a system that doesn't work for undead objects and that's better than 560 triggers than by all means tell me how it works and I'll try and implement it.
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 BF_Basse


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Posted 16 January 2012 - 4:24 pm
Hmm, it's a shame I lost my trigger-folder with all my useful triggers in .txt format :p

IIRC, there would require 1-X triggers for each king of building, where X being the highest number of that building a player can get. It's a complicated system, but would require quite a lot of triggers. Let me do some testing. If you feel like it's easier to just copy+paste the triggers, do so, because I don't think I'll be able to decrease the trigger-number with my anti-delete system :)
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 MeTrOiD_WeaPoN


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Edited 16 January 2012 - 4:54 pm by MeTrOiD_WeaPoN
BF_Basse wrote:
Hmm, it's a shame I lost my trigger-folder with all my useful triggers in .txt format :p

IIRC, there would require 1-X triggers for each king of building, where X being the highest number of that building a player can get. It's a complicated system, but would require quite a lot of triggers. Let me do some testing. If you feel like it's easier to just copy+paste the triggers, do so, because I don't think I'll be able to decrease the trigger-number with my anti-delete system :)

Since I don't want to increase the # of active triggers further I think it will be easier to just copy them the way they are now. Thanks for the input though Basse! Did you ever finish kings blood? I really should check that out lol. ~5000 triggers! Can you post a link/send me one?
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 BF_Basse


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Posted 16 January 2012 - 9:14 pm
Since I don't want to increase the # of active triggers further I think it will be easier to just copy them the way they are now. Thanks for the input though Basse! Did you ever finish kings blood? I really should check that out lol. ~5000 triggers! Can you post a link/send me one?

It's finished, though I wanted to develop it further, but lack of motivation and laggy trigger editor in game made me be satisfied with what it is now :p

[You must login to view link]

It's not something really extraordinary with spells or something like that, more like a RISK-like CBA/blood :p
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 _Sharp__


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Edited 17 January 2012 - 8:44 am by _Sharp__
"5) List of maps
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I found this list of old scenarios. I thought someone might want a few of these old maps."

This site belongs to a scenario thief. The very first map posted there, called "PTO final version" is a ripp of one of my maps called "PTO Cliffs & Waters". A complete ripp of my map design. He put his own name on it and claims he asked the original PTO creator for permission to edit a map which wasn't his.

Link to my map: [You must login to view link]
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 [XceL]Donnie


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Posted 17 January 2012 - 8:50 am
does it really matter that much?
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 _Sharp__


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Posted 17 January 2012 - 1:58 pm
does it really matter that much?

Well i don't care if people edit a map i made for the purpose of shaping it into their liking and enjoy it. Basically every major scenario has been edited many times.

But it's another thing when they steal your design which you have worked on for days/weeks/months and put their own name on it.

So ye it matters. That list is btw very incomplete. Most of the maps have bunch of doubles in it.
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 [XceL]Donnie


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Posted 19 January 2012 - 12:00 am
I added the lua scripting to the list


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